Hello everyone! I hope all of you are ok. These are confinement days for me and I guess they are also for some of you. Be patient and strong!
I’m lucky I can work from home (my official work I mean). And the project is not delayed because of the damned virus because… I have nothing better to do XD. So, today is time for another chapter!
This chapter is even shorter than the previous one. So, I finally decided to post it before RE3make is released.
I’ve spent a lot of time refining polygons and transparency issues here and there (specially in both mine area). And a few textures are now even further improved. Remember this is the first chapter that hasn’t received Cris’s second revision. So, my final revision from now on will include extra texture polishing.
Fortunately, the later areas of the game doesn’t need the same amount of care because my texture/model/lighting edit skills during my first revision were waaay better in these later part of the game than during my Village/Castle first revision.
What’s new in this chapter since the last July 2018 release:
- Adjusted, improved and new lighting and effects.
- Re-created and restored some textures.
- A lot of small model and texture edits.
- New and improved stage shadows where needed.
- Remastered File and Chapter End background images.
On a different matter, I noticed the Novistadors in the previous chapter use a lower polygon version of the Novistadors we see in the area Ashley is abducted again. I guess the reason is the Gamecube had problems rendering all that ammount of Novistadors at the same time. I’ve corrected this and now the cave Novistadors model is also hi-poly (and even some extra mapping inaccuracies are fixed now!).
Here’s a comparison gif:
I hope you like the new 4K video! I’ll be waiting for your comments. Take care!!