Hello everyone! Here’s a new video showing the complete chapter 5-2!
Since most of the enemies textures were already done, this time I’ve spent most of the time casting new shadows for the stage models, adjusting lights and touching up some textures and 3D models, as usual.
So, this is a quite standard chapter with no big surprises. The only “surprise” I experienced during this month is I’ve been able to decipher how the game decides which lights reach certain stage models and which lights don’t. The secret is inside the SMX files. There are 4 bytes of which value in binary code determines the stage lights that are “on” and “off” for every stage model. I’m excited when —even after 6 years— I still find some interesting new stuff about how this game works!
Also, I needed to downgrade one of the enemies weapons 3D model (that spiked ball weapon). I added new real 3D chain a few months ago, but since a lot of enemies appear at the same time in the road area, some weapons, enemies and even Leon disappear once in a while.
Fortunately, the downgrade is unnoticeable. I replace the chain torus with simple cylinders and the missing holes are now an alpha channel in the middle of the texture. Even if you take a screenshot and look closely to that you almost won’t notice it.
What’s new in this chapter since the last July 2018 release:
- Adjusted, improved and new lighting and effects.
- Re-created and restored some textures.
- A lot of small stage model edits.
- New and improved stage shadows where needed.
- Remastered Chapter End background image.
- Remastered enemies textures and some slight 3D edits.
And a new paper airplane! XD
I hope you enjoy the video! Have a great weekend!