As I’ve been mentioning here and there, I’m really busy these days because of the final projects of the 3D Animation course I’m doing.
Because of that, I thought it would be a good idea to prepare a beta version of the resident evil 4 HD project 1.1 for those who want to give it a try in the meantime. Humm… maybe this should be called 1.0.9 after all… XD
This testing will help the project (in case I messed something up during the process… I’m doing too many things at the same time these last days). Thanks!!
This is one of the hundreds of edits I’ve been doing. Some are minor adjustments like the ones in the picture, others are more apparent visual glitches, and then we have some major issues (most of them solved thanks to nipkow and emoose coding knowledge, as usual. Thank you guys and keep doing your magic to get the best possible experience for this game!)
The credits are the only part not updated yet, so, if you are a donor and you haven’t received an email from us, contact us and let me know your name (or nickname) if you’d like to be mentioned in the game’s credits, and also the email address you used for the donation (for checking purposes). You are not late yet! The list will be updated in the final 1.1 version ;D
If you are not used to install things manually, it’s better for you to wait until we have the time to prepare a decent autoinstallation pack.
When this moment arrives, I’ll also update the main download links to the 1.1 version. So, people who haven’t downloaded this mod (or simply want a clean installation pack) will get the latest build by just downloading the main links.
Of course, there will be a final 1.1 patch for people that already has the 1.0 version installed!
OK, HERE GOES! ONLY FOR TESTERS THAT KNOW WHAT THEY ARE DOING! ;D
MEGA: DOWNLOAD LINK | PASSWORD* (both download and extract): re4hdproject OUTDATED OUTDATED
MEDIAFIRE: DOWNLOAD LINK | PASSWORD*: re4hdproject
You need the “resident evil 4 HD project 1.0” to be installed first. Then, simply extract the contents of this new .rar files**. Copy-paste-replace both “BIO4” and “Bin32” folders inside your “Resident Evil 4” folder. Don’t worry if you already installed the previous mini patch I released, it won’t be a problem. It includes nipkow latest re4_tweaks build.
* The reason of the password is sometimes in the past some mod content has been removed of these sites because of a supposed copyright infringement. I thought a password protection would prevent the sites to check the contents of the compressed files. No more problems since I started password-protecting my files.
** Only extract part 1, this will automatically extract everything. Use WinRAR if you have any problems with 7-ZIP.
Thank God 😊🙏
Much love and respect for you guys 🙂 you guys rock.
What’s the difference between the two images I can’t tell.
In the ‘before’ pic, the books are merging into the shelf they’re sitting on which is noticeably flawed, but on the ‘after’ pic, the books are sitting upright on the shelf w/o any noticeable cosmetic/visual flaws.
Yep!, every book is modeled separately, so no more mirrored books either
Also, the big bottles texture and mapping are adjusted and the bottle cap UVs of the red bottles is corrected
As you can see, a single corner contains multiple details to fix! X((
Wouldn’t have know the difference if it wasn’t pointed out wow talk about a subtle difference.
Hello, I noticed something, not a bug per se, something that you forgot to address, luis bottlecap figure still has a laser attached to his red9, since his ingame red9 doesnt have a laser, could you remove it from the bottlecap model?
Oh, I checked it and the ingame model has the laser device. You can’t see the red line, of course, because it would be annoying, but the model always had the laser, just like Leon’s weapon
Since his gun doesnt emit a laser, (ilogical since it has a grip activated laser) could you remove the laser sight model from his red9? ingame-cutscene and bottlecap
Looking forward to the final v1.1 update. Thanks you guys for all that you do.
Hello albert, what is the minimum donation amount needed for the donor to have his name included in the credits? Will new donations be eligible to have their name included in the credits?
Looks amazing!! Just installed 🙂 There’s still a small texture glitch at the beginning of 5-1 as soon as you go down the first rock, turn around and look behind you. Thanks for all of your hard work!
el archvivo “ss_cmmn” del idioma español viene corrupto, no solo NO tiene terminación aunque lo renombre a .dat el archivo viene incompleto (en cuanto al contenido)
No no, cuidado! Hay 2 archivos!
Son 2 archivos diferentes XD
Pasa lo mismo con ss_item, hay 2, uno con extensión, el otro sin 😉
Oh vale, vale entiendo mi error, es que si se me hizo raro que estuviera sin terminación y con pocos archivos, peor si hay varios así XD
Enligsh subs would be amazing!!
I hope nipkow and emoose can enable them some day! If not, I could replace another language assets with the English textures etc, and replace that language subs with English subs and release it as a separate/optional patch.
I have it in my wishlist, too 😉
We’ve done quite a bit of work on english subtitles over on the github, if anyone would like to help subtitle the game with us you can find the project at https://github.com/emoose/re4-research/issues/11 🙂
Amazing!! Thanks a lot!
It seems someone compiled the entire script here
Not sure if it’s 100% accurate. Some native English speaker should revise it ;D
Nevermind, I’m seeing linkthehylian already compiled all the text haha. Great job!
You said this already on here and on Twitter. Stop.
You also managed to put the special costumes 2 in the cutscenes… You are outstanding!!! This is really the Ultimate version, not even CapCom could have done better, if there was any justice, they should hire you right away!!!
That’s thanks to nipkow and emoose! They are genious. It’s the magic behind their dll file inside Bin32 folder 😀
Ok… So… Four statue, right? Wich material do you prefer? Bronze, gold, Mithril?
