ENGLISH:
Have you encountered any visual inaccuracies or shortcomings? Let us know!
Make sure you already installed version 1.1 of the project, which already fixes lost of reported issues: https://www.re4hd.com/?page_id=9303
Here is what we need:
- Please send us a screenshot or video that clearly shows the issue (for example, incorrect texture mapping, the wrong texture, a blurry texture, flickering 3D models, etc.)
- Explain why you think a change is needed.
CASTELLANO:
¿Has encontrado alguna inexactitud gráfica o defectos visuales? ¡Háznoslo saber!
Asegúrate de haber instalado la versión 1.1 del proyecto, que ya soluciona muchísimos de los problemas reportados: https://www.re4hd.com/?page_id=9303
Esto es lo que necesitamos:
- Envíanos una captura de pantalla o un video que muestre claramente el problema (por ejemplo, mapeo de textura incorrecto, textura incorrecta, textura borrosa, modelos 3D parpadeantes, etc.)
- Explica por qué crees que es necesario un cambio.
https://twitter.com/UnMetalAlex/status/1488669301464834048?t=Td8X-hUn7ilUOWiQJ1L-Ug&s=19
My screen turns green after i follow steps. Please help.
turn your color filter off
In the cut scenes, Saddler’s parasitic staff appears to be lifeless. It is supposed to pulsate or something. Could you please address the issue?
Working but suitcase bugs
https://imgur.com/a/Y0NnmTV
Some file isn’t properly installed, it seems.
The models I’m seeing in this image are the old low-poly models
Did you delete the BIO4 folder before pasting the new one? …
No
Please, read the instructions
Deu certo estava dando ctrl+c mais ctrl+v agora li o leia-me e deu certo estava perfeito o jogo.
I started a new game and my characters models were bugging out, any idea on how I can fix this?
(below I left a link to my steam post showing the bug)
https:https://steamcommunity.com/sharedfiles/filedetails/?id=2739719202 //steamcommunity.com/sharedfiles/filedetails/?id=2739719202
https:https://steamcommunity.com/sharedfiles/filedetails/?id=2739719202 //steamcommunity.com/sharedfiles/filedetails/?id=2739719202
I started a new game and Leons model would glitch out during some cutscenes along with some other ganados, any idea on how I can fix this?
(Link to my steam post showing the issue: https://steamcommunity.com/sharedfiles/filedetails/?id=2739719202)
The mod is not properly installed. all the textures I’m seeing are the old ones.
Did you delete the BIO4 folder before pasting the new BIO4 folder? ….
hi – not exactly an inaccuracy – but are you able to make an option enabling the button icons to change from xbox to playstation please?
your mod works fine but it’d be nice to have the playstation buttons showing. i am using a ps4 controller with steam.
a mod exists out there but when trying it with your mod the game wouldnt start:
https://residentevilmodding.boards.net/thread/978/darksamuss-ps-x360-button-mods?page=1
many thanks
Oh, about other mods, ask the creators to adapt their mods to the HD project
There are a lot of mods not compatible. We can’t fix them all…
Read the beginning of the download page 😉
The above controller icons mod by a user named DarkSamus but seems to claim it was made by Chris and Albert from the RE4HD Project. Is this accurate?
(I would very much like the Gamecube-style icons to work but haven’t tried it yet as I’m still downloading RE4HD.)
Sorry, to clarify, it was *posted by DarkSamus, doesn’t seem to be made by them but I’m not sure.
This is my PS button mod you’re discussing.
I am planning to have it updated for this project once all the bugs have been found and fixed.
The mod was created by me and released to be compatible with the last Albert/Chris release
A new version is required for the final release.
Oh! you are right hahah It’s yours!
that would be great
Thanks again DS!!
Estaba jugando con el Traje 2 y encontré este bug de ashley en las cinemáticas: https://i.imgur.com/DJrGKHo.png también noté que el silenciador que se obtiene en la zona secreta es invisible en el inventario, pero sí se puede usar: https://i.imgur.com/Pt17Q4P.png
Gracias!
Ya tengo apuntado lo del traje de Ashley. Es un pequeño desliz… un archivo erróneo…
lo del silenciador y otros objetos (seguramente en los mercenarios a Krauser también le pase algo así) le pasa solo a algunas personas… un misterio, pero lo aclararemos…
pronto sacaremos un parche que arregle esos errores
saludos!
Tengo 2 problemas, el primero el menu se me ve asi https://imgur.com/gallery/yBbuKAD y el segundo es cuando quiero cargar una partida se me crashea el juego.
Saludos
Hola!
Veo que ll inventario es el viejo, low poly, lo que me lleva a preguntar:
¿has borrado la carpeta BIO4 original antes de pegar la nueva?
El no hacerlo en este orden es la única explicación de que el inventario viejo aun esté ahí.
Hola, si se arreglo. Gracias por la ayuda.
Me alegro! 😉
https://drive.google.com/file/d/1JCBDubuY2sHq6zis9hdhLVBoNcKh2kp3/view?usp=sharing
Found out these, the first issue isn’t a visual inaccuracy but the second one is, hope it helps and i’m in love with the game as it is with the mod. Thank you SO much for the beautiful work you guys did with this.
The video didn’t upload with the audio line so i’ll be sending a new link with the audio.
https://drive.google.com/file/d/1NPzDqE6N1-Bxjs9n7RHvoDyAwRw4H6DE/view?usp=sharing
New link with the audio on the video.
Btw i was wondering, would it be possible to fix the mouse movement on the Del Lago bossfight? It feels so sketchy using the mouse on it, i loved what you did with the mouse movement so i was wondering if that could happen.
Thanks for the report!
yeah, it seems some people have the disappearing models in the inventory issue for some reason.
Could you report it here too? (create a new issue thread)
https://github.com/nipkownix/re4_tweaks/issues
He’ll help you with the re4tweaks problem.
Oh! In the meantime, try manual editing the dinput8.ini file inside Bin32 folder and see if the game loads
[DISPLAY]
; Additional FOV value. 20 seems good for most cases.
FOVAdditional = 0.000000
thanks again!
Acabo de empezar a jugar con el mod ahora mismo que le tenia ganas ya. Vengo eso si a decir que las descripciones de los objetos cuando seleccionas examinar parecen estar en ingles incluso teniendo el juego en castellano. De momento solo he examinado la munición de pistola y esta ultima. Os dejo un par de capturas:
https://drive.google.com/drive/folders/1-eSTjpa3B3uDIdoEoR_M4J7IwJrOMMVZ?usp=sharing
Gracias!
Cierto, es un fallo.
En unos días/semanas, cuando hayamos recopilado más fallos (que seguro alguno más caerá) sacaremos un mini parche que lo solucione todo ;D
saludos!!
Set brightness to MAX(50) is still needed? It was mentioned in previous release
Yes, thanks for the heads up!
Max brightness is the best option 🙂
Ashley’s model seems to bug out during the cutscene right before the Cabin survival sequence, when they run into the cabin and when Luis throws the plank of wood. This happens when using the Special 1 Costume set.
Here are two screenshots of exactly what happens during this scene:
https://i.imgur.com/x0pW8Te.jpg
https://i.imgur.com/syFe2pv.jpg
Thanks! You are right!
There’s an incorrect file inside that cutscene.
We’ll post a patch soon that fixes this and other small issues ;D
hand immersed in shotgun
https://fastpic.org/view/116/2022/0202/_bb9e8798eb064b49d6d8a20fcf611a15.png.html
severe desync in the cutscene where Leon is bonded to Luis. forgot to make a video.
Found a few visual issues? though very minor brief issues really.
1 The wheel barrow ganado walk around with carrying hay has a terrible butterfly effect texture. It looks reflected 4 ways & would be better as a seamless texture. The birds nest too looks very ugly & simplistic in the same way. The textures are ok just not seamless. Look at the comparison in the 1st pic of your other hay textures then looks at the wheel barrow images. Hay looks great in the 1st image. Small nit picks honestly….
https://i.imgur.com/GgQbutp.jpg
https://i.imgur.com/L4h8tBs.jpg
https://i.imgur.com/9t50HnU.jpg
2 Where you meet the merchant for the 1st time in the bridges area. Collecting the emblem from the far right side, run up the cliffside then jumping down to the platform from the top & look left/down there is a weird graphical glitch with light rays..?…
Just before looking down & left…
https://i.imgur.com/ze27Ql7.png
Light rays or a glitch..?..
https://i.imgur.com/3paJUk8.png
3 Where you meet the merchant for the second time when going to the church area. Drop down the ladder into the small cave area & running along the walls on the right side is a clipping that happens. Cave wall disappears & you can see the merchant through the wall.
Just before the wall clipping on the right side..
https://i.imgur.com/gE87rco.png
Just after on the right a section of wall just disappears..
https://i.imgur.com/oPCzDpz.png
When you all start this section of this project i wish good luck. Will donate again when a patch comes out. Thanks again all of you.
Hey! thanks!!
I’m keeping all the images in my “things to revise folder as usual” 🙂
thank you for the support 😀
shotgun problem
https://youtu.be/1EykFSrCiG0
chandelier problem
https://youtu.be/tggthxwN4MQ
why did you delete the previous post?
It all looks really good so far, excellent work! I just got to the lake and was wondering if the reflections were supposed to look like this?
https://www.youtube.com/watch?v=2_JT0VwY0_4
https://i.imgur.com/0259dkC.jpg
https://i.imgur.com/zZ630eJ.jpg
Also, in regards to the post above, why is max brightness the best option for this mod? Were the new textures and lightning made with that in mind?
Wow! No, it shouldn’t look like that haha
Can you try deactivating the ultrawidescreen fix and any extra FoV you have?
Just to know if this is the reason and then report the coders about it
The brightness setting in this game works terribly… MAX value is how it should look. If you decrease the brightness, it’s like you add a grayish layer on the image. It won’t fix any overexposure issue.
Just imagine you take a screenshot, and then you low the brightness in Photoshop. Every part of the image that is white around a light source, for example, will become gray…
Thanks for the feedback!
confirmo el mismo fallo jugando en ultrawide, el fallo se corrige al desactivar el “ultrawide fix” y no tiene nada que ver con la opcion FoV
Con el fix de ultrawide activado:
https://imgur.com/jzZ66V5
Con el fix de ultrawide desactivado:
https://imgur.com/mrBUyK0
Gracias por el informe! ;D
Gracias!!
I’m having the same problem with the water
and again removed .. completely idiots. fuck you with your shit project.
Nothing was removed. It was pending of approval, like most of the comments.
But thanks for letting us know the kind of character you have.
I have a normal personality. if I see a warning that a post is waiting for moderator review and then it disappears, then it’s logical to assume that it’s just being deleted. sorry for being rude.
By the way, I know that in the original re4 there are also problems with the shotgun, but for some reason it looks worse on you because of this. couldn’t this be fixed? from the new: I came across such a roof at the beginning of the castle – https://youtu.be/2OJPMvzE7CA
ps: totally forgot. easter egg in the village is cool, but why did you leave 5000 pts and stones there? such amateur performance does not go to the benefit of the game. and the muffler was not selected at all in my inventory. You can’t sell it, just threw it away. So it goes)
…You’re rude and condescending. That’s not what I call a ‘normal personality’.
So little patience.. EVERYone waited Years for this mighty work to be released ya know…
raised a couple details too…
Jesus man, chill the fuck out, what’s your problem? They already mentioned what happened.
Unbelievable just how ungrateful humans can be about FREE HOBBYIST CONTENT.
And I bet he doesn’t even care about what kind of person he is, grow up.
the silencer does not appear in the briefcase did I do something wrong?
https://steamcommunity.com/sharedfiles/filedetails/?id=2740207175
Hello!
it’s a known issue some people have randomly
Please, everyone with the invisible inventory issue, report it here:
https://github.com/nipkownix/re4_tweaks/issues/58
Thanks!
Albert, estoy en la parte del pantano con el monstruo, todo ese escenario tiene la vegetacion de forma muy extraña, como con baja resolucion. He seguido los pasos que dijiste en la instalacion con lo cual no deberia de ser por mi culpa, te pongo una imagen aqui
https://imgur.com/a/RUJL6kB
Albert, estoy en la parte del pantano con el monstruo, todo ese escenario tiene la vegetacion de forma muy extraña, como con baja resolucion. He seguido los pasos que dijiste en la instalacion con lo cual no deberia de ser por mi culpa, te pongo una imagen aqui
https://imgur.com/a/RUJL6kB
https://imgur.com/a/c718wAz
Hola Gonzo!!
No no, es así XD
Compara con la original y ya no te parecerá tan mal haha
Limitaciones de la época… la hierba realista no es nada fácil de hacer sin sobrecargar el juego…
Ah vale, es una lastima porque todos los assets que has hecho me parecen totalmente increibles pero la hierba de momento es el unico asset que me he encontrado que no me ha gustado, pero entiendo que sino se puede hacer nada mejor pues que le vamos a hacer. Gracias por tomarte tiempo en contestar por aqui. Un abrazo y enhorabuena por el mod!
He intentado editar el mensaje anterior pero no puedo, aqui pongo otra captura mas de cerca para que veas lo que digo. Disculpa el doble post
https://imgur.com/a/JrmSzJA
I’ve noticed some item chests that open at double speed. Some open at the correct speed, but some are still double speed. Are there plans to correct those that still open at double speed?
Hello!
I hope nipkow and emoose manage to fix that too, yes 😉
If Leon gets the silencer, it won’t show in the briefcase, but it can be equipped, the original game didn’t have this problem, I don’t know if it counts as your scope of work
Oh it’s completely random. Some people have this issue :/
Please, everyone with the invisible inventory issue, report it here:
https://github.com/nipkownix/re4_tweaks/issues/58
Yeah it was in my playthrough as well. Upon buying, it didn’t show up in my inventory but did occupy two slots. Took me a while to notice an invisible object and got very confused at first lol.
Parece que las imágenes de la sección “como se juega” están en baja resolucion? lo digo por que parece que fueran tomadas sin usar el mod
https://i.imgur.com/V6cyp61.png
Cierto!
Esas imágenes están en un formato que no permite reescalarlas. Espero que nipkow y emoose encuentren cómo saltarse la restricción.
Pensaba que nadie entraba a ver eso XDD
Gracias!
Más cosas:
Error ortográfico en el documento “DOS RUTAS” en la palabra “pequeña” https://i.imgur.com/ySCDqu8.png
Los bebederos para animales de la granja (donde ves los primeros medallones azules) están vacios cuando es de noche, cosa con poco sentido pues está lloviendo https://i.imgur.com/jkAsvze.png
Gracias! siempre se escapan cosas XD
Apuntado queda.
Entre unos y otros estáis encontrando muchas cosas!
Va a quedar la mar de perfecto tras la repasada final 😉
Hi there! Just found another texture bug with the verdugos on a cutscene, it’s the first time that i’ve seen them in this playthrough so i’m not sure if it is the only part where they get bugged like that. But anyways, here’s the vid: https://drive.google.com/file/d/1aPaQcs9jvv3OL-PGyu6EFLUGmzgGmeIe/view?usp=sharing
I’d suggest lowering your PC volume before seeing the video cus my mic kinda sucks so it makes the game really loud when i’m recording.
Hello!
Are you talking about that yellowish triangle inside the hood?
That’s the light bloom effect of the candles behind him XDD
I’ll see if I can slightly change the light bloom position so it doesn’t clip the Verdugo’s face
Thanks!!
Oooh.. so that’s what’s happening. I kept thinking it was a texture/model issue. xD
Yeah I noticed that the particles and such lighting effects don’t get ‘edge soft’ by depth buffer of the scene models. Modern games often use this technique:
https://docs.unity3d.com/uploads/Main/SoftParticlesOff.jpg
https://docs.unity3d.com/uploads/Main/SoftParticlesOn.jpg
Then expose a shader property that controls how harsh/smooth that transition is.
I’d love this game does this XD
Yeah. it took me a while to figure that out. I thought it was a crazy polygon haha
I realized after finishing my playthrough that the game actually does this technique on the spotlights during the helicopter area battle.
https://www.mediafire.com/view/z5nj21z8rnommg2
Not sure if it’s possible to reproduce on other transparent geometry.
Wow really this game can actually do that?? XDD I’ll take a close look at it… maybe it’s a visual trick haha
thanks again! 😀
The objects in the room you wake up after the del lago fight are glowing https://i.imgur.com/BS7tmhf.jpg
Thank you! Typewriter easy to fix 😉 The wooden box is another story :/
Hi.
Missing eye-texture if i use tactical vest. https://imgur.com/cQApHAl
Thanks for the report!!
Is it normal to clip have blueish color? Thank you!
https://abload.de/img/bio42022-02-0221-45-4pdkrt.png
Yes, that’s the right mapping. In the original, the clip was incorrectly mapped, and the blueish part was in the lateral part instead of the front part…
thanks for asking! 😉
In my opinion, blue color on the magazine looks out of the place, I thought it was bug in my first time seeing it.
I agree. Never seen a blue clip for a pistol in my entire life) Maybe dark grey or similar will be better it’s really distracting
Damn, even Blacktail have the same blue clip color…Albert please fix this nonsense..
The original was already blueish… but maybe not that much XD
https://imgur.com/AecSM6x
I think it’s more of a mirrored/polished stainless finish on the magazine as opposed to a matte finish which is why it may appear to have a blueish tinge.
examples
https://media.mwstatic.com/product-images/src/Primary/214/214154.jpg?imwidth=2200
https://www.cdnnsports.com/media/catalog/product/cache/f5b8ec3106966d0a70caa3833e0df530/s/m/smi19925_2.jpg
Otro problema que he encontrado, hay clipping con la mano cuando sujetas la escopeta y cuando recargas tambien, la mano atraviesa y es visualmente bastante molesto
Ojala se pueda arreglar
Gracias!
Si, es un problema conocido… a ver si hay modo de poder corregirlo sin poder modificar las animaciones :/
Hello Albert) After long play at 60 fps I found that animation of opening treasure chest is broken (the area in the castle where catapults) But! The animation of this chest in chapter 4-1 where you getting ornament (shooting “fire dragons” and get two chests) is normal at 60 fps. I know that you will probably say that I should play at 30 fps, but I want to ask you) Is it possible to change the animation, especially if you have correct one? Or re-render them at 60 fps. That would be perfect). Because now I can say that game is not fully remastered))).
