Hello everyone!
We’re back with new regular updates about our project. This post covers the remastering progress for the textures and models displayed in the “Examine View.”
As some of you know, the weapons are based on real life models. I tried to be faithful to the original RE4 textures while using those real life weapons as reference. It was interesting to see why some of the weapons’ original textures look grainy. I always thought it was a cheap trick to give the weapon some texture detail and that it looked quite bad. But nothing could be further from the truth — those weapon materials are made of some kind of plastic that DOES have that grainy texture.
Regarding the items, fortunately only a few of them really needed a total remaster process. Others only needed partial touch-ups, and a few more just need a few Photoshop filters. Finally, a decent bumpmap did the rest.
As you can see in the video, I’ve applied custom specular values to every item. It’s even possible to apply different brightness to different parts of the same model! This is great because we can make wood and different kinds of metal and plastic shine at different intensities and with different specular values.
My next post will cover how these new models and textures look in-game. Enjoy the pictures and video!
One point:
The model of a holster stock for the C96 pistol does not have the hoel in its rear; which it should have, because, you know, the pistol grip sticks out when you holster it.
Oh well… I’m really not an expert about weapons at all. So, it would be great if you can share some pictures pointing what exactly do you mean. But the red 9 pistol grip has a hole and the stock has a small piece that matches that hole (they are hardly noticeable but they are there). Is that what you meant?
https://www.youtube.com/watch?v=Oeja-_SQrqE
Haha that’s all I need to do a faithful recreation of the gun. Thanks!
@ Anselmo – The way that gun fit into the stock is amazing, I never knew it could do that. Great video about the red 9 gun, awesome.
This is better:
https://coub.com/view/wbmdd
Now I see why they didn’t include the hole to store the weapon inside the stock. The game version stock is smaller than the real life version in the video. There’s no way the red 9 could fit inside that stock. So, not even that hinge has sense (unless you want to store some ammo inside XD)
And I can’t edit weapon’s sizes because all the animations (mostly the hands positions) would be messed up
Then don’t bother. The weapon models’ geometry is messed up all over the place anyway.
@ albert – Are you sure the gun was in the right position? The hole is in top of the stock.
https://i.ytimg.com/vi/AsyY6RZDM9I/maxresdefault.jpg
Btw. here is couple of Spanish replicas of weapons that are in the game (Mauser C96 is not a RED 9 version):
https://www.denix.es/en/catalogue/world-war-i-ii-1914-1945/pistols/1025/
https://www.denix.es/en/catalogue/world-war-i-ii-1914-1945/submachine-gun/1092/
https://www.denix.es/en/catalogue/world-war-i-ii-1914-1945/submachine-gun/1093/
Looking at them close you will notice in details that they are replicas, but they are fine decorations.
Thanks!
Yes, I’ve seen in that video how the weapon is stored inside the stock and even you can have one red 9 attached to the stock while another one is stored in the stock so you have 2 guns at the same time as shown in the other video. Tthe size of the stock in this game doesn’t allow to store the red 9 inside it. That’s why I thought there was no reason to create that hole. BUT… now I’m seeing the examine model of Red 9 + stock has the right proportions so I made that hole anyway. The ingame camera perspective makes the stock to look bigger anyway XD
Here is a good sample.
https://collections.royalarmouries.org/media/emumedia/0/645/large_DI_2014_2676.jpg
It is a common practice for holster stocks to leave the pistol’s grip outside, so that you can have something to grab onto when unholstering the gun.
Just…speachless. Awesome work guys, keep it up.
excelente, de todas las updates, esta es la que más he estado esperando, sin embargo, tengo algunas dudas, en cuanto a los modelos de las armas
¿no se modificarán los modelos para hacerlos más semejantes a los reales?
¿no se incluirán las marcas de las compañias en las texturas? (H&K, Springfield, FN, etc)
se puede hacer que cada arma expulse casquillos correspondientes a los que utiliza el arma en la vida real? por ejemplo, en lugar de que todas las armas utilizen el mismo modelo de cartucho genérico
Gracias!
