Hello! I’m finally back with a new chapter
It took me ages to finalize this part of the game. It was filled with new enemies and a loooooot of details awaiting to be improved!
I’ve had a great time doing all the edits, and I have the feeling the efforts needed in this Island part of the game to reach the same level of perfection we reached in previous areas are higher… I guess the technological nature of some assets in this part of the game is the reason for that. And it’s also the reason the game looks worse in some of these final areas, even it use a lot more of extra 3D details compared to some Village and Castle areas.
For example, think about a wooden structure, a palace wall and a control panel. The 3rd one will stand out in a worse way when using low resolution textures and low polygonal models because we expect to see small details in a control panel while our brain is ok when we see lower detailed wooden and ornamental surfaces. It doesn’t need extra details unless we are looking for it on purpose.
What’s new in this chapter since the last July 2018 release:
- Adjusted, improved and new lighting and effects.
- Re-created and restored some textures.
- A lot of small stage model edits.
- New and improved stage shadows where needed.
- Remastered Chapter End background image.
- Remastered enemies textures and some slight 3D edits.
Enjoy it and have a great weekend!