Hello!
The chest’s animation is randomly optimized to 60fps… Some rooms have the right animation speed, some others doesn’t…
nipkow and emoose manage to fix the “falling items at double speed” issue, so I hope/guess it’s a matter of time their .dll also fixes these other problems 🙂
Sooo Eight years of waiting is over 🙂 Thank you for this amazing work!! Little feedback on visual inaccuracies i see on my 8 hours playthroug so far.
***Chapter 1-1***
– Right from the door to church secret passage in village they missing collision’s in livestock trough (English not my native i hope i correct names this thing)
https://disk.yandex.ru/i/Q5eN53hUnLmmHQ
– Are inside Chimmey’s in village rooftops correct look like this (check two chimmey), maybe camera bug and i don’t need to see this black texture)
https://disk.yandex.ru/i/uIvNPWj6Zi_S4g
***Chapter 1-2***
– Forget to capture but First cutscene where Leon and Luis waiting execution, i think it’s littel audio desync
***Chapter 1-3***
– Different missing collisions around area where you encounter Chainsaw Salvador. Can’t remember, but i think there more (need to doublecheck all trees), but i forget make more screens 🙁
https://disk.yandex.ru/i/MU0WvQ5ALETlLw
https://disk.yandex.ru/i/LlhG37fFiD3lMg
https://disk.yandex.ru/i/in7IrTmnZKQqyg (little house along the path behind salvador)
***Chapter 2-1***
Strange blackbox-shadow (or invisible polygons) above entrance in cave with round insignia (waterfall area)
https://disk.yandex.ru/i/sf_mHSaUesmLGQ
***Chapter 2-2***
Night farm (when you revisit this area with Ashley) flickering polygons/textures on wooden bar (i mark issue on screen)
https://disk.yandex.ru/i/EEM5ag3SQ3akmw
***Chapter 3-1***
Strange grey box of whatever is 🙂 inside the hoods of Salazar bodyguard in cutscene
https://disk.yandex.ru/i/7Wy8ARr6FAVA3A
It’s normal texture of part of the wall?) Look like something ground floor texture XD (don’t know why this reminded me). This is Area (Room above prison door area after two vases) i hope you understand my english)
https://disk.yandex.ru/i/z-LZXw0XD8tPeQ
No collision with candellar (Bad screen but leon going inside this) Final Area of chapter before Ashley get catch in the moving wall trap, don’t remember but i think it’s left of vendor (i hope i’m correct 🙂
https://disk.yandex.ru/i/Xf51-l5aw9CjPA
It’s all for now 🙂 Hello from Russia
WoW!
Thanks for this report. Surely I can fix all of these details 😀
I’m saving all the pictures in my “things to fix” folder 😉
Some more things
1) Missing water in the pools at night, barn area (where you find the first medallions)
2) transparency in roof
3)inverted salazar motto in door
4) z fighting in the dog maze
5) “how to play” file images using low res textures
Imgur link with images of the bugs in order
https://imgur.com/a/nE3BEcD
https://imgur.com/a/nE3BEcD
Thanks again!
All but the “How to” can be fixed
The “how to” and a very few textures can’t be increased in size because it would look zoomed-in ingame.
maybe nipkow and emoose find out a way of remove this limitation ;D
Water was flickering in this section, not sure if it was due 60hz or someting else as I went past this area to test it. https://www.youtube.com/watch?v=NwqUqiGZVNA
same problem
FOR GOD’S SAKE PEOPLE DELET THE GOD FORBIDDEN BIO4 FOLDER BEFORE PASTING THE NEW ONE
Yes people, do it XD
Hey man, first of all, flawless work! So i’ve been playing The Mercenaries and the arrows and bows doesn’t show up in the inventory screen:
https://ibb.co/YP6TKVv
Hello!
it’s a known issue some people have randomly
Please, everyone with the invisible inventory issue, report it here:
https://github.com/nipkownix/re4_tweaks/issues/58
Thanks!
Thank you Albert for you fantastic work. I found this glitch, where Leon looks like possed by a demon during the calls:
https://images2.imgbox.com/0a/bd/bv8oSHmy_o.png
Hahah thanks!
yeah, Leon with tactical vest has incorrect eye texture XD
I’ll correct it 😉
https://imgur.com/a/qO8r8hl
Water reflections near the bottom of the screen in the bridge section of 1-3 and break horribly during the del lago fight if you get knocked into the water
Oh, that’s caused by the ultrawidescreen option I’d say. Please report it here, too:
https://github.com/nipkownix/re4_tweaks/issues/57
Thanks!
https://imgur.com/a/qO8r8hl
Water reflections near the bottom of the screen in the bridge section of 1-3 and break horribly during the del lago fight if you get knocked into the water
using an ultrawide with an fov tweak of 20
Hey there! Absolutely loving this so far, just wanted to note a small bug that might not even be linked to the mod itself. The chandelier you jump across to do the light puzzle bugs out when Saddler first reveals himself in the Church. It’s very jittery anytime it appears in the cutscene. It acts normally prior to the cutscene.
Youtube video: https://youtu.be/dmNwvhkPotA
You can see the chandelier jittering at the start of the linked video and also 0:50 until the end of the video.
Thanks!
yep, it’s a random issue. I’ll take a look at that and fix it!
https://i.ibb.co/mXDS1fn/issue.png
Solo me pasa en las cinemáticas pero hay como un ghosting o duplicidad de texturas, normalmente con los fondos pero en este caso con los personajes también. Es un bug conocido o tengo yo algo mal configurado? Mi resolución es 2560×1440 y he probado a activar/desactivar algunas opciones de la pantalla del menú F1.
Hola!
Es la profundidad de campo (DoF) de Gamecube. En HD no se ve muy bien, pero hay gente a quien le gusta
Puedes desactivar este efecto en el menú del dll (pulsa F1 en la partida) 4 desactivando el “EnableGCBlur”
Saludos!
Efectivamente, supongo que en versiones no “HD” queda de otra manera. Muchas gracias, por lo demás todo fantástico!
desactivando el blur y los otro optiones no se salva cuando ciero y abro el juego. sabes como reglar lo? perdon my espanol no es el mejor.
Finished the village chapter, only noticed two issues that don’t seem to have been reported.
1. A cluster of trees along the path to the ‘Del Lago’ boss lake appear to be some awkwardly rotating sprites. The area before this (first gigante area) also had one of these but I had to really look to find it since it was up high on the clifftops. These ones however are in a pretty prominent spot, so it’s a bit goofy once you notice the trees following you as you run past. Would probably be good to replace them. https://www.youtube.com/watch?v=BX04QriIMOE
2. During the cutscene in the church where you meet Sadler, the chandelier you jumped from previously appears to be rapidly jittering back and forth. The fact nobody else seems to have reported it though makes me wonder if it wasn’t some weird one-off. I didn’t get this on video and obviously a screenshot doesn’t help much, but it’s the one here: https://i.imgur.com/0xWDZ68.jpg did this both times it came into frame during the cutscene.
Otherwise, fantastic work here. I’ll be sure to report any other issues I catch as I continue my playthrough.
Thanks for the feedback!
I’m taking note of both and I’ll fix it ;D
The same rotating sprites, but already the leaves of trees, at the moment when you get out of the pit and go to the cemetery, I’m sorry that there is no video
I found these at the house where you fight with luis against the ganado.
This issue maybe throughout the whole game….are all plants doing this & no one noticed?
novistador light puzzle room
gunshots cause screen to darken
https://streamable.com/lxe5n1
thanks for the report!
it surely has a solution 😉
Hola Albert! te comento, tuve una desincronizacion del audio con la cinematica donde Leon y Luis hablan luego de ser capturados la primera vez. Solo me paso con esa cinematica, el resto ha ido muy bien por ahora. Luego lo unico es el silenciador para la 9mm que agregaron ustedes supongo, muy buena esa area!, que no aparece en el maletin, osea esta y la puedo usar pero no aparece la textura o modelo en el maletin.
i didnt know where to ask this
this pretains to the fov feature. i was wondering if there could be 2 different fov sliders, one with ashley and one without, i feel the fov setting i like gets put too far back when ashley joins the party so i have to turn it down, would be nice to have a seperate fov setting for her
Hello!
try asking nipkow and emoose about it. I don’t even know if that’s possible… but who knows!
https://github.com/nipkownix/re4_tweaks/issues
thanks i will, i know it is cause the re4 ultimate trainer had seperate fov settings for ashley
Hey theere, Albert! The water bugs on ultrawide resolutions. This happens everytime this water texture is present in scene (mine is running on 2560×1080).
https://imgur.com/a/HzpnrmT
This around it will look blurry and duplicated. Besides this, I haven’t found any other bugs. Congrats on this amazing mod, you’ve made a great job!
Thanks!
could you report the water issue here?
https://github.com/nipkownix/re4_tweaks/issues
glad you didn’t find anything else 🙂
https://streamable.com/qf74jq
Cabin standoff lusis red 9 has no muzzle flash
I’ll check it out!
thanks!
I don’t know if this was intentional or just only my eyes, but the middle ‘square’ of Leon’s jacket looks a bit different in color to the rest of it.
Thanks!
Maybe is the specularity… I’ll take a look!
Hola Albert muchas gracias por el mod texturas es una pasada se ve genial.
Tengo una pregunta: Hace poco ha salido un mod con el doblaje de todos los dialogos doblados en Español Latino. Mi consulta es si puedo activar ese mod en esta version HD Project.
Muchas gracias por tu tiempo. Saludos.
Hola!
Aún no son compatibles, pero estamos en contacto con el otro grupo para poder hacerlo compatible en cuanto tenga tiempo 😉
Saludos!!
Hello I found an error, the silenced appears the 3d model but in the inventory it is invisible, here is the image:
https://steamcommunity.com/sharedfiles/filedetails/?id=2740830246
Please correct me because it gets in the way of item management because I don’t know where the silencer is
thanks! the issue is already reported and working on that 😉
Hi, some of the visual inaccuracies I found are these:
– Ashley’s clothes started acting strange during the first cabin cutscene (as some have showed up here)
– The silencer is invisible in the case (I’ve seen that is an issue with RE4 Tweaks, and that there is a thread on github)
– Tha chandelier during the first Saddler cutscene keeps to flicker (this problem was also in the 2018 release). Here’s the link of a videoclip with this bug: https://ufile.io/hbfve13u
thank you!
we are working on the 3 issues 😉
Thanks to you for this wonderful mod, yesterday I even saw my name in the credits and it was an honor to be able to help you a little in this project. I wish you the best from the bottom of my heart
Hi Albert, hope you are doing well.
First, congratulations on this project is awesome!
I’ve found a little weird texture effect during the Del Lafo segment.
When Leon is walking in the bridge, peaces of Rock texture show underneath the Green water.
https://imgur.com/a/MbhAsrk
The texture of the truck are low resolution: https://imgur.com/undefined
thank you!
I can’t see the second image I’m afraid…
This section just after merchant first appearance. You can clearly see a line between two sky textures
https://abload.de/img/bio42022-02-0308-35-4uvkzv.png Thank you.
Thanks! a texture seam. easy to fix!
https://drive.google.com/file/d/11vHnPiXr9YmW1c-a4PzfUxkp_42gV1SE/view?usp=sharing
Lighting not working as it should for me… it’s bleeding thru walls
Made a video on the “new thing”, so you can clearly see whats going on
https://www.youtube.com/watch?v=hYIODfFMF4M
Thank you for your hard work!!!!
Hello!
which version of the game are you playing?
It was supposed to be fixed (or almost) in one of the official patches released when the game was published on 2014
you can check it in the “press any button” screen (bottom, right corner)
Do you use reshade or any other custom dll? I have the same halos glowing though the walls only with reshade installed. Happens on older 4.7 version, can’t check with the latest 5.0 coz apparently there is another bug that prevent you from opening reshade overlay menu.
right face
https://youtu.be/O5u6CevFnqo
door gap castle
https://youtu.be/OVATb_tAUuU
Thank you!
easy to fix 😉
Luis Sera wants his moustache back. Please give us cool optional Luis Sera moustache DLC pack
Hi! In the cutscenes of the game, where there should be a blur, the picture is doubled. It didn’t seem to be noticed in the game itself.
Hello! this is how the Depht of Field looked on the gamecube, but at HD resolutions doesn’t look that good
you can deactivate it in the dll menu (press F1) and uncheck EnableGCBlur
when i try this and other options, it doesnt save. it says a restart is required but the options dont save after i exit the game.
do you know how i can fix this?
Make sure the ini file inside the Bin32 folder is not “read only” ;D
The released patch already fixed this, but you can manually remove the “read-only” property of the file by right-clicking the ini file –> Properties –> Uncheck “read only”
Hi, first of all i want to thank you for such a beautifull job, it looks amazing honestly and now my problem, when you pick up some objets the hd tectures wont load or something but when you go to the inventory and select Examine they load correctly, here is an example of what i mean
https://drive.google.com/file/d/1bM43stRW1CRLPoIOFQ0GLJ8yAkgZIzj7/view?usp=sharing
as far as i noticed, this happens with ammo boxes, grenades, money boxes, herbs and i havent finished the game yet but even some treasures like spinels specifically, also in some cinemas the sorroundings look a little blur and sometimes the audio is desync
Hello!
It’s like files inside ImagePack and ImagePackHD folders got mixed somehow
Did you move something between these 2 folders? maybe accidentally?
ImagePackHD folder should be 24,2 GB
and the entire BIO4 folder should be 37,4 GB (6804 files)
could you check that?
Nope, i did it exactly as in the video, also a just checked the sizes of the folders you mentioned, and they have the exact size you said, should i do it again by reinstalling the game and adding the folders again?
This is really really strange haha
the low-res textures I’m seeing should be inside the 07000000.pack.lfs file inside ImagePack folder, while the HI-res version of the same file is inside ImagePackHD folder
Could you check the file size of the 07000000.pack.lfs file inside BIO4\ImagePackHD folder?
Size is 125 mb
That’s correct. I’m shocked, the textures the game loads for these items ingame are inside the 07000000.pack file. so I have no idea what’s going on O.O
Check this page I’ve created right now, just in case. Try the SFV check. It will tell you if some file is not OK:
https://www.re4hd.com/?p=9454
I asked a question about the doubling of the picture in the cutscenes, for some reason it is not sent to the branch. But I found the same question from another user, you recommended him to disable EnableGCBlur. I did it, but nothing has changed. This is unpleasant to the eye, I would like to be able to completely disable the blur in this case.
https://imgur.com/a/xguUyXX
Please give an answer! Thanks!
Okay, I solved the problem by disabling Motion Blur in the game itself. Maybe it will help someone too.
Hello! probably the dinput8.ini inside Bin32 folder is “read only” and the changes are not saved.
Right-click that file > Properties and unckeck the read only box.
Then you should be able to change that
If not, simply open the dinput8.ini file, search for EnableGCBlur = and set to “False” 😉
Transparent armor decorations
https://imgur.com/a/AWzOxgi
Yes, they are glass statues 😉
i never knew that they were supposed to be glass statues lol
Hey Cris and Albert.
I wanna thank you both for this project. Loved every moment of this journey. Loved checking out this website endlessly. As you may know, I had it bookmarked for years. Currently I’ve just completed my playthrough of the main story. It’s been a great experience, full of getting immersed checking out every single environment, lighting effects, characters, items and just all in all, owning the enemies. 🙂
Overall, I haven’t noticed any flaws whatsoever, but the few times I saw oddness were these three occasions:
The two horses spewing flames in the castle, that are disabled by a switch near the first Garrador encounter their flames look kind of weird. It doesn’t seem clear if the particles are coming from the nose or mouth and the color and texture of it looks like it’s sprinkling a nebulas-colored confetti instead of fire.
https://www.mediafire.com/view/kuyiyu9hsfgu39z/Flames.jpg/file
Near the cable car after U3, the panel has a pitch black geometry without texture.
https://www.mediafire.com/view/r8dndhq5pnm64vd
The church area of the village, when jumping across the wooden scaffolding, during daytime, the water has an apparent uv seam near the El Gigante area.
P.S. I find it kind of difficult to express this, but thank you for including my name in the credits! I’m in awe by you guys and find it hilarious at the same time to see my name pop up. 😀
I’m most likely gonna play a few times more after this run. But first, I’ll check out Assignment Ada, Separate Ways and Mercenaries. Cheers!
Thanks for the feedback as always
Haha, yeah XD it feels strange to see your name there right?
OMG 100 messages more to approve. I’m going to die hahah
I noticed a missing detail. At the beginning of the game. In a cabin, there is a woman killed with a pitchfork stabbed into the wall. In the original version, the woman is bleeding from various parts of her body (her hands, her face, etc.), these details are not present and you only see blood coming down from under her feet.
The U3 creature in the original game, have a shiny and slimy texture all over is body and also on the tongue.
hello!
yes, it’s on purpose. the original blood was floating in the air and it look really weird. Now it’s “printed” on the woman textures 😉
About U3, that’s probably because the original bumpmap was so low-res it looked more slimy, but the effect is still there but more detailed
Thanks for the reply!
Okay, I don’t want to bug you, but the pool of blood that forms underneath the woman moves as if there are at least two drops of blood falling from different places. Would it be tricky to add the blood dripping from her hands as well, so it would look more like the original?
Thanks again.
Is the slow motion issue was not fix in this mod ? i have slow motion issue when i use 60fps setting. Is this issue can be fix ? I know this game will run smoothly in 30fps, but how to enjoy this game smoothly in 60fps ?
I think if everything was so simple, it would be corrected immediately
Some of the typewriter keys are backwards now:
https://prnt.sc/26nz7na
I thought I remembered this coming up years ago and being fixed but I could be mistaken.
Oh, you know what, this was in Separate Ways. I should check the main game to make sure it’s a problem for all of them. I’ll do that in a bit.
I checked a few typewriters in the main game and in Separate Ways, and so far, only one has the problem with the backwards keys. In chapter 5 of Separate Ways, here is the location on the map:
https://prnt.sc/26o3vn7
and here is a shot of Ada near the typewriter:
https://prnt.sc/26o3vv8
Hope that helps you locate the one with this problem.
Oh wow! thanks!