En principio no, las armas que hay en resident evil 4 no son armas del mundo real, son armas “basadas en”. Y el objetivo es conservar todo lo relacionado con el diseño y remasterizarlo tal cual está. Cambiando el diseño de las armas entraríamos en el terreno de los “mods” y nuestro objetivo es hacer un “remaster”. Y lo mismo con las marcas, del mismo modo que acabaremos quitando todas las marcas del mundo real que quedan por aquí y por allí en las áreas del juego (en monitores, marcas en tarros de comida y aparatos electrónicos), en las armas tampoco dejaremos ningún nombre comercial (creo que se ha colado alguno, pero ya lo modificaremos)
Lo de los casquillos es más fácil. Cada arma tiene su propia textura para el casquillo de bala, es cuestión de que cada una sea diferente 🙂
vale, no hay problema, otra cosa, piensan aumentar el número de polígonos en los modelos? mi visión no me deja distinguir si ya lo han hecho, viendo los screenshots
En algunoscasos ya hemos hecho algún pequeño retoque. En principio solo ajustaremos aquellos modelos que realmente se vean pobres y que tengan alguna “pieza” que resalte por ser peor que el resto del modelo.
This is the best news I’ve received in a while. These are gorgeous. And I learnt that the Chicago Typewriter has two models. I’ve rarely used it, and when I did, I just didn’t see the point in picking Leon’s non-mafia outfits, so I had no idea there was a version without the drum.
Haha and I had no idea that using the mafia costume Leon receive a different type of weapon. I thought that model was only for Ada 😛
Hey, Albert and Cris, long time follower of the blog. Great progress as usual. Not to try to tie you guys down to any specific number, but if you guys HAD to throw a number on a percent of completion for the project, what would you put it at? Once again, not as a way to sort of ask “WHEN IS IT DONE?!” but more so out of sheer curiosity on the state of everything as it just seems so far along in the process. I can’t imagine it not being finished in 2019. I’m going to fucking miss these post once you guys finish up, I feel like I like I enjoy the blog more than I’ll enjoy the content itself. =P
Haha I can’t tell… 75%? 80%?
I’m not sure how complicated the characters and enemies restoration process will be
I’m glad you like the updates! I’ll miss doing them too 🙂
I feel like there’s no way characters and enemies will be nearly as complicated as everything else. I’m sure it’ll suck, but there’s just so much detail in the maps and lighting and yadda yadda. If it was a more modern game, it would take ages but there’s only a handful of enemy types plus bosses per island. I say that as someone who hasn’t played in like 15 years, so maybe my memory is a bit faulty. Thanks again for these constant updates!
Nice work on the items!
Will you be using the original capcom textures for the characters/enemies or creating fresh hi resolution skins?
We’ll completely re-create them but being as faithful as possible to the original low-res textures. Exactly the same we did with the stage textures. We don’t have the HD source pictures they used for the character’s enemies, but that’s not a problem 😉
I thought you guys were using the all original source high resolution capcom images for almost every thing, recreating the faces will be tricky so good luck. It wasn’t as straight forward as a wall or floor for me. I found the faces & hands skin wrinkles very hard to recreate so am looking forward to these new graphics very much. Also I tried to add hair on forearms, that was tricky too because women enemy use the same hands as men. Giving men hairy forearms & hands looked odd on the women buy if you are faithful to the original design then I suppose such extra little details won’t be part of your plans anyway. Can’t wait to see more updates bravo guys!
Oh no no, I’d say only 10-20% of the stage textures are based on the original pictures, 20-30% are based on new pictures of the places Capcom visited on 2000 and the rest are all re-created from zero textures (this is a wild aproximation, don’t take these numbers too seriously).
We’ll use real human textures to recreate all the characters. I don’t think it will be a problem. I’ve already remastered one character’s face and there’s no “uncanny valley” in the results 🙂
Thank you!!
Something about the wood looks slightly off. I think I would make it like 10% more smooth, but it’s hard to tell with these pictures on my 42 inch. They still look a little rough, which to me is not quite right. Faithful in that sense is just bad.
