Hello and Happy New Year!
Since it’s been almost a month since the last video, I wanted to post something even if it’s just in the form of a few images.
I’ve been remastering Assignment Ada mini game the last weeks. And it’s already complete!
And now I’m finishing The Mercenaries mode (only Super Salvador and the character’s renders and result screen images remain to be done).
Now all characters use their Hi-poly models. Krauser’s head is the only model that hasn’t been upgraded because the game can’t handle his hi-poly head and his ingame facial animations at the same time. Fortunately, the differences are really not that noticeable. The shape is identical, but it has a few less polygons and the face scar has no volume, but there’s no way you can notice it while playing.
Wesker’s head was drastically downgraded. It’s the most noticeable of all 5 characters:
Also, for some reason Weser textures on the old PC port (and PS2) had better textures than in any other version of this game! The fabric pattern was clearly visible in that port and I re-created his clothes based on that higher-resolution textures:
The renders re-creations are really time-consuming, but the results worth the invested time! :
So, next thing I’ll post will the Assignment Ada entire mini-game.
And a few days later I’ll post the forgotten entire Chapter 5 comparison gallery (the same way I did with the previous 4 Chapters).
That’s it for now! Have a great week!
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