I can’t believe I missed only one haha
I’ve been trying to post pictures of where this typewriter is, because it seems to be the only one affected, but my posts don’t seem to be going through, maybe because they have links in them? It’s a Separate Ways chapter 5 typewriter. So far I haven’t found any others with backwards keys in the main game or Separate Ways.
https://youtu.be/I0FfWEVc60E
While reporting for the 32:9 water bug, I also noticed that the water is lacking all the dirt and impurities like the vanilla game. I think the water looks too clean. Maybe adding some layers of dirt texture will solve that issue?
Or does that affect the water in other areas too?
https://drive.google.com/file/d/11vHnPiXr9YmW1c-a4PzfUxkp_42gV1SE/view?usp=sharing
lighting not working as intended, pretty much everyhing that casts light can be seen through walls (and even through leon)
Using version 1.0.6
este candelabro, en el balcón donde salazar hace su primera aparicion, no tiene colisión
https://i.imgur.com/ngUegaV.png
En la habitacion previa a la colmena, hay varios cuadros en posiciones incorrectas, de cabeza, de lado, etc. y si no es mucho trabajo, podrias cambiar uno de los cuadros de la habitacion del castillo donde esta la minigun? es raro que haya una pintura de la aldea ya en su estado decaido
fotos de los cuadros mal colocados y del cuadro de la aldea https://imgur.com/a/PhMsYS3
Firstly, its my honour to report issues to you guys who created a fantastic mod with great textures, instead of CAPCOM!
Visual issues:
Choice items in most puzzles are invisible, eg. on the door of village head home and the rotation puzzle of the twin alphabit looking like M S V behine the church where we rescue Ashley.
AUSUS Laptop G733QS, Windows 10
AMD 5900, 32G RAM
RTX 3080, 16G RAM
Thanks again for your contribution!
Albert hay una cosa que siempre me molesta mucho cuando rejuego este juego y es la sombra que proyecta Leon que es una mancha negra sin forma. Eso no puede arreglarse de ninguna manera? Incluso me haria feliz poder quitarla aunque no haya sombra, es que de verdad es terrible cuando lo ves mas alejado con la camara.
Esto es una observacion mia personal lo mismo no coincides, tengo ocd y hay cosas que a veces me lo activan y esta es una de ellas por eso queria comentartelo por si se podria hacer algo al respecto
Un abrazo!
Es verdad que cuando se ve es horrible XD por desgracia no puede arreglarse eso… desactivarse si, pero debería ser habitación por habitación…
Y eso que ya las suavice mucho! en el original era aún más terrible!
Ojalá encontremos una manera de optimizarlo… pero lo veo complicado
A malas, cuando tenga tiempo, podría hacer un parche para quitar la sombra de Leon o dejarla en la mínima expresión… pero necesitaría tiempo…
Quizas como opcion para activar/desactivar dentro del programa este que has metido donde se puede modificar el fov, dof etc estaria guay la verdad. Pero vamos sin prisas y si quieres claro
Estoy ahora por las alcantarillas con los bichos invisibles, seguire dandole y si encuentro algo mas lo pondre por aqui. Mil gracias por tu paciencia, estoy disfrutando un monton del juego con estos graficos
In 32:9 resolution, the button prompts are behind the text elements. You cannot see which button to press since the text is in the way.
Version 1.10
https://i.imgur.com/wnRCwCj.jpg
The ultrawidescreen is only tested in 21:9
I guess this is too much…
I’ve found the GitHub for re4_tweaks. I’ll see if I can make a PR to re4_tweaks that will add support. Me glancing at the code, I think it would be a fairly simple fix. Thanks for all the hard work! Hopefully I can follow through on this very small piece.
Whoa…that is one wide screen you have there…
Yeah lol, it’s the Samsung 49-inch Odyssey G9. It’s a beast of a thing. I’ll try to fix this myself since I’m probably one of the few that has that kind of hardware. We’ll see what the next couple days brings.
Good luck. Hope it works out.
Creo que se les pasó por alto remasterizar la pantalla del menú de marcadores, francamente me parece que no queda muy bien en comparación con las texturas de mayor resolución de las demás pantallas.
Hola!
esas texturas aun no las podemos modificar por el formato extraño que tienen. Pero espero poder hacerlo pronto con la ayuda de mis colegras programadores 😉
Saludos!
Cover of this books is not remastered. Sorry or image quality, but its screenshot of compressed video. https://i.imgur.com/hpsxspA.jpg
Thank you! Easy to fix 😉
Un par de cosas que noté
el fondo de la imagen del archivo de la galeria de tiro usa una version vieja de la misma, cuando aun no habias reemplazado las granadas https://i.imgur.com/L2DY4gK.jpg
algunos papeles en las tiendas del buhonero se repiten mucho, podria haber mas variedad? https://i.imgur.com/aemMqAy.jpg como detalle adicional, el de la butterfly y rpg tiene texto que hace referencia al propio juego, al raro en si, xD, me ofrezco para hacer un parrafo que lo reemplace, si no te molesta, eso si, la imagen del rpg abajo con los textos en ruso está 10/10 y no deberias quitarla
Madre mía que observador con lo de la granada hahah
Me lo apunto 😉
sobre lo otro… hacer más variedad dentro de una misma sala daría un poco de trabajo, aunque puede variar de una sala a otra, eso sí.
Tú mismo! Si el texto mola y me convence, pues al juego que va 😛
Gracias!!!
Another night sky seam, this one is at the 2nd gigantes fight.
Default (without reshade) re4
https://i.imgur.com/8hePmMo.png
With reshade activated the seam is more obvious.. seam is still there without reshade but less obvious.
https://i.imgur.com/Ugqkz44.png
Might be the same issue with every room with a sky maybe.
Thanks!
I remember I search on purpose all the skies to fix this issue but it seems I missed a few haha
These are small issues i feel a bit cheeky talking about them after all your teams work, so glad your understanding about it all.
Oh no problem! this page is specially for this kind of issues ;D
first congratulations for this masterpiece, you showed capcom how to make a remaster
I’ve been following this project for a long time and now it’s real
I haven’t had much time to play yet but I think I’ve found a problem with the filter
https://imgur.com/a/xHV2tQc
when i select one of the filters the game turns blue and it affects the hud too
I would like to know if it really is a bug or if the patch does not support filters intentionally or if there is an option in the tweaks that causes this
note: I put steam to restore files and followed the steps in the automatic installation instructions
all settings are default and the game is at max settings
thanks
Oh, that’s a psychedelic custom filter I’ve created XD
I’ll add extra custom filters in the BONUS section of the page when I have the time 😉
cool, it’s really a psychedelic filter, I was already suspicious of leon herbs ( ͡◉ ͜ʖ ͡◉)
how you can add filters i have some suggestions:
you could add a vintage sepia filter or another warm color which is very good in village dusk and castle candles lighting, one totally black and white and another ‘matrix’ similar to that the re 5 and the movie uses but not so green
if it’s possible to add extra slots in the filter section of course
Hola buenas, quería consultar una cosita de la ultima actualización del re4hd Project, pasa que en la gran mayoría de las cinemáticas el fondo de la escena se ve borrosa, al igual que al momento de acerca o alejar la mira del francotirador, eso es normal? se puede desactivar?
Hola!
Es el efecto de profundidad de campo (DoF) de la versión de gamecube. En HD no se ve tan bien como en la consola original.
Se puede desactivar en el menú del .dll (pulsar F1 en el juego) I desactivar el “EnableGCBlur”
Saludos!
Pasa que no se guardan las configuraciones, quizás instale algo mal? le ha pasado a usted antes?, estaré atento a su respuesta 😀
Mira que el archivi dinput8.ini dentro de Bin32 no esté en modo “solo lectura”,
A alguna gente le ha pasado! y ese era el problema
click derecho al archivo-porpiedades-quitar el “solo lectura” ;D
Revisare :D!
Funciono, muchas gracias :D.
Reinicio y todo pero por algún motivo no queda guardado, tendré que quizás re instalar el juego y luego de eso copiar la carpeta?
So, this might be part of the ongoing ultrawide issues with the mod or maybe it’s broken reflections either way this showed up during the Salazar robot section
https://imgur.com/a/2SHAXcz
Thanks for sharing!
yes, it’s the same issue with some water effects and ultrawidescreen
Model seam in the tunnel (Chapter 1-1)
https://imgur.com/mgJ0R9x
Is just me or the yellow part of the hud is kinda misaligned?
https://imgur.com/aSVZERi
Great work so far!
Thanks! I take note of both 😉
Small thing: font in “Help & Options” screen is of low/standard resolution.
Are there any plans to fix controller deadzones/sensitivity and 30 FPS animations if it ever becomes possible?
Hello!
Those text textures are stored in a file format that doesn’t allow making them higher resolution (it would look zoomed-in) We’ll try to find a solution to this problem.
Also, we’ll try to fix as many 30fps issues as possible.
No plans about deadzones… yet, my coder colleagues do magic sometimes haha
To clarify, this is the text I was referring to: https://imgur.com/a/iGJg59O
Yep. we still can’t make this texture higher-res (it’s stored in a weird pack format)
thanks!
5-1 floor seam on the rocks Infront of the laser gate mirror puzzle
https://imgur.com/a/FoF1sHz
thanks again!
5-1 missing pillar
laser gate mirror puzzle entrance
https://imgur.com/a/4TFdx8j
also, might be a part of the ultrawide issues but when using a Sniper, the bottom portion of the screen gets distorted
https://streamable.com/2kf08v
Thanks!
about the distortion… it’s been always like that. Some kind of issue of weird artifact we don’t know where it comes from..
Some of you have INSANE widescreen option!
Struggling in the castle so can only report on areas i made it to lol. Game seems harder than i remember lol
This is another small detail & i’m unsure if it’s worthy of a change…
When Leon & ashley meet luis at the castle there is a black hole (it looks like that) on the left when you look down there..
Before you look left & down
https://i.imgur.com/SEQBxcS.jpg
https://i.imgur.com/rVsOug9.jpg
The horses heads are blowing steam instead of fire (that’s what it looks like)
https://i.imgur.com/M1AAugi.jpg
Thanks again!
Pictures saved to my folder 😉
I’m seeing some missing models for Krauser’s bow and arrows and Wesker’s silencer in The Mercenaries mode when looking in their inventories.
• Krauser’s inventory: https://i.imgur.com/FYawXdu.png
• Wesker’s inventory: https://i.imgur.com/TkFE2Zu.png
Inverted Texture on the island Stage next to the chalkboard and suitcase
https://i.imgur.com/noq38Gy.png
Thank you!
easy to fix
Found another texture seam issue. BTW Castle is looking incredible just unbelievable. Those paintings, ornaments, just wow..Thank you!
https://abload.de/img/bio42022-02-0321-32-2cbkb7.png
Thank you for the image ;D
Lots of paintings and details are Cris’ work 😀
The bloom on the green light near the bridge on final Saddler boss battle is too bright. Here’s an example:
https://cdn.discordapp.com/attachments/663406242085077022/939064640946724884/Resident_Evil_4_Biohazard_4_Screenshot_2022.02.04_-_13.46.15.26.png
Doesn’t seem like it was intended to look this way, this might be an isolated problem on my system. The bloom also tames down if I go very close to the light source which then looks fine.
The idea of having bloom in these light source is great though. So the bloom shouldn’t be removed, just readjusted.
My system specs:
GPU- 980 Ti
CPU- i7 6700k
RAM- 16 gb [2400 Mhz]
Playing on Windows 10 with updated drivers.
Thanks for the feedback!!
I’ll take a look at it 😉
When Leon is running (if this matters, after he lost the jacket and before the vest), the lower holster on his right leg flickers when running based on the lighting. Also, in the loading door between the area you first fight the blind wolverine enemy and the giant room with shield enemies, crossbow enemies, and scythe enemies (the ones with 3 levers), the door is SLIGHTLY less high resolution than the surrounding environment.
Thanks! I’m taking note of all your comments 😉
In the room where the red deer skull cultist runs away from you and can possibly mount a turret if you don’t kill him in time, the giant rug on the floor is slightly lower rest than the rest of the environment.
In the selecting menu, the keyboard icons seem to be slightly blurry (page up, page down for example)
Paintings are upside down. https://steamcommunity.com/app/254700/screenshots/?p=1&browsefilter=mostrecent
Sorry, I don’t see any paintings in this link :/
Clarification to the previous one about paintings, MANY paintings are either upside down or tilted to forcibly fit in either a portrait or landscape. Possibly needs a full rework in the room. (Room is the 4 way place where you go in directions to get the grails.
shadow from part of the columns
https://youtu.be/vESRsHq7bbk
pipe lighting and texture mapping (?)
https://youtu.be/wmfRzpA55_s
Thanks! I take note of the issues
Of course, I want to kiss this guy, but ..
https://youtu.be/g5vOpA3lKL8
lol
cris albert get over here lol
en la campaña de ada ( separate ways ) los arpones no se pueden ver en la maleta, aparece el numero de arpones y el espacio ocupado pero no aparece el arpon
https://drive.google.com/file/d/1i2A6W0KmGD73abZK8Gc_WRfJYEaq95SX/view?usp=sharing
https://drive.google.com/file/d/1U2-2FXVxaGsq2iXFihOjozpwFrMtGSw9/view?usp=sharing
This isn’t an issue introduced with your mod but I’m wondering why you didn’t fix the laser on Ada’s shotgun? It always bothered me how unlike any other weapon it has a gap between the weapon and where the laser starts. https://postimg.cc/VrLfspFC
Hello! I’d need to distort the weapon’s model and change its shape.
Unfortunately, I can’t edit laser position…
I see, thanks for the explanation.
And one more issue
https://abload.de/img/bio42022-02-0412-41-5iik04.png
Thanks! 🙂
Subtitles such as reading road signs in Chinese version disappear
Hello!
Could you send us your bio4.exe and the bio4.exe.backup files? (inside Bin32 folder)
Thanks a lot!
simplified Chinese 1.1.0 versio with the same problem. here is exe https://www.mediafire.com/file/7uhjyyuynsii1wq/bio4.zip/file
Thanks a lot!
Could you check if this one works for you?
https://mega.nz/file/EPoU1TYR#ea6RV9JIt_CNSDqDsBH8DA7PwO2DOWdTHRwptZK2N3Q
Let me know when you download it
In 3-1, the dragon head statues blocking the entrance to the Water Hall were breathing water instead of fire. It also caused a big framerate dip (Intel Core i7-9750H CPU, NVIDIA Geforce GTX 1650, 16 GB RAM) where there had been zero framerate issues before.
Thanks!
the framerate issue is just in that part??
Yep! Along with the 2-1 desync which is a known issue, I think there was a framerate dip just before the audio desynced.
Thanks for the report!
It seems the frame drops are pretty random depending on the machine… all but the 1-2 chapter, of course 🙂
We’ll do all we can, of course!
Just thought I’d show the problem with the horses in 3-1. I don’t know if it’s the wrong element, or if the effects aren’t loading properly, but something’s off.
https://lpix.org/4227896/water%20horses.png
Thank you!
we’ll fix it
I just wanted to take this opportunity to thank you so and Cris so much for the amazing experience that has been playing this mod. I have played RE4 on and off since shortly after it launched on the GameCube, and the unbelievable amount of detail you’ve put into every last bit of this is incredible.
Whatever your future projects are, I wish you nothing but the best.
Hi
I think the Ammo Boxes are too Bright. The edges are white it looks awful.
I hope u can fix it.
Thanks
door gap castle
https://youtu.be/5AZFmEk8oQM
door gap 2 (on the other side of the tunnel with crows)
https://youtu.be/jRGWa_YevCs
hands at the fountain statue
https://youtu.be/AZyJYqo1kR0
Thanks again!
simplified Chinese steam version 1.1.0
some subtitles disappear, such as cemetery puzzle in separate ways
https://imgur.com/a/H8MYWgl
Thanks!
could you send us your bio4.exe and the bio4.exe.backup files? (inside Bin32 folder)
thanks for your work and here is exe: https://www.mediafire.com/file/7uhjyyuynsii1wq/bio4.zip/file
Thank you! we’ll check and compare the files
Albert, viste mi post sobre las pinturas mal colocadas? aqui abajo te dejo el link de imgur de nuevo por si acaso
https://imgur.com/a/PhMsYS3
y la primera imagen es de una pintura que si bien no esta mal colocada, se me hace raro que sea una pintura del pueblo en su estado ya decrepito jajaja
Oh wow! como se me ha pasado todo esto!!
gracias!
la primera… bueno, es que la original era eso, un pantallazo de esa parte del pueblo haha
Al fin y al cabo, una zona rústica ya tiene un aspecto un poco decrépito. Lo raro es que a alguien le interesara hacer una foto o pintura de ese sitio tan feo! XD
Hola, me he encontrado con un pilar que es invisible de una estructura que se encuentra al comenzar el capítulo 5-1, proyecta sombra y no se puede atravesar, pero no se ve. Ignora lo blanco que se ve en la parte de abajo de la imagen XD.
Felicito a todo el equipo que trabajó en este mod, les ha quedado increíble.
https://imgur.com/a/1DsgiPo
Gracias! En la lista de cosas por arreglar lo tengo ;D
Viste esto? en el balcón donde salazar aparece por primera vez https://i.imgur.com/ngUegaV.png
Gracias!
problema de colisión. Lo arreglaré ;D
tremor
https://youtu.be/S014BV5XlkI
chimera ornament issue
https://youtu.be/ZA-f1BXtOKs
The tremor is like this in the original, too.
It’s intentional, in case someone notices it they will be afraid to get close to that (at least the first time XD)
I can’t see the issue in the second one, hummm :/
Thanks!
you are right. I didn’t notice this with the Ashley knights and misunderstood.
in the second case, the platform passes through the textures. alas, I am now convinced that this is in the original. if it were possible to move or even remove the red columns, but this is not so important.
https://youtu.be/g5GrJrdM0sM?t=12503
And about the sewer
https://youtu.be/yTPAa49QPsg
don’t you think that the water flow is too light and is knocked out of the environment?
Ohh! I see haha it was so obvious I didn’t notice it! hummm I’ll see if I find a workaround
About the water, well, I guess it’s a matter of taste. Since the stage is so uniform, some overexposed elements give some life to the overall image. If you start looking at every single object of the game, you’ll notice it’s full of visual incoherence, but this is what happen with an outdated graphic engine… and effects are the most difficult to calibrate things because they don’t care the lights around them. If I make them darker, then it will look like dark water when I’m in front of it…
It’s almost a miracle we’ve been able to do sooo many changes XD
Thanks again!