I think work on the wood grain of the weapons just a tiny bit more, but whatever it’s not a gigantic deal. You did a really nice job here on most of it. I would need to see a better picture of the wood up close to see what it really looks like.
Okay so yes after viewing these screens up close the wood is too sketchy and wavy in places without looking very realistic. The originals are fairly different in places too. I would definitely like to see a smoother and more detailed wood grain for the weapons if you ever get time. It looks to gamey and random and not like wood at all.
But that is my only real criticism. The brunt of all this looks absolutely mindblowing.
I know you are trying to be faithful, but wood really stands out when it’s bad. One of the reasons I really like Halk’s Witcher 3 HD Reworked project. His wood generally looks ten times better than the original.
Hello! And thank you for the feedback!
I’ll take this into conisderation for sure. Maybe I used a too “complex” wood texture for those weapons or at the wrong proportion. The one I used was a fine and clean wood texture, so it’s not rough at all. It’s just their grain is quite contrasted.
But I’ll take a look at more real life chicago typewriters, etc… to make sure how the wood grain should look like.
Anyway I’ll probably emphasise the wood grain a little for aesthetic reasons 🙂
I’d bet that the original modelling team had to use airsoft replicas, which were likely made of cheap plastic. I wonder if they just 3D scanned them in and tweaked them slightly.
Did the 3D scan technology existed back in 2003?
I think this company provided all the data and weapons to Capcom’s team:
https://en.wikipedia.org/wiki/Tokyo_Marui
L chicago y la handgun se ven tan hermoss, no puedo esperar a ver el proximo update, en especial cuando se vean ya sea en maingame así como en el maletín.
Yes finally, I’ve been waiting for an update. Looks great, I was wondering though if there’s a mod that removes the stock from the Matilda pistol. It should have been an option to have a stock like any other weapon in the game. Anyways great work can’t wait to see the characters model update.
Splendid work, as usual!
I have been following your project from the start and have made some (very) minor suggestions throughout the years. I’m not as obsessed about them as before maybe, but I feel I might as well list them here now that the project is close to completion:
https://www.re4hd.com/wp-content/gallery/0042-cabin-and-exit/092403.jpg
Missing underline on the notice.
Best of wishes. And congratulations for getting this far!
https://www.re4hd.com/wp-content/gallery/0060-verdugos-place/229A.jpg
The symbol on the typewriter is an ankh.
https://www.re4hd.com/wp-content/gallery2/0122-preparing-castle-i/VR_08b.jpg
The ganado corpse could be made gorier; ripped apart by the verdugos.
https://www.re4hd.com/wp-content/gallery/0060-verdugos-place/221N.jpg
I’m pretty sure the seat of the chair is supposed to be plastic with paint spilling on it, not ripped leather with foam (like the backrest, which is perfect.)
Thanks for the images! I think you already send them to us some time ago, right? I still have them around here.
About the ankh… I’m no so sure it is really an ankh. I’ve examined during several minutes and I’m seeing something else when looking at the texture in Photoshop… some kind of sarcophagus maybe…
Yeah, I have sent all these on different occasions during the last four years.
I’d still bet it’s an ankh with some modifications though. It is an egyptian symbol of life which makes sense in the context of the purpose of the typewriter. And also “Amenhotep” was a pharaoh.
After searching for pictures of sarcophaguses now I see what you mean.
You’re probably right. That must be what it is. Also makes sense in the context. In any case I’m a 100% sure it’s something egyptian.
It’s freaking awesome the amount of detail goes into refining the lackluster job that Capcom did when putting this remaster together… You’re some modern day digital blacksmiths turning shit into sugar 😉
Las imágenes tipo preview de las armas, en el menú del buhonero están actualizadas acorde al mod?
the Thompson (gangster version) has the wrong kind of iron sights and reciever, heres an image of how the sights should look like
http://i.imgur.com/rVqTMrr.jpg
and the bolt (the part where bullets come out, should be at the top, not at a side) http://www.deactivated-guns.co.uk/images/thompson_1928_a1/thompson_1928_11.jpg
heres how the sights of a M1A1 thompson (the model thats used without the drum and when you arent using leon gangster outfit)
http://piratportfolio.com/fpp_eng/wp-content/uploads/2015/08/4.3.A_III.jpg
Something like this I guess 😛
https://www.re4hd.com/wp-content/uploads/2018/08/CTW2.jpg
We won’t try to be 100% faithful to real weapons because some of the game weapons don’t exist in real life. But in this particular case I’d say it was a rushed job. They just replaced a pair of parts of the default Chicago Typewriter and that’s it.
