Hello everyone! Today I’m showing you the penultimate chapter of the main campaign.
This chapter is filled with lots of new small improvements such as restored light bloom effects during the cutscenes, touched and even re-re-created textures and additional countless 3D edits.
It’s incredible a lot of bloom effects during the cutscenes are deactivated… They are quite subtle, but at the same time they add a lot of life to the overall image. It seems that a bad porting job to the PC made the game to interpret a “00” as “deactivated”, while in previous ports that “00” meant “skip this byte”.
I just need to replace that value to “something big” and the effect magically reapears…
I’ve even put in practice a couple of modding tricks I never used before (the addition of the missing moving spotlight effects in the battle area comes to my mind)
The rest of the work has been the usual and these are the differences compared to the pack we released on 2018:
- Adjusted, improved and new lighting and effects.
- Re-created and restored some textures.
- A lot of small stage model edits.
- New and improved stage shadows where needed.
- Remastered Files and Chapter End background images.
- Remastered enemies textures and some slight 3D edits.
Here’s a side by side comparison between PS4 and this HD remaster project that allows us to clearly see the missing effects and some new/improved effects (the PS4 port lacks even more effects!)
And finally, here’s the video! I hope you like it.
Have a good weekend!