After the credits
https://abload.de/img/bio42022-02-0421-12-5ohjnp.png
What’s the issue?
With her eyes 😉
It’s funny because when she wears her glasses there’s no lens distortion there, when she takes them off her eyes are really that massive ! It’s freaky because her real eyes should typically be a little smaller lol people always look different when they take off glasses but please consider making her eyes a tad smaller lol? pretty please?
Hi there! Found a problem that appears to happen only when you’re fighting the 2 giants, maybe it happens all the time but i only noticed specifically in that part. As you see in the following video, Leon’s hand is clipping through the sniper as i sprint.
PS: I would recommend lowering your PC volume to watch the video.
https://drive.google.com/file/d/14J5oSDcmOu5h4DnEy68hQvXk8wLC63pk/view?usp=sharing
I was checking and it only happens in the double giants arena. At first i thought that it could be because of the striker glitch, but it isn’t. Seems that it might be a scenario bug idk.
5-3 Chapter End https://prnt.sc/26ox85m
Yes, I deleted BIO4 folder.
yes, that’s a known issue, an incorrect texture. We’ll fix it in the patch we’ll release soon
tahnsk!
In seperate ways when you first time figt el gigante.
https://prnt.sc/26p9y5c
I apologize in front if it was reported before.
Thanks! no, it wasn’t yet! ;D
Hola Albert, felicidades por el lanzamiento! Tantos años de revisar esta página diario y aún no me creo que lo estoy jugando, es más impresionante que en video! , aunque voy a extrañar venir a ver los progresos jaja
Encontré un par de errorcillos nuevos:
Parece que la retícula roja del Sniper gris no esta bien alineada en la linea derecha, esta más arriba: https://imgur.com/a/hUMzMPi
Encontré otra máquina de escribir en campaña de Leon, con el qwerty al revés, (en la zona previa al puente para la torre del reloj): https://imgur.com/IrACToW , Creo haber visto otra así, pero revisando nunca la encontré.
En la primera zona del castillo, dónde están las catapultas, en el piso de abajo (dónde esta originalmente el cañon) justo antes de subir las escaleras: https://imgur.com/OcFDymk , hay una textura rara saliendo del techo, solo se puede ver de un lado, si vas de “sentido contrario”, aquí está: https://imgur.com/Kel9IYr.
En la zona donde se llevan a Ashley los novistadors, la cosa gigante del techo se veía extraña, toda blanca con apenas manchas cafés (olvidé tomar captura), revisando tu último gameplay no lucía así, por lo que regresé y ahora estaba normal: https://imgur.com/0ES8gfh , fuí varías veces, pero no conseguí replicar el error, (un bug?).
Yo también noté: desync en la escena con Luis, silenciador invisible, el error de “pequeãa” en el texto de las dos rutas, y descripciones de las armas en inglés.
Una pregunta, será posible restaurar el interactuar el fondo del pueblo, en el menú (acercar y alejar y cambiar el lado de giro?) justo como se hacía en Gamecube?, recuerdo hacerlo todo el tiempo, lol.
Fuera de estas tonterías, todo es perfecto!
Muchas gracias por las imágenes! Fácil de arreglar todo
Qué raro lo de la colmena de novistadors… no me consta ese error XD
En serio se podía hacer eso en la gamecube?? como es posible?? No sería un mod que alguien hizo?
Es cuando terminas el juego por primera vez que cambia el menu y va girando, con los botones de la camara lo podias mover. Se podía hacer en todas las versiones no solo en el cubo pero ahora como re4_tweaks no tiene botones en el teclado para mover la camara no se puede
Sí, recuerdo que era con el stick, es curioso que poca gente lo sabia, incluso buscando en internet hay poca o nula referencia a este detallito.
Hola Albert, felicidades por el lanzamiento! Tantos años de revisar esta página diario y aún no me creo que lo estoy jugando, es más impresionante que en video! , aunque voy a extrañar venir a ver los progresos jaja
Encontré un par de errorcillos nuevos:
-Retícula roja del Sniper gris no esta bien alineada en la linea derecha: https://imgur.com/a/hUMzMPi
-Encontré otra máquina de escribir en campaña de Leon, con el qwerty al revés, (en la zona previa al puente para la torre del reloj): https://imgur.com/IrACToW , Creo haber visto otra?.
-En el castillo, dónde están las catapultas, en el piso de abajo (dónde esta originalmente el cañón) justo antes de subir las escaleras, hay una textura rara saliendo del techo, solo se puede ver de un lado, si vas de “sentido contrario”: https://imgur.com/OcFDymk , aquí está: https://imgur.com/Kel9IYr.
-En la zona donde se llevan a Ashley los novistadors, la cosa gigante del techo se veía extraña, toda blanca con apenas manchas cafés (olvidé tomar captura), revisando tu último gameplay no lucía así, por lo que regresé y ahora estaba normal: https://imgur.com/0ES8gfh , fuí varías veces, pero no conseguí replicar el error, (un bug?).
-También noté: desync en la escena con Luis, silenciador invisible, el error de “pequeãa” en el texto de las dos rutas, y descripciones de las armas en inglés.
Una pregunta, será posible restaurar el interactuar con el fondo del pueblo en el menú (acercar, alejar y ¿cambiar el lado de giro?) justo como se hacía en Gamecube?, recuerdo hacerlo todo el tiempo, lol.
Fuera de estas tonterías, todo es perfecto!
Buenas noches (desde este lado del charco)
Quizás no puedo subir foto de dicho bug porque no se puede mostrar. Solo decir que juego en 60Fps y que no tengo problemas de rendimiento.
Encontré dos cinemáticas donde el audio va en desincronización con el juego:
La primera es la de Luis y Leon atados a espaldas, luego del final del capítulo 1-1.
La segunda es cuando Leon y Ashley son perseguidos por una horda de ganados, donde luego, comienzan a bajar el puente al entrar al castillo de Salazar.
Si encuentro alguna otra Cinemática lo haré saber… Hay una tercera que es cuando Leon y Ashley conocen a Sadler en la iglesia, momento después de rescatarla, pero no la menciono porque la desincronización es demasiada leve y se puede pasar por alto.
Muchas gracias por el excelente trabajo Albert y Chris
Gracias por el informe!
Tomamos notas e intentaremos aliviar estos errores en la medida que nos sea posible 🙂
Los ojos de hunnigan tienen algo muy raro en la llamada final, donde sale sin sus gafas, hasta da miedo
https://i.imgur.com/wkltrEs.jpg
Ahhh haha ya ya… este modelo en particular era imposible de editar sin destruir las animaciones. Así que edité hexadecimalmente algunos vértices del párpado y las texturas
En el original aún era peor…
Bueno… a Leon le parecen unos ojazos encantadores XD
2 flipped – upside down textures on the iron maiden room
https://i.imgur.com/uMAOBah.jpg
https://i.imgur.com/X8uucWk.jpg
I dont know if it was intentional, but its this why some objects on top of the radio tower are obscured? https://i.imgur.com/GyCy0Pf.jpg
https://i.imgur.com/0gNKRdR.jpg
lastly, and i dont know if its intentional as well, but, the numbers showing the ammo each gun and ammo box have in the attache case dont have a black square background anymore.
Thanks!
The obscured objects are just… a 2D plane with a factory texture haha (check the original if you can, and you’ll see how horribly pixelated it looked)
About the numbers, yes, it’s intentional. Those black squares were quite visually invasive…
en la primera cueva ahi un error
Did you want these doors to have English or Spanish writing on them?
https://prnt.sc/26oz9fo
This is the area with the very last merchant in the game, right before the Saddler fight.
Thanks!
well, there are several remaining English texts here and there.
I’ll think about it haha
that text doesn’t make sense because it’s typical of a boxcar door… hummm
It’s up to you. At this point I’m so overwhelmed by how great this whole project is that it’s hard for me to get hung up on little details like this. But if it’s for boxcar doors, can you just erase that text for this door?
Yeah, it’s an option, but then I’d change the text to something that makes sense and that’s it, so it will match more the original texture
Dear brothers, these are some scenes where Chinese subtitles are not displayed or make mistakes. Sometimes this situation will lead to the game jumping out. At present, it seems that this is not a specific few scenes, but appears randomly.
https://att.3dmgame.com/att/forum/202202/04/225022n1hhw333hwvmvoct.jpg
https://att.3dmgame.com/att/forum/202202/04/224546pe2ddhrleff9qzr7.jpg
https://att.3dmgame.com/att/forum/202202/04/224749uq1eewu922q7wfwm.jpg
Thanks again!!!
Thank you! we are trying to fix that issue some people have
thank you!!
Anyone with the invisible silencer and bow gun bolts, you may want to test the latest dll here:
https://github.com/nipkownix/re4_tweaks/issues/58
It fixed it for me and one other person. Two other people reported it did not help. The more people test, I imagine the more likely it is they can narrow down the problem.
More accurately, this post:
https://github.com/nipkownix/re4_tweaks/issues/58#issuecomment-1030194629
Excellent thanks!
And the very latest version seems to fix it for everyone. Too soon to speak definitively but chances are good they’ll be able to make an official update soon, as all they needed to do was to increase the buffer size. Unless that somehow has other consequences we discover later, I think this will will do it.
Chances *seem* good, to me in my limited knowledge , I meant to say. I don’t actually know anything for sure.
I noticed two framed paintings that are either sideways or upside down in 4-1 in the room outside of the Merchant’s room. Not sure if the paintings are meant to be this way but figured I’d point it out just in case.
https://ibb.co/9hjhQYM
https://ibb.co/LPVB4Zt
Thank you! I’ll fix it!
I also noticed the chandelier bugging out in the cutscene at the end of 2-1 in the Church. Thought maybe it was just on my end but noticed it on another person’s stream of the game.
https://youtu.be/hkl-OFLLkag?t=4914
On a somewhat related note, although it may just be my PC, in addition to the chandelier bugging out like in the above video I also had serious slowdown for this particular cutscene in the church and the audio was out of sync by a second or two. The only other areas I ran into slowdown were 4-2 in the cavern with all the Novistador’s flying while you’re trying to activate the two lights and a small portion of 5-3 in the boiler room.
Thanks for the report of the issues!
the chandelier issue seems to be a 60fps issue. I’ll try to do something about it…
The suppressor inventory model doesn’t seem to render.
https://cdn.discordapp.com/attachments/740389877400731679/939440859563307038/20220205141158_1.jpg
Is it possible to fix the aspect ratio of this reticle?
https://cdn.discordapp.com/attachments/740389877400731679/939014512005247036/20220204095743_1.jpg
This is an amazing project! I can’t wrap my head around how breathtaking yet seamless the textures are.
Hello re4 team, hope you’re well. Again I only have small details/questions as i struggle through the castle..sorry if others already spotted this stuff & reported.
I have found some more butterfly textures & warped/stretched textures though only a few. If these detail aren’t worthy of this projects time i’ll totally understand because i may just keep spotting more & more. I don’t want to waste the teams time on small details unless your sure it’s ok for me to continue with these types of reports?
Right soo the 1st garrador fight, i realise the original is this way too but can you reconsider the brightness of the switch next to him?
Other switches don’t glow the same way i’ll show a comparison
bright switch
https://i.imgur.com/9peGy7R.png
Regular switch
https://i.imgur.com/KjnQ1TT.jpg
https://i.imgur.com/v4RLkAj.jpg
Even in shadow they are clear to see.
This is the area just before the sewer section there are walls that seem to have a butterfly texture that mess up the upper central wall design?
https://i.imgur.com/0D8oFPW.jpg
End of the sewers at the giant blade jumping area, didn’t these walls used to have a transparant running water effect on them? The area is just at the sewers end.
https://i.imgur.com/G18zB4h.png
Okay i get to the rooms with multiple paintings & that large gattlig gun only a cultist can use use. This painting is slightly in the wrong position in it’s frame, look at bottom left of painting?
https://i.imgur.com/q6n3mx0.png
Further in castle i solve the hangman painting puzzle, Salazar speech then all cultists attack. They’re weapons give off light that pass through doors. I know about weapons clipping through doors but can the light be stopped from shining through?
Enemy approaching door on other side with fire bows weapon.
https://i.imgur.com/OhvpwBB.png
Then clipping through..
https://i.imgur.com/v17SkSz.png
At the outdoor section oposite the water fountain if you look down you see another large black hole..
Fountain…
https://i.imgur.com/mcUUvJf.jpg
Look down…
https://i.imgur.com/XqhzoQY.jpg
The castle garden labrynth has a weird hole in the sky?
Labrynth
https://i.imgur.com/auTRXgO.jpg
Look up…
https://i.imgur.com/FpKZxzn.png
The labrynth statues have a much lighter colour head than body & stands out a lot. Can the head colour match the body better please?
https://i.imgur.com/n88R6x7.png
After labrynth near the merchant is a treasure in wardrobe? It has a butterfly texture on it’s back?
https://i.imgur.com/EfZFJ8v.png
In the next area where there’s a side room with a couple of sneaky novistidors lurking, there are more walls with butterfly textures here..
https://i.imgur.com/hrbThAK.jpg
https://i.imgur.com/WFsKvdB.png
In the rocket launcher room on the bridge the carpet texture is slightly stretched..
https://i.imgur.com/LPDvseC.jpg
https://i.imgur.com/TGDbZaQ.jpg
End of rocket launcher room section running up the final corridor where there’s a merchant & typewriter. Just before luis dies. i noticed a weird effect on the feet of candle stands in that corroidor?
https://i.imgur.com/ex2OPaA.png
Just before the lava room? This floor area has a very large circular texture that is a butterfly effect.
https://i.imgur.com/Ofr5v6h.jpg
https://i.imgur.com/tyNNf2h.jpg
At the door to the lava room ther’s a number 17 at the top of the door? Is that in the original too? It looks very out of place..?..do they get mail?
https://i.imgur.com/EPRHLUi.jpg
Those little blue carriages that leon & ashley ride? The right side of the carriage has a slightly stretched texture compared to the left side..
https://i.imgur.com/wOMmWN3.jpg
https://i.imgur.com/9L3zUYl.jpg
Once i cleared the chimera puzzle & the wall drops you see a carpet.
Where Ashley stands the carpet/rug is slightly stretched texture, I hope people recognise this area?
https://i.imgur.com/DCGIsDI.jpg
closer…
https://i.imgur.com/92adGBx.jpg
https://i.imgur.com/Iv7FULJ.jpg
In the next area with the very large billowing curtains there’s a painting positioned wronly on the left of Leon…
https://i.imgur.com/W836qnB.png
The furniture in this section don’t seem to match from the top centre to the rest below, also looks like butterfly effect…
https://i.imgur.com/np9ePt6.png
https://i.imgur.com/B8jxiQo.png
wow, that’s a lot of stuff ahahha
yeah, some are already reported
I’ll do what I can 😉
I’ll post any more tomorrow sorry for so many though.
Some of these butterfly textures may take more time to adjust so I’ll keep dropping suggestions though completely understand if you folks don’t have time for too many of these type of small issues.
Game is kicking my ass hard after all these years. I used to be good at this…
Hah no problem, I guess I won’t change all the butterfly issues because most of them world requite to generate double size textures and even bigger file sizes, but some of them definitely are easy to fix
Hi guys, I have a very minor issue to report. The Rifle in the inventory screen is slightly misaligned. The first image is without the HD Project, you can see that the left side of the Rifle is aligned with the Shotgun. The second image is with the HD Project, the Rifle is slightly misaligned (though this is perhaps because of the corrected stock?). With the HD Project, if you put the Rifle at the bottom of the case, the bottom of the Rifle disappears below the case:
https://imgur.com/a/wit0lqp
If this is a result of having a correct image of the Rifle, then feel free to disregard this post! Thanks again for all your hard work!
yeah I think the model needs to be decreased in size slightly for the inventory to fix this.
Thank you for letting me know!
I’ll see if I can find the right balance
Butterfly effect (Increase the brightness) (Chapter 1-2):
https://imgur.com/utGn11W
Can you describe anything nearby so the wall can be pinpointed?
Inside the little house in the “main village”
Maybe I’m exaggerating, but there is a somewhat strange texture in the castle (map included). Is this graffiti or a very elaborate depression in the wall?
1) https://i.ibb.co/TM06H9x/20220205142234-1.jpg
2) https://i.ibb.co/jwsQTjM/20220205142237-1.jpg
Location (2nd floor of the hall, right after the staircase): https://i.ibb.co/qjBZ0TG/20220205142244-1.jpg
Thanks!
it’s a chain with heavy daylight shadow XD
It was a sunny day when the picture was taken…
thank you!!
Hello Albert! I would like to report some bugs that are happening to me in game 2 so far.
1- Delay in characters’ speech in cutscenes
2- Ada’s arrows do not appear in the inventory
These are the bugs that are happening to me so far, and thanks for this excellent work re4 is beautiful and with fov it was perfect.
Hello, in the curch cutscene with Saddler, the chandelier is shaking extremely:
https://youtu.be/Oq0f6KhsLvM?t=9246
I didnt capture it, this ifs a full walkthrough with the mod from another person 🙂
the chandelier is visible again and again in the scene, not just in the first moment 😉
The map viewer menu in Italian has a typo in it. “Explotata” should be “Esplorata”.
https://imgur.com/a/3ilVAHZ
Ada Classic RE2 outfit
Completely black decapitated head texture bug
Somehow only happens to this outfit, other outfits aren’t affected by this issue
https://imgur.com/a/9IPlueS
thank you! poor Ada…
I guess it’s just the wrong texture assigned to the head model
no red dot
https://youtu.be/O8pn92YOa1M
in trash. I don’t know what it is, but it looks.. weird.
https://youtu.be/pIkRTwjfh1o
road markings 1-3
https://youtu.be/fFUKU72tYRI
https://youtu.be/oaQTcmXyABE
https://youtu.be/bOj1uxlyJuU
thank you!
that’s some kind of engine.
about the road, I guess you mena the lines are not always continuous, righ? the firts one is easy to fix. not sure about the other 2…
right. I don’t know what you can do and what you can’t, I’m just noticing above which seem strange to me. this engine seemed strange to me, not because it was shaking, but because the garbage texture was sticking out of the pipe (or whatever it is).