And I’m quite sure the original creators idea was to edit both sight and receiver aswell because the Mafia Chicago TW original texture has an unused part that matches the sight you mentioned!
The first four videos of a 5-part series on the development of the Thompson:
https://www.youtube.com/watch?v=QN1uUfMCQ0Y
https://www.youtube.com/watch?v=O4jo8csYpg0
https://www.youtube.com/watch?v=KTY_DQ0mlIU
https://www.youtube.com/watch?v=1_8qLFoMzl4
Really interesting and ultra detailed videos about this beatiful weapon! Thanks!
It would be amazing if the shadow on the Chess Board was dinamically cast, just saying
Anyways, amazing work! When everything is finished I’m pretty sure I’ll replay this game
Hehe yes… my thoughts exactly. Those shadows don’t make much sense… I was tempted to completely remove them or replace them with simple round and soft shadows…
Soy yo o la striker no tiene el agujero por el cual se expulsan los cartuchos disparados?
Si, si que está. De hecho se ve bastante bien en el video. Fíjate de nuevo 😉
mmmh, y las armas de Ada?
Y están hechas también 😛
hy this is very good looking hair mod for leon did you seet before http://www.modinformer.net/wp-content/uploads/2011/03/LeonHiRes.png
We have a WIP Leon’s hair 🙂
https://www.re4hd.com/?p=537
Excuse me, when can the role model be high-definition? I can’t wait for the most important step. Thank you so much for your previous work, it’s been great. Your great achievements gave me a little higher expectation of the character model texture. The HD environment is a much more visible backdrop to the shabby character models and textures. If not, I still thank you very much!
We are working on them. The remastered characters and enemies will also be part of the final pack. Everything will be remastered 🙂
Thanks for the patience!
Special Request!
Can you make the chicken hyper realistic! 😛 More than it has to be! Haha!
This is the point. Chickens in HD, when they get ready? i can’t wait! haha
Help! i’m my game when i try playing The Mercenaries in the Waterworld stage the screen keeps blinking in black
You should ask in the Steam forums. This issue happened in an older version of the game. I’m not 100% sure but I think it was fixed in the latest 1.0.6 version of the game.
People at the Steam forums will give you the answer to this problem
hy could you make parts of broken things like box for exemple to not disappear also when ganados die their clothes and some puddle of decomposed flesh to stay and not disappear
The engine probably isn’t designed to accommodate that and it would be quite a programming task to implement it I’d wager.
Yep… we can’t do this kind of edits. And things disappear because the game engine can’t render the huge ammount of polygons all the corpses and broken things have. That’s why they disappear
Finally looked at the new release and noticed you hadn’t put in the original chair I found :'(
http://www.fiskeandfreeman.com/Product.aspx?title=Carved+Backstool&invno=uc108-4&cat=Furniture+-+Seating
A commenter in the original village release even said that the re-created chair looked worse than the original, so I’d suggest you put it in there.
Also you are right about the symbol being sarcophagus.
3rd comment from the top.
https://www.re4hd.com/?p=1430
My mistake! You did use it, but something places still have the original texture it seems.
Oh! Probably I forgot some places. but hey, this makes more variated textures right? XD
Could you send us screenshots of the areas the old chair texture is used?
Thanks!
I will send you an e-mail, with another suggestion as well!
I sent a mail but you need to reply to it for me to send an attachments!
I can not imagine how the rays of P.R.L 412 will be, it’s going to be very good for what you’ve been doing, I wanted to be rich so I can give you money and resources for what you’re doing ??
Awesome i need these images
Thanks for these guns images,?????