Sorry, it’s a reply of the above message… 🙂
you want him to brush your teeth every morning too? that should be a piece of cake, no?
Waiting patiently to experience this masterpiece for the first time! People might complain about the “beta test patches” but I know that it’s necessary when you don’t have a full Q&A team of your own. But what blows my mind is not only your attention to the most minute details, but that you actively listen and act on EVERY. SINGLE. SUGGESTION. Seriously, most perfectionist devs would’ve called it a day at this point, let alone triple-A studios. It’s honestly inspiring.
Change of topic; I figured you guys would be the best to ask if I should play this mod or the original GameCube release for a blind first time playthrough, as I recently got an actual GameCube with RE4. Would you say that the “original experience” is more important, or is this in your professional opinion the definitive way to play? Artist’s bias accounted for of course, haha!
I’ll chime in since you haven’t gotten a reply. You should play this version first (including HD mod).
It’s rare i’d ever recommend a modded version of a game for the first time, preferring authenticity. This mod however has a very official feeling to it, i am constantly forgetting this isn’t the work of Capcom.
The only thing i can think to mention is 60 fps breaks a few minor things, i believe water animates faster for example. It’s minor and worth the extra 30 frames. Hope you have fun!
Hello, the latest version of my Bluetooth handle can’t be controlled. The previous version can. I use a Windows handheld
Hey Albert, congrats on the release and the fixes so far. It’s not on the topic but I’m noticing more and more as I’m currently playing that the weapon models’ lighting don’t match the characters’. As they glow in darker areas like how they do in the ‘examine’ screen, they stick out and being somewhat distracting. I’m not sure if you even consider this as an issue but any chance if you could make them less shiny in the upcoming patches if possible?
Good luck on th course and take care. I’m posting 2 photos of the ‘ weapon shining’ below:
Oh no not this demanding bozo again.
Just an incredibly small inconsistency, does not really need urgent fixing, but when saddler is defeated and he drops the money, i remember the “money aura” being much much larger in the original. Here (or maybe perhaps since the UHD was released in 2014) the money aura used is for regular enemies (which means its small compared to bosses like Salazar).
Do you need an autoinstallation feature app ? I was making one after the release of your HD patch, but then i’ve dropped it because i feel no one was interested.
But it was almost done, so i can resume and finish it in a brief time.
The app is able to auto discover the Steam version of the game and eventually ask for the correct folder if the Steam version is not found, delete the uneeded files (so there is no need to manually delete all the game contents), check the hash of the installed files and then copy (or unpack) only the needed files.
Since it’s not finished i can add anything else you need.
Let me know via mail if you are interested.
> I only have one request
> Goes on to make 7 requests
Found the little green guy, awesome work.
One thing i wondered about recently, would it be possible to add audio options to this game?
Like bgm volume slider & fx volume slider? I mean there will be extra subtitle options right?
viva la madre que te parió, albert
Hey there. I’m posting because when I installed the update, the bottom part of the screen seems to be cut off. What I mean is items like the file number when reading files, the character’s name is slightly cut off, and subtitles when examining things in game seems to have the bottom row of text barely making it on the screen. This might very well be a skill issue, but I assume this is something to do with borderless windowed which I have enabled. Of course, I might be completely wrong but I want to be certain. Thanks again!
Update to my earlier post: it was borderless windowed actually. Just changing it to proper fullscreen worked lol.
huhhh, me doy cuenta que no implementaste el texto que escribi para el lanzacohetes xD 🙁
Demasiadas cosas en mi cabeza XD
Me recuerdas qué era?
Te habia pasado este texto para reemplazar al que sale en el papelito con la imagen de un rpg 7 que se ve reutilizado en varias zonas donde está el buhonero, para reemplazar el texto que es un copypaste de una guia de re4
el resto del cartel, donde se ve una especie del manual de instrucciones en ruso para el rpg no deberia ser removido, por si acaso, solo el texto que es de la guia de re4
Ahhh si si que lo cambié, pero me olvidé de ponerlo en todas las salas. Ahora lo corregiré!
Puedes verlo en la cueva del lago buhonero, cuando Leon despierta después de la batalla con Del Lago ;D
Solo tengo que pasarlo a las otras salas del juego donde aparece el cartel…
Te quedó de lujo! gracias!
The lights of businessmen before the final boss flickered
y ahi arriba te contesté (no se por que en ingles xD) sobre lo del laser de la red9
hay manera de correjir los subtitulos de separate ways? estos, especialmente los de los informes de ada están muy desfasados con los dialogos
Podrias arreglar los subtitulos de separate ways? estos estan desfasados, especialmente los de los reportes de ada
Luego de revisar mas, veo que la red9 de luis en las cinematicas no tiene el laser ni la almohadilla en la empuñadura para activarlo, pero ingame si, creo? a mi parecer y como mencioné deberias, de ser posible, de eliminar estos elementos de la red9 de luis tanto en la cinematicas, como ingame y en su figurilla, disculpa las molestias.
Cierto, no había mirado en la cinemática, solo en el modelo ingame
Ala, ya he sacado la mira/cable de todas las red9 de Luis y solucionado el problema 😉
I found a bug in the water in chapter 1 after you open the door with the two stones combined you enter a place with the water on the ground but there is no water only the sound of it.
Hello! Do you mean room 107? (traps, dynamite guys and the pool with fishes) I’ve just checked it and it’s all right…
There’s supposed to be just a puddle in the center of the room, not water in the entire room (I’m mentioning this just in case)
When is the official 1.1 coming out?