Treasures from crows aren’t highlighted in the fountain. Is it like that in the original, too?
https://i.ibb.co/5Gxyw2s/20220205180315-1.jpg
Location (Chapter 3-2, just before the Garden): https://i.ibb.co/cxSNtvn/20220205180434-1.jpg
I think it’s been always like this, yes 🙂
In Italian the map menu has a typo in it. “Explotata” should be “Esplorata”.
https://imgur.com/a/3ilVAHZ
Oh, thanks! I’ll fix it 😉
Dear Albert and Chris
https://youtu.be/GLp6VUulY_Y
I loved ur project but there is only one issue
the Handgun ammo box edges are too bright
the Shotgun shells box edges are bright unlike the Examine view
thanks
The audio on the church cutscene, when you see saddler for the first time is desynced, I cant remember if it happened in game, I only noticed it when looking at the scene trough the cutscene viewer, and apparently it became slightly less desynced by watching it again, could other cutscenes appear desynced only when looking them via the viewer? please check (also, as others, I get the twitching chandelier bug, but only when seeing the cutscene when playing the chapter, not when the cutscene is playing in the viewer)
Chapter 4-1.
I hope at this point I’m not imagining things, but it’s like weapons don’t have shadows on them in the corridor right before the hall with curtains and broken windows.
1) https://i.ibb.co/61cKL8H/20220206004009-1.jpg
2) For comparison from another area: https://i.ibb.co/CVRsk3w/20220206004909-1.jpg
Haha thanks!
the lighting in this game is a mess and really hard to manage. It’s probably an inaccuracy. Let’s see if I can do something about that
Heya, just dropping my remaining little issues with Leon’s campaign that likely didnt get reported
The figurines seem to be a little too lowpoly, at least this one sticks out harder with its hands:
https://steamuserimages-a.akamaihd.net/ugc/1851544829056872941/8C462655BB519CEC9642577863440C86DA2F8DFE/
In the first toom after the Ashley bulldozer driving section on the island where the merchant is, this desk door clips into the wall after opening it, not sure it this can get actually fixed:
https://steamuserimages-a.akamaihd.net/ugc/1851544829056878119/21A313994981EC31D5157C49BC7DAF2369799403/
aaand thats it from me with the main campaign!
Thanks for the report!!
I’ll take a look at it for sure ;D
actually, I have to tell about 2 further little things, but they’re more nitpicky:
Ashley’s hair seems to not be fully transparent at its edges, which you can see stronger in the ending cutscene with the sea water, where a visual gap/overlap is more visible.
the others characters hair transparency is fine
And I think Hunnigan without glasses and high-contrast eye color texture looks freaky. You might want to change the eyes to the texture used with glasses?
for Ashley’s eyelashes too* btw
Oh, yes, transparency issues with hair and eyelashes are frequent depending on the model/effect behind them… it’s a problem this old game engine has…
I’ll try to make her less scary XD
you know whats funny? in Seperate Ways, the desk doors slide on to the correct direction:
https://steamuserimages-a.akamaihd.net/ugc/1851544829062416981/59AA573DF96013DFC3D90941AD5DA398994BBB4B/
so this is a flaw only in the main game, lol
Yeah! I tried to copy-paste all the room files from Ada to Leon but it didn’t work. It seems it’s hard-coded in the exe.
I don’t know if nipkow and emoose will be able to fix this. I’ll ask them
It looks fine on my end in both main and Ada’s campaigns:
https://imgur.com/a/ZlnTYI0
Two small issues I noticed 🙂
Leon’s belt buckles and spare ammo clips are pitch black (though the clips reflect light occasionally):
https://imgur.com/AVU3Rsr
In the castle room before the King and Queen section (the end of the second trolley ride) the two giant armors are translucent:
https://imgur.com/g7Uqtp3
https://imgur.com/VgKRqOU
The armors look kinda cool this way honestly, but I don’t think it’s intentional 😀
Thanks!
Oh, yes, the statues are glass already in the original. 100% intentional (and in the gamecube version, too. Some people played the PS2 version, and they are normal statues in that port)
Hola albert hay una inexactitud en separate ways cuando ada va a tocar la campana, el mapa de la iglesia es de noche porque es un copy-paste de la campaña de leon y me preguntaba si sería mucho trabajo cambiar la iluminacion de ese mapa para que en separate ways sea de día?
Sería muy bueno ver esa parte del pueblo de día y es medio bizarro que cuando tocass la campana se hace de día de inmediato
Esto ya lo arreglé XD
Ahora es de día, nublado, pero de día.
https://imgur.com/a/6nRT5wO
the overlay or transparency effect here is misaligned, not sure if that is accurate to gamecube or just a misalignment, affects the transparency outline the terrain but also of the character model if the camera puts the character in front of the glowing ceiling effects of this area
This is the DoF effect from the gamecube, yes. At HD resolutions look this way… you can deactivate it in the dll menu (F1) and uncheck EnableGCBlur. This will disable DoF during cutscenes too
dof looks like shit in this game. however, dof almost always looks like this lol
thanks albert 🙂
congratulations on the release 🙂
Hi! Albert
I’d like to report some visual issues.
1. In the final cutscenes, when Leon adn Ashley escaping the island with jet ski, both of them will shake weirly compare to the original cutscenes. Please find the video below. Is there any way that can be fixed it?
https://drive.google.com/file/d/1sMCarHNR4i2NXHUPtW9po1VQxvrA_QNP/view?usp=sharing
2. In 2-1 chruch cutscenes(only in movie browser will have desync situation), where Saddler, Leon, Ashley talk to each other, thier speech get delayed, and this only happens in the movie browser, but in the game cutscenes, it is functioning normally.
But the chandelier is shaking during the game cutscenes, chandelier in movie browser cutscenes, is totally fine
Thanks!
The first one… it’s really strange. Does it always happen? First time I see it.
The second one is a known issue. We’ll try to fix it!
Yes, it always happens. I tried to disable vsync, and this cutscenes will get back to normal. But there will be other glitch in the game, so I turned it back the vsync on again. Hoping you can find the solution, it will be much appreciated.
knife in hand krauser
https://youtu.be/5nj5KQ4SZAs
black triangle in the corner
https://youtu.be/X2cK-Cq_WyM
corners of a torn lattice (why lighter?)
https://youtu.be/QVfW4JjEUR4
I think I’ve found a UV mistake on one of the trophies earned from the shooting gallery. It’s on the bottom and back of his right pants leg.
https://i.imgur.com/PxS8e6g.png
I didn’t check to see if it was there on the actual enemy model, but I felt it was worth mentioning. Also, thanks for finishing this crazy project! It’s been a great time.
Thanks! easy to fix 😉
Sorry if already reported. This texture seam on the water on the scaffold section after the church.
https://steamcommunity.com/sharedfiles/filedetails/?id=2744844923
Thanks!
Not reported yet, but I think it’s hard to fix. The effects in this game have some limitations and inaccuracies. Some of them are really silly and irritating XD
No worries. Thanks for all your hard work, enjoying the heck out of the HD mod while poking Leon’s nose into all the corners and soaking in all the pixels.
please can you put a patch for the playstation buttons?
extra yellow squares (I think) door to krauser
https://youtu.be/nLZ1ASp5C-E
door gap krauser location
https://youtu.be/JAcDI79i1ow
the canopy is not clear what it is holding on to. after the helicopter episode
model overlay
https://youtu.be/WIVXtUXaXrg?t=11
ashley eyelashes (and maybe a little Leon)
https://youtu.be/-AFmeP2BzZ0
passed. this is my first playthrough of the hd version. before that I only played on ps2 and wii. can you return the start screen from these versions here? there it was possible to increase the panorama of the village or turn it to the left / right.
ps: I think I forgot the link to the canopy
https://youtu.be/BkPArXxyxP8
Great, thanks!
The eyelashes it’s a transparency issue impossible to fix due to the limitations of this game. It’s really long to explain it, and it sounds silly, but this is how it works with characters unfortunately.
“there it was possible to increase the panorama of the village or turn it to the left / right.”
I’ve never seen this ¿?¿?¿?
That’s what I was saying lol, just a little interaction with the background, for a moment i thought it was a Mandela effect i had.
look
https://youtu.be/rTBwrevwUhY
just use the right stick
Hahah I had no idea XDD
Too bad it seems it’s completely disabled…
Chapter – 2-1 (Can you make those bullets rotate 45 degrees to make it look more cirular?)
https://imgur.com/5vSEWwr
Chapter 2-1 (Add cloth pyshics is possible?)
https://imgur.com/82tTnw1
Chapter 2-1 (If i remember correctly, those RGB lights had a bloom effect – its missing)
https://imgur.com/D8dqiIn
Chapter 2-3 (Skybox border)
https://imgur.com/PKoHbyd
Chapter 3-1 (Missing bloom/Wrong color?)
https://imgur.com/zICFz5g
Chapter 3-1 (The water in this room flicks)
https://imgur.com/uSodYj0
Sorry if somethings are wrong. I don play the game since 2016.
Thanks for the report!
The flare lens effect of some lights sometimes get deactivated when you minimize the game to another program and then you come back to the game.
It’s an issue that the game always had… let’s see if we can fix it.
I’ll take a look at the other stuff!
Hi! I played through the full game and Separate ways yesterday. I took screenshots of anything I thought looked wrong, even if I didn’t think it was related to RE4HD. I uploaded commented screenshots to my steam photo gallery.
https://steamcommunity.com/id/nintendoeats/screenshots/?appid=254700
I did also see some texture seams that I diddn’t get photos of, I’m doing another runs o I’ll try to grab those as well.
There is one other thing that bugs me, and I think its in the original game too. The Shotgun Shell box says “Sabot Slugs”, but the shotguns in the game never fire slugs. They always fire shot. A slug is basically one huge bullet that is fired from a shotgun shell (so it has huge stopping power, but doesn’t spread). Leon always fire’s shot, which is a whole bunch of tiny pellets that can spread out. Why do tiny pellets knock people over? No idea, but I’m glad they do!
I don’t really expect you to change the original texture, but FYI it doesn’t make sense unless everybody in RE4 has really poor firearms safety (strong ammunition in a mislabeled box is no bueno). I guess the fact that they leave ammo lying around every which where suggests that may be the case.
P.S. No crashes or other technical issues @ 4K60, Ryzen 3900X, Radeon 6800XT. I did experience desyncing during the first cutscene with Leon and Luis, and the cutscene where Ada blows up the room so that Leon and Ashley can escape from Sadler. I think you already know about those.
Thanks so much for this great experience!
Oh thanks for all these screenshots and report!
I’m sure I can fix most of them 🙂
I just finished a second run through, took more screens. I haven’t commented and uploaded them yet, but I wanted to mention right away that a whole bunch of the paintings in the castle are upside down or sideways.
Ok, got them uploaded tonight (in the same gallery linked above).
I want to stress that I am fully aware how nitpicky these things are. These screenshots are just meant as a simple “hey I noticed this”, nothing more. Would that all 1.0 game releases only had bugs like “the mapping of the texture on the end of this bit of wood is kind of weird”.
Haha yes, I know. I really have no idea what the hell happened to that room XD
It’s really easy to fix:)
Hi
I noticed lighting issues on r201:S: Castle Entrance Hall down on the Bells where the bell has lighting without a light source
https://youtu.be/AX8UCMkmVWs
and Ashley is very bright, standing in the shadows
https://drive.google.com/file/d/1WysEsYaTvwF4CnGW_mjmpDMB1gXiK-lC/view?usp=sharing
Thanks!
The bell is receiving the light of the upper floor.
Unfortunately, there’s no way I can make the light from up there doesn’t reach the bell, because the bell is a dynamic model, unlike the stage models which are static models and I have total control of which lights reach every model. But dynamic models like that bell, a door, a breakable object etc, are another story…
This game is really hard to mod and has lots of limitations.
Something similar happens with Ashley. Since her textures have lighter colors compared to Leon’s it looks like she’s brighter, but changing the light values for her would make she looks too dark in other positions in the same stage. It’s hard to get the perfect balance
There’s this weird distortion, that I saw only on the side room of the church, after saving Ashley. Open the picture on a new tab to see better. I tried tweaking with the mod menu and the filters but nothing happend.
https://imgur.com/a/GLW7ZdS
Hello!
Where’s the distortion? Sorry, I can’t see it 🙁
Thanks!
Sorry, Imgur compressed the file a bit too much. The distortion is more clear on the edges of Ashley’s clothing, they look like noise but only there. The DoF from Gamecube setting was on and off and nothing changed.
https://imgur.com/IN6XUJX
Isn’t that just a water/wet skin effect? Since it’s raining and think there’s no roof there.
I’m sorry, but the only thing I see is the rain effect 🙁
hi! Albert,thank you for amazing work.
I found some problems,but my English is not good.I hope you can understand it.
1-1 Detonator,the instructions upside down。
https://imgur.com/AeWsr7q
5-1 After Ashley was taken away, There is a gap in the door。
https://imgur.com/a/DubPqrY
5-1 bottle cap looks weird.I think it’s Texture mapping mistake。
https://imgur.com/a/52L5rjR
5-1 The same problem happened to can lids,maybe it’s Texture mapping mistake?
https://imgur.com/Elz23Vr
《SeparateWays》,Unnatural shadows。
https://imgur.com/3lXNOOU
Thanks for the pictures!
No problem! they are all easy to fix 😉
3-1, canon section, near the Gold Bangle chest – slight clipping
https://imgur.com/a/HP3cjJB
3-2, red robe dude on a turret section – this painting appears to be off center or is missing something on the left side
https://imgur.com/a/qBmfeuJ
4-1, queen and king merchant room – painting is upside down and misplaced? Unless the change was intended
https://imgur.com/a/XpmACGW
Thanks!
No, it wasn’t intended. I don’t know what the heck happened in this room and the paintings. It’s a mess XD
3rd playthrough fantastic work btw seriously give yourself a pat on the back for the amazing work
spotted a weird light bloom issue
5-1 on the bridge/catwalk with the merchant light from the top-level bleeds down
https://streamable.com/ispfbf
Oh! good eye haha. yeah, something is wrong with that light bloom effect. I’ll check it out 😉
meu jogo instalei deu tudo certo porem na hora de jogar o jogo esta lento , parece estar em camera lenta, ate pra mirar
Lo instalé y todo salió bien pero al jugar va lento parece que va a cámara lenta hasta para apuntar
Eso debe ser porque tu compu es lenta (?)
Yo lo puse a 1020×720 y me anda mejor.
Congratulations on the release! It’s been amazing following your work for all of these years and finally seeing it come to fruition. Two things I’ve noticed as I have been playing.
The bell at the church pops-in at a fairly noticeable distance at night (not sure if the same thing happens at day). Dunno if this is something that can be fixed but figured it was worth bringing to your attention.
https://www.youtube.com/watch?v=yemvlzCXZsI
This second thing is more of an artistic interpretation, but I can’t help but feel as if the cracked wallpaper in this first interior house looks very intense in your mod in comparison with the original. I feel like the deeper and more obvious cracks draw more attention to the obvious repetitiveness of the texture. I think it stands out especially since it is the first room in the game.
https://imgur.com/a/w5x4ts4
Thank you!
yes, it can be fixed 🙂
The second one… well, in the original the textures were blurry, so I guess it’s a matter of interpretation as you say
In my case, I see more repetitive the original XD mostly because the lack of fine detail make more obvious the light-dark-light-dark… big areas of the paper
https://cdn.discordapp.com/attachments/663406242085077022/940040603083878450/unknown.png
^ This area where Leon fights the lake monster looks a bit too unsaturated. Especially his skin colors.
The new colors does match the gamecube version more, but Leon’s skin has more color and tone in the gamecube as well: https://cdn.discordapp.com/attachments/663406242085077022/940042450335051856/unknown.png
A very slight adjustment in the pink hue for Leon’s skin should be enough imo. Currently his skin looks too dead.
My system specs:
GPU- 980 Ti
CPU- i7 6700k
RAM- 16 gb [2400 Mhz]
Playing on Windows 10 with updated drivers.
El juego se me crashea en el episodio 5-4 cuando abro la puerta despues de utilizar los dos interruptores.
https://www.youtube.com/watch?v=TXXNHWQTrtY
Minuto: 22:32
No se si será un problema de la descarga de mis archivos, o que onda. Elimine bio4 antes de instalar el mod como decían las instrucciones y puse el patch que me pedia al iniciar el juego.
Puedes probar a parchear el archivo bio4.exe original con el programa 4GBpatch?
https://ntcore.com/?page_id=371
Es decir, en la carpeta Bin32 ahora tienes el archivo bio4.exe, que ya está parcheado, y además deberías ver el archivo bio4.exe.bak, que es el original
Elimina el bio4.exe y renombra bio4.exe.bak a bio4.exe
Entonces abre el porgrama 4GBpatch que te has descargado en el link que te he pasado y dile que parchee bio4.exe
A ver si ahora el juego no “peta” al pasar de esa puerta
Ya me dices! gracias!
Finished my playthrough, here’s the remaining quirks I’ve noticed that I *think* weren’t reported already:
This one’s a bit weird, not sure how much of it is even your territory or not, but the text on the back-ground image of the letter from Ada doesn’t appear to match the displaying menu text that well at all. Curiously enough, the menu text being displayed seems to actually be wrong here, as later in the game it’s stated that radiation, not medication, is what removes the plagas.
https://i.imgur.com/83suxPH.jpg
Another odd one, but in the cut-scene where Leon and Ashley jump down the hole into the garbage dump, the crane you were controlling previously appears to be twitching back and forth rapidly when it very slightly comes into frame during the cutscene. No screenshots/videos sadly, but this is pretty minor quirk anyways.
In the final area and during the cutscene from the Sadler boss, flames and lights appear to be randomly flickering with the glow/lens flare effects (as in, switching between the effects being present/missing). I was able to screenshot this for the merchant fires at least, but it was also doing this on the spotlights in the cutscene for the Saddler boss. Was still happening on my 2nd attempt at the boss, so I’m guessing it’s consistent.
https://i.imgur.com/qmxO7wX.jpg
https://i.imgur.com/CS7z4Ig.jpg
Lastly, not a particularly helpful report, but my game did crash during the Island helicopter-support segment when I tried to enter the door which causes a loading trigger just after the part where you have to get past the three machine gun turrets, and just before the area where the helicopter crashes. When I reloaded my save, it didn’t happen that second time. Hard to say what caused it, but I was really taking my sweet time when I went through it the first time and crashed, as I was exploring everywhere and killing everything, versus the second time where I was rushing through without fighting and avoided crashing, so maybe that’s related. No idea if this is even tied to your mod or not, though.
That’s everything I’ve noticed from my playthrough. Absolutely amazing work with this, I really enjoyed experiencing this game with a fresh coat of paint put on it!
Realized after posting this that the crash issue should be reported elsewhere lol – It’s reposted now in the technical issues section.
Heya, my visual errors in Seperate Ways, I feel are as followed:
https://steamuserimages-a.akamaihd.net/ugc/1851544829062414887/15C1E5C59BCC69FCB4BC9C72676494D90A6EBB9F/
that fire graphic should definitely not be laying down flat, but going upwards 😀
this is at the crashed bulldozer from Ashley/Leon. I’m not sure if that little fire graphic has the same issue in the main game as I didn’t turn around in the room after the dozer crash.
this next and last one is more a logical idea from me, and not a graphical error per se:
https://steamuserimages-a.akamaihd.net/ugc/1851544829062445079/680F2821643DEAD4FE8ED83AC1D58570D8D53DBF/
some joists that hold the glass parts should be broken and partially gone after Ada jumped through the window, as I doubt she would be able to fit through one of the parts 🙂
you could just take out the lower half of the joists in the middle up to the center. I dont think this is the exact same room model as Leon’s right? it should be a different one!
Haha thanks for the feedback. you are right about the window XDD
Yep, All Separate Ways rooms are also “Separate Rooms” files 😛
Hello I have 2 further issues with Seperate Ways:
– the crossbow bolts are invisible in the inventory and in the screen when you can sell them to the merchant (this is likely already reported from other people)
– in the cutscene where Ada shoots Saddler and the explosive barrels to block his way for following Leon and Ashley, Ada’s eyelashes have the same transparency issue as Ashley in other scenes (ending cutscene mostly). as this is a remade pre-rendered video, maybe you could fix the eyelashes just by the magic of video editing? 😀
Hello again, back already with something which I’m sure is just an oversight in the base game.
https://i.imgur.com/0j2T7ca.jpeg
Right after talking to Luis for the first time in the castle, there’s a short archway with a crossbowman on top. To the left there seems to be a missing tri in the level geometry, showing the sky behind.
Also found the secret room you guys made this time through. Very cool and fun find! I liked the room with all the photos scattered around especially.
Thank you! ;D
it’s easy to fix!
Hi, me again, here with another minor issue. It seems that the top of Ashley’s eyelashes are not completely transparent when in-game? You can see it here:
https://imgur.com/a/UAc9SDg
I do think this issue is pretty minor as you can really only see it from this angle, but figured I’d let you guys know anyway. Take care!
is there any cheat to disable ganados in mercenaries? terribly annoying..
started on pro and bingo
https://youtu.be/KwbHp0YVKtY
the shotgun was not the only victim of improvements xd
Albert otra cosa que estaria bien que pudieras añadir es la posibilidad de elegir los iconos del mando con el que estas jugando. Estoy con el dualsense y tengo los iconos de xbox. Estaria super bien que arreglaras eso la verdad 😀
Hi Albert,
I apologise that I am unable to provide screenshots as I saved over the areas where I should have done so and can’t go back without playing the whole game through again! I hope my explanations are enough.
1. As the cutscene where Leon looks down at the two cars in the river initiates there seems to be some sort of awkward camera movement that cuts into his head. It’s hard to explain but it only happens in game, not in the movie browser
2. Now I must be only person who this affects as its very obviously a problem but in the cutscene where Mike’s helicopter is shot down, a very exaggerated bloom effect around Mike’s helicopter is apparent as it falls out of the sky and hits the ground.
3. As you enter the room where the first reginerator is found, there is a computer case near the main door which has an English texture on it that is backwards.
4. The first inverted comma (example: this one—-> “Ganados” <—not this one) in all texts, documents and conversations is backwards!
5. In Ashley's first holding cell on the island, if you look out the window and downwards you can see that no ground exists. More fog could do the trick here?
There were a few more issues (such as the invisible silencer) but I can see others have brought them to your attention already! Cutscene audio de-sync I must say was consistently a problem, especially in chapter 1
I will play through again on Professional and see if i can find more WITH SCREENSHOTS this time.
Thanks for a brilliant remaster.
Thank you for all the feedback! It’s perfectly understandable 😉
About the desyncs, if you disable the EnableGCBlur may alleviate it a bit
Albert, about words written backwards. I don’t have a screenshot either, but…
The area with doors to the freezer and to the waste disposal (with two Regeneradors). There is an interactable fuel tank (near the door to the freezer) that has two same textures on opposite sides: the one is perfectly fine, another one is mirrored.
I don’t know if it’s intended, maybe it’s safety measures.
thank you!
i’ll take a look 😉
Thanks, Ill try that!
Oye creo q esto no deberia estar aqui xd, pera ya que veo q tiene la pantalla de inicio de gamecube y el sonido del radio otra cosa que estaria cool seria que se pudiera matar al buhonero con el lanzaminas y el lanzacohetes y desintegrarlo tambien hacerlo volar con la escopeta y otras formas de muerte que hay para el buhonero en la version de gc
The verdugo in this cutscene is missing his head (bug from the original relase) can you fix it? https://i.imgur.com/LjDiCVx.jpg
Chapter 5-1, the lab with Iron Maiden.
Two monitors have misaligned images (especially in comparison with the same images on other displays in the same lab).
1) https://i.ibb.co/tQ52y3M/20220207214454-1.jpg
1.1) For comparison: https://i.ibb.co/bs9MqKv/20220207214549-1.jpg
2) https://i.ibb.co/9TbFjjC/20220207214525-1.jpg
2.1) For comparison: https://i.ibb.co/kSpNY9J/20220207214535-1.jpg
Location on the map: https://i.ibb.co/MkhXPDW/20220207214441-1.jpg
Thanks!!
Albert, tengo una duda con los textos, y a la vez queria reportar algo espero que puedas ayudar.
Algunas escenas de separate ways en las que se ven cinematicas que aparecen en el modo historia principal, a 1)pesar de tener los mismos díalogos, tienen subtitulos distintos
2)podrias cambiarle el nombre al item “llave del ascensor” a “llave del teleferico” ? pues es lo que es, adjunto fotos de la 1 y 2 https://imgur.com/a/f0UlVba
Ahora, sabes en que archivo puedo encontrar los nombres, descripciones de objetos, y subtitulos del juego, y como puedo editarlos? he notado que la traduccion del juego no es de la mejor en muchos casos y me gustaria mejorarla
Efectivamente, no sé qué es peor, si el “resultas molesto a nuestros ojos” o “si nos tocas las narices” XD
Pues los textos están esparcidos por toooodos los archivos del juego: archivos de cinemáticas, archivos de habitaciones, archivos de inventario, y un largo etcétera.
Solo para hacer la lista correcta necesitaría unas horas…
Ui sí, esto del ascensor… que horror XD
Eso no es problema 😉
UV map on the knob on this door looks wrong.
https://steamcommunity.com/sharedfiles/filedetails/?id=2746433780
https://steamcommunity.com/sharedfiles/filedetails/?id=2746432402
Yes, it is
thanks!
Don’t think it’s worth mentioning, especially if it’s not easy to fix, but there is a weird circular visual effect near the light source when turning a camera.
It’s at the top of the control tower in Chapter 5-1.
https://www.youtube.com/watch?v=lJNUHRXOOjg
It’s a light bloom effect above the lever that has an incorrect configuration
Thank you!
That small red portion of the bottom sidelight looks weird. It’s like it doesn’t belong in there and would be better without it.
https://i.ibb.co/zbBBbPY/20220208001646-1.jpg
Chapter 3-1 (Tiled texture, can you add more collums or texture variation?)
https://imgur.com/j1L4mIt
Chapter 3-1 (Strecthed texture and wrong side)
https://imgur.com/kJQ7rwf
Chapter 3-1 (The text Dicrocoelium is not warped, i think)
https://imgur.com/jlhLJy9
Chapter 3-1 (The hanged women portraits are wrong?)
https://imgur.com/ZZY3rSt
Chapter 3-1 (Can you add some 3D details in those walls?)
https://imgur.com/NXok7Ku
Chapter 3-1 (Those bushes are kinda tiled, like little boxes. Can you do something about it?)
https://imgur.com/uXIVjiO
“The hanged women” paintings aren’t wrong, but I think the rope position on them should be edited to match the original more because the top of the painting feels like it has a lot of empty space that leads to the feeling of something being wrong with it
I think this little problem is not difficult for you guys, when you enter the backpack interface, Leon’s jacket will penetrate, the same is true for shotguns and riot guns, this is the most perfect Resident Evil 4 in my opinion, so I hope you can fix it It makes it even better 🙂
https://mintimg.us/i/2022/02/08/f04d30.jpg
https://mintimg.us/i/2022/02/08/f06z7o.jpg
I was just about to post screenshots of this. I don’t remember this in other versions of the game but I haven’t played since I found out about this HD project, and that was 5-7 years ago, so, maybe I’m wrong.
they are trying to fix it its a hard thing very encoded it was broken on later ports even the ps2 wont have that problem with jacket collision
I think this little problem is not difficult for you guys, when you enter the backpack interface, Leon’s jacket will penetrate, the same is true for shotguns and riot guns, this is the most perfect Resident Evil 4 in my opinion, so I hope you can fix it It makes it even better 🙂
I am not sure, but it looks like the texture of the microphone isn’t facing the right way in the last regenarator room in island, near the end.
https://steamcommunity.com/sharedfiles/filedetails/?id=2746769626
https://steamcommunity.com/sharedfiles/filedetails/?id=2746770517
Amazing job btw, I’m loving it
Not so much a visual issue as it is a version difference but in 5-2 after Ashley crashes the bulldozer and you go into the Merchant room the gamecube and wii version has no music whereas other editions, including this mod, have the serenity theme playing. Not sure if the goal is to stay faithful to the gamecube version in this regard or not but figured that I would mention it.
Actually it looks like it’s just the gamecube version that doesn’t have the music here.
A small patch that removes the song from the area would be nice. Wouldn’t be surprised if it’s inclusion was a mistake
actually the PS2 version has serenity playing
That’s my point. The gamecube version doesn’t have serentiy playing. Only the ports that came afterwards have it playing.
This column to the left from the stairs have some glowing effect. Room with Saddler cutscene
https://abload.de/img/bio42022-02-0418-33-1qnjp2.png
5-1, section with ganados trying to crush Leon with a big rock – if you turn around and look up you can see this seam
https://imgur.com/a/RdHbhCr
5-1, on the way to radio tower, right before the lab with a spikey Regenerator that carries a key card – this corner has some transparency issues with the door
https://imgur.com/a/e7wDyUo
5-2, truck section – mirrored sign texture
https://imgur.com/a/UO8nnJP
Separate Ways, 2, El Gigante section – someone has already reported this, but wanted to add that the texture issue is present on destroyed shacks as well
https://imgur.com/a/trXA4cA
During QTE knife fight with Krauser, I failed the very last QTE with fast button mashing and the reloaded sequence had audio desync at first that eventually resolved
Only in Assignment Ada, Ashley’s holding room – electrical box and wires have wrong textures
https://imgur.com/a/iRsUqoj
5-1, freezer room – mirrored textures on gauges near card reader and on a panel near the entrance door
https://imgur.com/a/3ZYCmBH
5-1/5-2, garbage disposal – mirrored texture on container
https://imgur.com/a/cNexqL6
5-1/5-2, X-Ray lab – texture on this drawer is low res
https://imgur.com/a/BHmj1mp
Same place, under the stairs – mirrored texture on books
https://imgur.com/a/SRY0Qrw
5-1/5-2, radio tower – mirrored textures
https://imgur.com/a/zfS2TI9
Looks like text on the left side of Semi-Auto Rifle is mirrored
https://imgur.com/a/7crNkFz
Now here’s a set of mirrored textures on objects in 5-1 labs (I’m not including all locations where these issues are present, just the objects), though I’m not sure if anything can be done to fix them. However, I’m still posting them just in case
https://imgur.com/a/FLzsaEW
If possible, I think shadows should be further tweaked to lighten them up more because they still look a bit too dark to me
Blacktail and Semi-Auto Rifle Scope also have text on the left side mirrored
https://imgur.com/a/Eq3VtZj
I feel like metal texture on the left side of Riot Gun looks weird
https://imgur.com/a/HCEaI7y
4-1, Verdugo fight – mirrored gauges in one of the rooms
https://imgur.com/a/3uozuCj
I’m wondering if I should even be posting mirrored textures issues because they seem to be mostly present on flipped objects and I don’t know if you can do anything about those
4-1, catapult ambush bridge – z-fighting on the eyes of enemies manning the catapults
https://imgur.com/a/EWk4UkR
The texture of the microphone in the last regenerator room is flipped (at least the text looks wrong)
https://steamcommunity.com/sharedfiles/filedetails/?id=2746770517
https://steamcommunity.com/sharedfiles/filedetails/?id=2746769626
Hey Albert, did you see the headless verdugo bug I posted above?
Two Issues I found new:(Sorry but I forgot to save the screenshots this time)
(I wonder someone may had already reported this)At the end of 2-2,the cutscenes before cabin battle,Ashley’s clothes of chest part become black(kinda looks like missing texture) when choosing the special costume 1
When playing this game through the SteamLink on my cellphone(Xiaomi 12), at the latter part of 3-2, before entering garden and the locked room with Broken Butterfly, became extremely bright when I tried to turn around.(But there is nothing problem here when playing on my PC)
sunroof opens too fast. (Leon doesn’t have one)
https://youtu.be/zJBuBM14_hc
strange glow of the door from the future location with the merchant
https://youtu.be/SP2oZTT0Jow
roof outside and roof inside
https://youtu.be/PXKqBDvGzjA
air walking
https://youtu.be/WehyO-Vd7aY
canister (not a big deal, but if you can remove it, then why not)
https://youtu.be/nH6w2cW450s
glow without a source
https://youtu.be/2G6K8AOayBg
wreckage without textures
https://youtu.be/2VEfQtZbIFw
Hey, so idk if this is an issue with the engine or not but if you look closely, People’s eyelashes are not dark as they should be. They are “skin” color. Weird. Now that I’ve noticed it I can’t un-see it.
Hello and thank you for your amazing work!
I have an issue which occurs only when playing the game on my TV using a steam link. The picture appears fine on the computer monitor. However it is a very strange issue. From the time I start the game as Leon, the picture is very washed out. However once I cross into the village the picture changes and everything becomes very dark, too dark to see the objects inside the buildings. I took a video of my screen as it occurs. The odd thing is that the change, whether the picture is overly light or overly dark, remains when I view the inventory or even go back to the main menu of the game. Only when the game is restarted does the menu look normal again, and only until I start a new game. Lastly, the cutscenes and calls with Hunnigan look completely normal. And everything looks normal on the computer screen, even at the same time my TV output is washed out or dark. I am not using any other mods, I have the current version of the game, and I have the brightness turned all the way up in the menu. No color filters, either. I have not experienced this issue with any other game on the steam link or otherwise.
Any ideas? I understand it may be difficult to replicate the problem if you do not have a steam link, or even if you do! At the very least, I hope it is helpful that I have reported this issue. I am excited to experience this game again after many years and cannot begin to imagine the amount of work you put in to this mod!
https://drive.google.com/file/d/1DVM9vv45lXsmGwuPoWfy3cAAOGAeYjlS/view?usp=sharing
I was able to resolve this issue. I needed to opt out of the steam client beta through the steam central options menu on my pc. I read some posts on reddit of other people experiencing the same issue with this game recently and that was the recommended fix.
Thank you
1) Silencer not showing
https://i.imgur.com/Eqq0aaI.png
2) I using controller
https://i.imgur.com/2nm1Z5z.png
In the radio comunications leons arms gets off hud in 21:9 mode.
https://ibb.co/2SKPTGc
XD well yes, this game wasn’t designed for this resolution. There’s no way it can look perfect at 21:9, but it’s interesting to see how the radio call system works 😛
hi! Albert,Thanks again you for amazing work.
I found some problems for《Assignment Ada》,my English is not good.I I still hope you can understand it.
enclose map。
《Assignment Ada》,On the cabinet The image blurred.
https://imgur.com/zBU7cBc
《Assignment Ada》,wire netting ,translucent;
https://imgur.com/eis4HNE
《Assignment Ada》,A rock,not high definition.(Leon Chapter had that problem too.)
https://imgur.com/0m81Wpz
《Assignment Ada》,A shadow in a strange place。
https://imgur.com/TBvFcL3
《Assignment Ada》,all the hoses(Water pipe) seemed to not high definition。(Leon Chapter had that problem too.)
Thanks for the feedback!
I’ll take a look at it!
Hola Albert!
Felicitaciones por el gran trabajo hecho.
No sé si esto ya lo reportaron pero en Separate Ways los Arpones no se ven:
https://drive.google.com/file/d/1pSe1TyDRUi1JR-ivQXTvt_x5P6i_fG5n/view?usp=sharing
Le pasa a algunas personas, pero ya hemos dado con la solución. En poco publicamos el parche ?
Buenas noches, me gustaría informar que el silenciador de mi pistola no tiene textura dentro de mi estuche, es posible equiparlo y jugar normalmente, simplemente no tiene textura dentro del estuche, lo que lo hace invisible.
Le pasa a algunas personas, pero ya hemos dado con la solución. En poco publicamos el parche 🙂
muchas gracias te encanta lo que haces
Albert, has visto el bug de uno de los guardaespaldas de Salazar en el que uno aparece sin cabeza en la cutscene en la que se los ve escoltando a ashley? en la escena que ocurre antes de la torre del reloj
Sip, ya lo he arreglado! 🙂
Hello. I continued playing the game and I ran into errors.
Game version: 1.1.0. Steam.
Game language: French.
System: Windows 8.1, Intel® Core™ i5-3470, GTX 1060 3gb
I don’t have any other mods. Mod file size – 37.4
– “Other Ways” story. Inventory does not show crossbow ammo. They are invisible.
https://drive.google.com/file/d/1EnWcOpFqSCggFSNhtUqJAe6YAzC-LZd1/view?usp=sharing
– The plot of the Mercenaries. Inventory does not show Krauser’s weapons. Ammo for this weapon is also invisible.
https://drive.google.com/file/d/1UhmkpYanHhFHaxMifDfja8TgLMll3MaV/view?usp=sharing
https://drive.google.com/file/d/17tDfENWZJfxOUOCStdTog8GL2VdKEifw/view?usp=sharing
Thanks!
Known issues. I’ll post a patch tomorrow 😉
I have a question. While playing (I play in English), I noticed that signs on walls were in Spanish instead of English like they usually are. For example, where you first meet Regenerators, the signs on the walls say “Quirófano” instead of “Operating Room”. Is this intentional?
Yes, since the game takes place in Spain. It’s normal you can find some English texts here and there, specially if you import machinery or whatever, but huge signals like this are always in Spanish here in Spain unless an English family makes a Hospital just for English people XD.
After all, most signals are “atrezzo” and they are not important. Most of them were even unrecognizable in the original.
These books have backwards textures in Spanish, whilst the Check prompt tells you they’re written in English. Not sure if fixing it would break something, though, as I do think these textures are used elsewhere.
https://prnt.sc/26th4e2
Oh, this is Mendez’s house, by the way. That first room you enter, with the Insignia Key.
Aqui tengo algunos screenshots de unos errores y tambien otros screenshots chidos que me gustaba de tu mod.
Edit: Me olvided los links. https://steamcommunity.com/sharedfiles/filedetails/?id=2749789929 https://steamcommunity.com/sharedfiles/filedetails/?id=2749789944 https://steamcommunity.com/sharedfiles/filedetails/?id=2749789969 https://steamcommunity.com/sharedfiles/filedetails/?id=2749789980
Gracias!
ya estás solucionado 😉
En el parche que publicaré en breve estará incluido el arreglo
In the French version, there is a translation error in the main menu of the game.
It is written “comment joeur”, the correct translation is “comment jouer”.
https://image.noelshack.com/fichiers/2022/05/7/1644172823-resident-evil-4-biohazard-4-screenshot-2022-02-06-19-33-11-48.jpg
I don’t know, if this bug has already been said but since it has not been fixed in the patch, I prefer to announce it 🙂
Thanks! No, no body mentioned it ;D
With patch 1.0.1 installed:
– on the inventory screen, Leon’s right eye flickers at the end of his breathing animation, happens with RPD costume as well
https://youtu.be/OLOqa2T0jw8
– lighting flicker/bug at the start of 2-2 when shooting the cart with explosive barrels; video is a bit long because I was trying to find a pattern but it seems to happen at random
https://youtu.be/yP9CyFhb6fQ
– Ada’s laser casts shadow on Mendez, seems to be an issue from 360 release
https://imgur.com/a/6FpFzQk
– 1-3, “swampy” area between El Gigante arena and the lake – texture seam in the water below the first bridge
https://imgur.com/a/saxEDxH
– 1-3, El Gigante arena – is it possible to extend ground texture behind this door? I think sudden transition from ground to fog looks a bit jarring to the eye when you approach it
https://imgur.com/a/1EqgnpT
Handgun with suppressor attached uses a low res broken model on the inventory screen
https://imgur.com/a/oqMuOfV
Laser dot seems to be off center on these models
https://imgur.com/a/8zQAykJ
Laser dot missing/too dark compared to other guns (same on inventory screen)
https://imgur.com/a/7bWRjGs
Addition to Leon’s eye flicker on the inventory screen issue:
it seems to happen only with starting handgun equipped
More mirrored textures around 5-1
https://imgur.com/a/bZILhvX
These boxes in particular seem to have their texture mirrored pretty much everywhere I find them
https://i.imgur.com/Glf35MD.jpg
One of the sides on these boxes around 1-2 is upside down
https://imgur.com/a/dLYVK0V
Chests have keyhole texture on the back and the top
https://imgur.com/a/Wpeu16U
Text/texture mirrored on crystal ball door at Mendez’s house
https://imgur.com/a/sPZoTU8
Text/texture mirrored on the back side of tombstones at cemetery
https://imgur.com/a/sW8hTcN
Water here isn’t changed to blurry like it is in other parts of the game
https://imgur.com/a/OP6T6by
1-1, next to the gate to Mendez’s house in the village – this building has several blending/seam issues
https://imgur.com/a/0vQBnmJ
Thanks for all the feedback you are posting. I’m saving all the images!
Some of them have an explanation, but I’ll definitely fix a lot of them ;D
Happy to help!
I’m not sure about the water not being blurry thing anymore because now for some reason it looks not blurry to me at the wetlands and even at the lake at night but I could swear it looked fine on the first playthrough, so maybe it’s just me getting used to it or my brain trying to compare it to the overall blurrier image of native Dolphin emulation that I’ve been running in parallel
Still, could be worth checking if the blur is working correctly wherever water is present
Magazine on Chicago Typewriter isn’t fully textured
https://imgur.com/a/uFWRkaR
Some minor flickering issues:
https://youtu.be/4MhpmTAZDCM
https://youtu.be/4-QYDmWCWV8
https://youtu.be/gMgyQHNVM24
https://youtu.be/-FQKNgaXjzg
3-1, canon section – floating torch holder
https://imgur.com/ZDilVkX
3-1, Luis cutscene place – characters are being lit through the wall
https://imgur.com/vkH6hmk
These frames are slightly broken on left and right sides (not just on these paintings)
https://imgur.com/dMO4BKt
https://imgur.com/P9ky0Ah
https://imgur.com/7v2WfU5
3-2, turret guy section – this emblem is mirrored in several places here
https://imgur.com/umTmrt1
Some weird shadowy things
https://imgur.com/KUXyeiJ
Left knight painting at the door to the paintings puzzle – frame has some clipping/z-fighting issues (painting also looks to be slightly off center at the top but the rest of it looks fine so I’m not sure)
https://imgur.com/M6RK9CO
This frame is misaligned at the top and bottom (not just on this painting)
https://imgur.com/VKMUHiC
Paintings puzzle room – looks like this texture is mirrored and upside down
https://imgur.com/nltA7E2
Different type of chest with keyhole on the back
https://imgur.com/HcPd0I7
Might be a nitpick, but while these frames don’t appear to be broken, I feel like there’s still something wrong with them. It’s almost like detail/elements do get properly mirrored in the middle but lighting and shadows aren’t? Looks kinda uncanny
https://imgur.com/pwVKhcb
https://imgur.com/SZF7uZp
A bit of a nitpick, but shouldn’t “dogs” on both side of these pillars be looking at the center? Same on the other side of the stairs
https://imgur.com/l3JrK61
I think this indentation texture should be mirrored to align with the “key” when it’s inserted
https://imgur.com/Z9ol6m2
https://imgur.com/aNZsMDS
Los Iluminados symbol is slightly off center (frame at the top and bottom as well?)
https://imgur.com/jpRLP2a
Mirrored wine bottle texture
https://imgur.com/OTki1ZN
3-3, RPG room – broken transition here
https://imgur.com/2V2rRTp
These frames are broken/misaligned
https://imgur.com/ekFAtyj
https://imgur.com/c2tAhF2
https://imgur.com/itkP7ud
Some geometry glitch at the top of RPG display case
https://imgur.com/IJYMahM
Slight geometry clipping
https://imgur.com/2on83SR
Looks like left torch next to the trader isn’t casting any light
https://imgur.com/aV8omAq
This door that leads to Luis’s death cutscene is turned the wrong way on the other side
https://imgur.com/pIl2zAX
https://imgur.com/LzBb6Mt
Door to Salazar’s room has mirrored text/texture from the inside
https://imgur.com/CEU5VXc
Upper half of these cabinets is upside down
https://imgur.com/EHL6gYJ
Faulds texture is slightly off center
https://imgur.com/teQEh50
Dot on the Mine Thrower Scope is off center
https://imgur.com/X5SSPHm
Long-range Scope for Semi-Auto Rifle is a bit broken and the dot might also be off center (at least in relation to other elements)
https://imgur.com/LcHBdSS
Looks like coin textures might be mirrored as well
https://imgur.com/3KDjG8m
Every pickup and examine screen has these vertical lines on them but these are also present in GC version so don’t know if you can/want to do anything about them
https://imgur.com/UXFkqUt
Here’s an album with all the images in this post:
https://imgur.com/a/kDilMZ3
Hope I didn’t screw anything up `:^)
Wow! I’m seeing a lot of work here haha
thanks!
Broken lighting – same amount of candles have different light intensity
From the footage that I could find it looks like it wasn’t broken before the mod (I might check myself if I find time/desire to get to this point on Dolphin)
https://imgur.com/3WDkM5t
Teniendo en cuenta que tengo el parche 1.0.1
Vi que arreglaste el bug de desincronización de la escena con Luis, genial! pero el bug sigue presente en la escena en la que ves a Saddler por primera vez en la iglesia, o al menos ocurre al ver la escena en el visor de secuencias, podrias echarle un ojo? pues esta escena es una de mis favoritas, curiosamente, parece que esta un poco menos desincronizada mientras mas la ves, luego revisar, y gracias de antemano Albert!
Cierto, desde el visor de secuencias suele haber más problemas, ya que tiene que cargar tooodos los datos desde cero, mientras que en una partida normal ya tiene los datos del escenario cargados.
Y al parecer eso solo afecta a algunas cinemáticas (según parece el orden de cargado de los archivos varía de una cinemática a otra, de ahí que a veces haya desincronización y a veces no)
En mi caso, con este parche ya no hay desincronización ni siquiera en esta cinemática, así que imagino que ya depende del PC de cada uno, pero como bien dices, si cargas la escena, la cancelas, y la vuelves a cargar, al tener ya muchos datos “en caché” ya se sincroniza bien
Mmmmh, tengo una gtx 1060 ti, en ningún momento el juego se me baja de los 60 fps, con tu mod y todo en ultra, me parece raro que aun asi haya ese tipo de errores, no hay nada que se pueda hacer con los colegas de programación? y gracias por la respuesta
Hola Albert (estoy usando el nuevo parche) He notado que los “carteles” que inspecciona ada en separate ways no concuerdan con lo que pone la textura, podrias editar el texto para que si concuerde, como en la campaña de leon? https://imgur.com/a/BQRYcyO
Muy bien visto! Es verdad que no hay concordancia entre los subtítulos de la campaña principal y la de Separate Ways
Gracias!
Will it be possible to add a shadow cast on Leon on this area:
https://cdn.discordapp.com/attachments/663406242085077022/941835602993774652/unknown.png
Most of the environment shadows cast on Leon now thanks to this beautiful mod. So having that final boss area casting shadow would be nice too, if its possible.
Looks beautiful either way.
Chapter 4-1:
https://imgur.com/Wfl7ft8
(The frame is a bit strange.)
https://imgur.com/W4Z4mQs
(Seam)
https://imgur.com/pEegT0w
(Repeated pattern)
https://imgur.com/pQYtmvK
(Too squashed, can you do something about that?)
https://imgur.com/3FtaQ9A
(Squashed again)
https://imgur.com/TFVJPYh
(Did you drawed this Salazar frame? Can you add some filter to make it look like a picture?)
https://imgur.com/0HJJyFw
(Change the color of the Spinel from blue to purple(?)?)
https://imgur.com/VcJJc6B
(Can you add 3D details?)
https://imgur.com/txbapWK
(Glass (normal map) Knights? I kinda like it, but i think its wrong.)
https://imgur.com/xwTru7e
(Upside down picture?)
https://imgur.com/yfXBbE0
(Butterfly effect)
https://imgur.com/rJGnu6z
(You can see the other room on the right side of the door)
https://imgur.com/e3Zib21
(Butterfly effect)
https://imgur.com/6cwD6rI
(Can you bake shadows for the fence?)
(Can you bake shadows for the fence?)
it would be so cool if he can bake more shadows
so many places needs them even if they are small things
Some small ones, both at the beginning of Chapter 2-4. A misaligned texture causes some pillars to be “disconnected” in the overpass on your way to the castle gate key (just after the cutscene with Luis where he doesn’t have the drugs for Leon and Ashley). The second one is just after you meet Salazar, in the same room, the textures on one of the pillars is misaligned:
https://imgur.com/a/D6vMNuD
hello Albert!I’m here again。
I found some problems again ,in the role of Ashley Graham.
in the 3-4,Ashley Graham fought in armour and Explore alone. but then I was noticing,her face does not seem to have eyelashes.and double eyelid It looks strange。
I made some comparison pictures inphotoshop,I tried makeup for her,Eyeliner and Mascara,please there must be something she can do?If there’s anything you can do for her, please do it.
My English is not good.I am so sorry. Pardon me.
https://imgur.com/0iVhTWU
This is another picture。I hope it’s all right.
tried makeup,Eyeliner and Mascara。
https://imgur.com/eBrryVi
Comparison chart,her face look “no make up”fought in armour。 no eyelashes
https://imgur.com/u06Jvt0
and,and《Assignment Ada》,all the hoses(Water pipe) seemed to not high definition。(Leon Chapter had that problem too.
https://imgur.com/KtN6lh0
I’ll take a look at Ashley head model
thanks!
and Ashley Graham Explore alone. slate look like Perspective error。
https://imgur.com/D9e6BZC
https://imgur.com/DXicn7S
Can you increase the height of the traps?
https://imgur.com/aDxBT5D
Butterfly effect on the textures and bad placement on the wood platforms
https://imgur.com/66jRs6a
Alpha problems? It is suppsed to look like that?
https://imgur.com/KHbcfn3
Butterfly effect
https://imgur.com/TtCoknE
Shadow/Color bending on Sadler?
Albert, i remember reading somewere you were planning add english subtitles. Its still on the table?
Yep, That’s the idea. Try to force the game to load subtitles when playing in English… I hope it’s possible. If not, I can create a patch that replaces another language subs with English subs and change the rest of texts assets to match the original English option.
About the butterfly textures. That’s almost unavoidable in most of these cases. The texture is half of the “thing” and it’s mirrored in order to use smaller textures. This method is used all over the game in countless cases… changing this would force me to edit hundreds and hundreds of 3D mapping objects and would significantly increase the project’s size
The traps are slightly hidden on purpose ;D
I can’t see what’s the problem with Saddler and the wood platforms
Thanks!
The wood platform is not connected and is overlapping the building. The Sadler Shadow is not a smooth gradient, it have only 3 levels of grey.
i was looking this room and i saw that ceiling is concrete and not glass so to much the lighting from al over the flor maybe you can ad some windows on the ceiling
what do you think?
best regards
https://imgur.com/a/jyQrrns
i know capcom left this room like that, but maybe you can improve it, just ading windows
Thanks for the suggestion!
The fact is the light falls diagonal and that’s why it reaches the entire room. Also, not the shadow matches the window number of bars if I’m not mistaken.
I’ll check it!
Found a Small texture glitch when playing Ada separate ways on the 1.0 version of the mod.
Complete new save file first playthough
Its on Chapter 3 i believe. when you fight the el Gigante, when he breaks the first gate, the texture on the broken gate stump is missing and all white. the same happened to the houses stumps once they are destroyed. however i was lazy and didnt to pictures of those, but you can see on the right side of the image.
https://ibb.co/3CC7hpQ
I did leave the stage and come back before killing the gigante, if that helps in any way.
Thanks! I’ve already fixed it 🙂
Hola Albert, una pequeña acotacion, en la señal con las calaveras colgantes, en el pantano (de noche) Leon no puede examinarlo (cuando en los escenarios de noche leon puede examinar todos los objetos que vio durante el dia) se que esta señal la añadiste en el mod, asi que puede habersete escapado, saludos!
PD: Te parece logico que el carro lleno de muertos en la granja, en la noche no tenga los muertos? jajaja
Haha Ya, el problema es que si añado un texto… tendría que hacerlo en todos los idiomas (por motivos técnicos) Y por desgracia no sé editar textos en chino tradicional, simplificado ni japonés XDD
Lo de los cadáveres… pues ya se los habrán llevado para abonar el campo XDD (que de hecho los usan para eso…)
ah ya veo, por lo que entiendo, ¿en el caso de los objetos que leon puede examinar durante la noche (pero que tambien aparecen en el dia) usan una nueva cadena de texto en lugar de reutilizar la del dia?
Sí, las zonas de noche son zonas totalmente distintas a las del día (por lo que a datos del juego se refiere). Simplemente han hecho un “copiar-pegar” de los modelos 3D y las texturas. Podría ser que hubiera textos que en la traducción no coincidan
hello Albert!I’m here again。
I found that 3-1,Ashley Graham Explore alone,Ramon Salazar ‘s oil painting ,He is good but looklike Too dark,
I used to learn paint in the school(a little),So then I did my drawing over once more. i want it to look like oil painting。If you need this, I will Finish painting。resolution 300。4213×5921,The painting you can be easily edited, added or deleted.
if you need it,it’ll take me a couple of days.I will try my best to make it look like an oil painting。
If you don’t need it,I won’t draw it all.
https://imgur.com/J9NZxfx
I hope it’ll help you. Because I like re4hd project very much.My English is not good.I am so sorry. Pardon me.
Oh wow!, Not sure if I understood you correctly.
Did you draw the right side of the image in the link?
Because that’s already a huge improvement! And you want to do it even better?
Did I miss something?
I’ll finish this painting if you need it,Maybe you can replace this painting
Althought some gimp/photoshop edits can fix that, your drawing is outstanding!
I would vot to finish the drawing, it looks really good over the original.
Definitely the photo on the right is better. The portrait was painted before the infection and that makes more sense
I know it’s expected to have some stuff showing at the sides on Ultrawide screens, even misaligned stuff… but is it possible to align those texts? It seems that it only happens at those instances:
https://i.ibb.co/gMbBRfD/20220213172344-1.jpg
https://i.ibb.co/sHd5LqX/20220213172926-1.jpg
https://imgur.com/j8mBYqo
No colision on the boxes
https://imgur.com/J7prMeJ
Can you make the laser gradient smoother?
https://imgur.com/PyKwg8x
Can you add some 3d details on this stove?
https://imgur.com/bIxDTXS
Are they raincoats or the cloaks that the Ganados wear in the castle? Can you change the color to black?
https://imgur.com/EY8IzVj
Can you add specular effects to the bottles of wine?
https://imgur.com/Bqci8xl
Bake shadows for the fences?
https://imgur.com/SlhanX7
Butterfly effect
https://imgur.com/4fTwohu
Can you add specular effect on the glasses?
https://imgur.com/TLgud74
Ensligh text?
https://imgur.com/AqbXGVj
Can you add an specular effect and remove the “baked” shine on the chair?
https://imgur.com/30i7uj7
Krauser grenades still look the M67 grenades. Can you change it to the normal grenades?
https://imgur.com/SRMcUtc
Same gradient problem as above
https://imgur.com/Rwr2WDB
Bake shadows for fence
https://imgur.com/uSe6N2K
Butterfly effect
https://imgur.com/ZLmhFTx
No colision on the stone (intentional?)
https://imgur.com/qI9Pn42
https://imgur.com/tVbwfsm
Can you add more details on those pillars? Its kinda flat
https://imgur.com/bVpWGIy
Butterfly effect
https://imgur.com/Y4wTbAE
https://imgur.com/vAZtkmX
This texture tiles too much on the room, can you make some variations or decrease the green part?
https://imgur.com/wkUViqL
Wood planks floating
https://imgur.com/wsz7MZb
Can you add cloth physcs?
https://imgur.com/2JIfxeX
Its just me or the Rocker Launcher shines too much?
https://imgur.com/4z7Atsc
https://imgur.com/Kj3R272
Same thing as above (Soaked in water?)
https://imgur.com/HOxFExe
Why, thank you!
https://imgur.com/B2x5VAm
I dont know what, but there something wrong with Hunningan without glasses.
Finish the main story. I cant play the game again without this mod. Phenomenal work, Albert.
Suggestion…
Can you add subtitles and audio in Brazilian Portuguese?
I think it is possible to extract audio and subtitles from “silent fandub patch”, but you need to contact them first on facebook. Fansub’s patch is free too
see the sample
https://www.youtube.com/watch?v=YDhk1Ef8W9o
facebook silent fandub
https://pt-br.facebook.com/silentfandub/
Acredito que a dublagem deva funcionar normalmente porém a legendagem em PT-BR feita pela Tribo Gamer além de estar desatualizada funcionando 100% apenas em versões mais antigas do jogo, ela também modifica algumas texturas. Temos que pedir pra Tribo Gamer atualizar a tradução e fazer uma versão adaptada pro RE4 HD Project.
Aqui dejo un clip de una armadura que se ve transparente pero trae sus normals
https://clips.twitch.tv/ObservantTiredHamburgerSMOrc-wf_Bp6l8z54FYdKM
Las armaduras están bien. Son estatuas de cristal. Ya eran así en la Gamecube 😉
En la versión de ps2 las estatuas tienen textura de metal, tal vez podría ser un fallo de la versión original de gamecube que se conservó en los ports que salieron años más tarde pero que en ps2 se intentó corregir. Al menos esa es la impresión que me da a mí.
hello Albert!I’m here again。
Ramon Salazar ‘s oil painting Has been completed,The painting can be adapted to suit individual tastes. I hope it’ll help you.
See you, have a nice day. See you, Libby.-Bye, have a nice day.
xiexie。
https://imgur.com/4VNwhrs
and if you need original version(No special effects),tell me please。
Great!
It looks outstanding!
I can definitely include it in the game. Could you send us a message via the contact us form at the top of the page?
Thanks!
yes!wait a moment
Please let me know if there are any more paintings that need to be repainted.I will try to help。
Albert tengo una pregunta. Hay modelados por ejemplo como el de Krauser donde si miras sus brazos se ven muy poligonales. Eso no hay forma de arreglarlo de alguna manera? Es una lastima porque el trabajo de texturas que has realizado es increible pero hay veces que la geometria perjudica un poco el aspecto visual
hello Albert!I’m here again。
upside down screen(5-4)
https://imgur.com/IVn3q3F
The wall is a little black
https://imgur.com/UJqJaiC
The wall lack of shadow
https://imgur.com/WfK1gUx
Weird pictures on the closet
https://imgur.com/wPe9slL
glowing eyes misaligned
https://imgur.com/29K8f3G
The snake doesn’t seem clear enough
https://imgur.com/guzTQIO
door gap
https://imgur.com/zx2rCyd
lack of shadow
https://imgur.com/apQbdkk
See you, have a nice day.
Thanks!
The project really improves the visuals of the game! Many thanks for sharing this amazing piece of work. Would you be able to restore Ashley jiggle physics to 30 fps, even when playing in 60 fps mode? Jiggle is more noticeable when playing in 30 fps mode.
Thank you.
Yikes
Its true, i notice this recently. Capcom did us wrong lol.
Hola! , acá un par de detallitos más que ví, (esto es con el parche) :
La colisión de las cajas al inicio de la isla:
https://imgur.com/a/T2GJYo7
Falta colisión en varios de estos bloques cuadrados en la zona antes y durante toda la pelea con Krauser:
https://imgur.com/a/abm2UDu
Colisión en esta caja antes de llegar a la pelea con Bitores:
https://imgur.com/a/kKDDztO
Parece que estos detalles son más notorios con el nuevo FOV jaja.
Texturas invertidas al comienzo de la isla, cuando subes la escalera, hasta arriba:
https://imgur.com/a/4W5aFm6
La textura de todos los huevos tiene unas pequeñas líneas negras, se nota más en el modelo de examinar:
https://imgur.com/a/IhbYFwd
Textura con un espacio entre pared techo, ví que parpadeaba algo, luego noté que estaba viendo otra zona del mapa a través de este hoyo, es en las celdas de los novistadors:
https://imgur.com/a/Nhhf8Vr
Gracias por tu trabajo!
https://cdn.discordapp.com/attachments/663406242085077022/943627086688583690/unknown.png
A very small visual inaccuracy, but the shiny light ray effect on the ptas clips through the wooden box as you can se on the screenshot. This wasn’t present in the GC/wii port.
Specs: 980 Ti, i7 6700k, win 10 64 bit
Tested on a fresh game, no other mods installed.
Encontré este error en los verdugos de Salazar en el capítulo 4-1 mientras usaba el traje especial 1 (ya tengo instalado el primer parche del proyecto): https://imgur.com/sQ4zqkK
Hello,
I noticed the weapon skins don’t align very well. Like they got rotated possibly.
https://ibb.co/vQ2G5k9
https://ibb.co/s3TgNjQ
I’m open to keeping the original textures, but I don’t know which file to replace.
Specs:
Win10 Pro
AMD Ryzen 5 5600x
RTX 3070
Thank you.
You didn’t delete the BIO4 folder before pasting the new one. Please, read the installation instructions. Thanks
Found some more English:
https://prnt.sc/26xlwkm
In this case, it’s Salazar’s coat of arms and it’s used all over the game (or at least the castle section). I’m guessing you must be aware of this, but I found it weird because Salazar himself is Spanish, so you’d expect either Spanish or Latin on the coat of arms.
The giant Salazar statue disappears when picking up an item. Noticeable now thanks to the transparent pickup menu.
https://www.youtube.com/watch?v=HW-6cZF8T4M
Yo el problema es que teniendo una RTX 3060 Al grabar con Msi Afterbunner el juego pasa de 60 Fps a 25 maximo 32, y es raro porque eso con el parche del 2018 nunca pasaba y en ese momento tenia una RX 590
https://twitter.com/YuriThomson15/status/1494648380764524544?s=20&t=mmU7LKpZ_aqvARp1JC40IA
Chapter 2-2
Bug on Ashley’s clothes
It’s fixed in the temporal patch I posted 😉
Thank you for your efforts and thank you for your reply
https://twitter.com/YuriThomson15/status/1494648380764524544?s=20&t=mmU7LKpZ_aqvARp1JC40IA
Bug on Ashley’s clothes
Haven’t played really just tried it so far, but at the arrival at the village, Leon can look with the binoculars, and when doing so there’s a compass on top of the screen but the problem is the indication it gives, mostly it indicates west (which is not a problem) but if you turn left it indicates the north (or if you look west and turn left you should go south), it was in the original game too.
Made the village part so far on 1.0.1, and took screenshots of what I saw : https://www.mediafire.com/file/l1ltz2366uxl2h4/visuals.zip/file
Main menu, Help & Options, in French the “how to play” text it should say “Comment Jouer” (two letters inverted, very small problem)
Compass when using binoculars with north where there should be south (like said before)
When buying/selling the text ain’t fully aligned with the background anymore (ultrawide)
Collision with merchant is half good, you can kiss him lol
River room where also obtain the church key, a texture is stretched (after getting down with the rope and climbing where a guy was waiting, minor problem), and also when in the center part on the left at ground level the water don’t fully appear
El Gigante area, when the log cabin are destroyed during the fight the dirt under it appears and is not affected by the light of lightnings, highly visible
Castle part done, not so much problems : https://www.mediafire.com/file/g22bdqq6f23eeod/visuals+2.rar/file
Gaps in cutscenes when Salazar appear and krauser too
Wood texture on something that shouldbe in metal
there also where gaps in a sewer cell (the wall don’t go too high upper the door) and at the part controlling Ashley (on the left at the beggining) but really minor stuff
Done the Island, just two things noticed
Red lights too fast https://www.mediafire.com/file/8meyfyjaum6qxcg/red+light+speed.mp4/file
Computer with panels on it that would require a rotation 90° https://www.mediafire.com/file/2qgzsz2kulm6rlu/computer+panels+need+rotation.mp4/file
the game worked really great
https://steamuserimages-a.akamaihd.net/ugc/1863931168775775873/3A1273ED360CA34F0C532428960AF9F4AFB5B697/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
the item image for the silencer is missing
Fixed!
Some of the tree trunks seems to be floating in the opening cutscene:
https://drive.google.com/file/d/1pAW41RBi9LzK0VF3WJ-1d1yk-DuSQ1Lb/view?usp=sharing
https://drive.google.com/file/d/1us_VFKo5AKY3WnYElL-jDt4GVvOCbxzQ/view?usp=sharing
https://drive.google.com/file/d/1dWdLhUAmtfmYT6SMmnlcuCAq7hFTrjw6/view?usp=sharing
Your custom shadow still shows up when the gate disappears in chapter 4-1:
https://drive.google.com/file/d/1Ud0bjNEBKyNSbgtTvfGfqSHrftUIPNl-/view?usp=sharing
Textures didn’t seem to load for this part in Separate Ways with the El Gigante fight. I haven’t checked the same area to see if it was only a one-time occurrence:
https://drive.google.com/file/d/1qT8vnDM1HfYyiuss5DXrojzZnaFtYt8F/view?usp=sharing
There was also a texture loading issue with Ada in The Mercenaries that seems to have resolved itself by restarting the game, but her model was covered in what looked like icons for button prompts. Unfortunately, I didn’t think to snap a screenshot.
Thanks!
Ada’s white textures is already fixed 😉
About the trees, I can’t see any floating trees and they are all touching the ground while I’m seeing the stage models in the 3D software. Maybe it’s an optical illusion ¿?
You are right about the gate shadows! I didn’t remember the gate disappear when you come back later. I’ll try to fix that
You guys are doing great work. That is strange about the trees. A few of them definitely look like they’re floating above the ground. I’ll try uploading screenshots highlighting the ones that are floating. When posting new or updated inaccuracies, should we just reply to our original post or just make a new one?
Oh! As you wish! I read the comments from the comments’ editor. So I see all of them in order of publishing time
Thanks!
So, tree update! I’m definitely seeing floating trees, but the screenshots make it seem like an optical illusion. If you watch the cutscene, you can notice it more easily. Here’s the updated screenshots. these aren’t all the instances, but I think it’s most of them
https://drive.google.com/file/d/1LiidJauCUpA6LA0R2_ud7-8ttFdY4woa/view?usp=sharing
https://drive.google.com/file/d/1KgVmhb4PBFFEvoALSMOtSJwWMdCyVLfo/view?usp=sharing
https://drive.google.com/file/d/10cjuZgjFXqRNhB4M5fyNEQ8RlGCWMtVo/view?usp=sharing
https://drive.google.com/file/d/15jP2UuLu1ddsQ4W3N7UPFNlbi_-PnJ8Z/view?usp=sharing
Is there a way to blend the glove texture better, at least for this angle?
https://drive.google.com/file/d/13wp5MXendLnngh1anOmbkDo4_PUXutxX/view?usp=sharing
These boxes still don’t seem to want to correctly display all sides of the text, as it appears some sides are still backward:
https://drive.google.com/file/d/1I1XGe_F-WzRc2cO_XRJKWXKY9f-3aE9o/view?usp=sharing
Is there a way to add more textures to leon’s handgun fastners? There don’t seem to be any on the inside part of them, which was also the case for the Wii edition.
https://drive.google.com/file/d/1AvkjpzGc0YM0U5TbrOcAqJSkGg4tEQuh/view?usp=sharing
I wasn’t sure if this was considered a technical issue or visual, but here’s a clip of a collision error that I found that’s been present since the Gamecube version. Not a big deal, but if it can be fixed, why not?
https://drive.google.com/file/d/1CYSiqMGpi1kE75G-DgY4vtyBIOaj7xr_/view?usp=sharing
¡Buenas! No sé si ya lo habrán reportado, pero aquí voy con este post.
Simplemente para avisar de que la posición del láser de la escopeta de Ada no es correcta, y creo que es necesario el cambio debido a que es algo notorio y queda algo indecente a la vista y espero que esté en su poder arreglarlo. De lo contrario, pueden ignorar este mensaje.
Evidencia: https://imgur.com/04znCL7
Gracias! veremos qué puede hacerse. aunque no lo veo muy claro que sea posible, lo intentaré al menos
Ashley’s eyes seemed to be bugged a little. This is after just saving her and going down the ladder.
https://steamcommunity.com/sharedfiles/filedetails/?id=2758026111
Yes, it’s a transparency issue. This game has several issues with transparencies… I’ll try to alleviate this effect as much as possible!
I think Hunnigan’s eye texture should be reverted back to the vanilla textures.
Vanilla game:
https://cdn.discordapp.com/attachments/663406242085077022/944633778259771462/unknown.png
Gamecube:
https://cdn.discordapp.com/attachments/663406242085077022/944635629990453258/unknown.png
HD Project:
https://cdn.discordapp.com/attachments/663406242085077022/944633933566451723/unknown.png
As you can see, in the HD project there are serval issues that makes her eye look mutant:
1. Her iris and pupil is too big:
I think this is the biggest factor since that makes her look non human. It ever so slightly increased in diameter but that was enough to make th overall iris look very big. The iris texture needs to be reduced in size.
2. The white part of her eye is too dark:
This also makes her eyes look abnormal since it gives the impression of her eye socket being bigger than her eyeball.
3. The color of iris:
This doesn’t seem to match her Gamecube iris color. But the real problem is that her iris is too dark and contrasted.
I hope this can be fixed since just tinkering with the texture and iris size should solve most of the problem. Rest of her face texture looks excellent, including the hair. So using the original texture just for the eye might bot be a bad idea too.
I agree.
Yeah, after comparing I agree as well. Hunnigan also needs the morph or model edit to lower her eyelids slightly. She’s eyeballing straight through the screen like Nicolas Cage’s ;”You don’t say?!”
Then again, this was always an issue.
Yep. I wasn’t able to edit his face model. For some strange reason, radio models doesn’t work exactly like the other ingame and cutscene models, and the most I was able to do is hexedit a vertex position. Also, I agree the eye texture is not my best work XDD
Hello,
In the room with the big blue chest (map screenshot available at the link) in the castle, there is a texture gap.
Link: https://imgur.com/a/LDWevwx
hi i recently installed the mod and it seems as though all of the texture modifications didnt load in. some of the doors look incredible as well as the outside of some of the buildings but the rest still looks like it did in the
OG. I’m not sure if I have done something wrong or if it bugged when I relaunched the game. I will note that when I installed everything, the game wouldn’t launch and I had to uninstall and reinstall the game. After that, it launched and the messages that were directed would show up, did and I am wondering if that may have been a part of the problem. If anyone has any advice that would be great. Another note, this is my first time using a mod on a game that I had to download from a third party so I am incredibly inexperienced when it comes to these type of things. Thank you in advance!
You probably didn’t follow the instructions properly and simply copied the folder into your game’s folder. The instructions explicitely state that you have to first delete the BIO4 folder before copying the new one. 🙂
My first playthrough of this mod and it is amazing. Thank you so much for the mind bending amount of work you guy’s have put into this.
Sadly though I experienced this odd bug when playing through chapter 5-3. Not really sure how to describe it so I’ll add a link to my screen recording. From what I can gather it seems like a missing texture type thing on the starting handgun and its muzzle flash when shooting. My apologies if this has been reported before.
https://drive.google.com/file/d/1ePh31TfOIgVbGB-GCcn3ygPaWLmR7qS5/view?usp=sharing
Hello!
I’d say it’s a random issue. For some reason, the textures for the ingame weapon model (the “examine” and inventory models are different files) are not loaded properly. Both weapon texture and effect textures are stored in the same texture pack.
Please, could you report this here?
https://github.com/nipkownix/re4_tweaks/issues
I’m pretty sure the dll file could be the reason of this very rare bug a very few people are experiencing (or maybe not…)
Also, did it happen again when loading and playing the same area once more?
Are you using the HD project 1.0.1 patch, or any kind of updated re4_tweaks DLL?
There’s a page on re4_tweaks github tracking a similar issue, feel free to add any input there: https://github.com/nipkownix/re4_tweaks/issues/126
Thanks emoose!
Yep, it seems a few people have this random issue… it’s like the game can’t load certain .pack files and it simply uses the typical “always-on-memory” alphanumeric texture… strange…
Hi, I saw a user on twitter reporting a flaw in Leon’s jacket design. I believe you haven’t seen this message, could you investigate? Here is the link to message with images
https://twitter.com/Adrian_E_Comeau/status/1486158590616473604?t=mvo_7W7iaFeqrtkEa9YcHQ&s=19
Thanks!
It was discussed a long time ago. The design is right.
Those real life jackets have nothing to do with Leon’s actual jacket.
Got it, thank you for clearing that up!
Separate Ways mode:
https://imgur.com/nbO5RDx
Missaligned icons
https://imgur.com/bZ6Roc0
Box with no collision
https://imgur.com/PUKOlTU
Can you add an ‘Jump over’ here?
https://imgur.com/kkAZxwP
Can you add some 3D details on the handles?
https://imgur.com/clK5XsK
Can you add more details on this mesh?
https://imgur.com/VSrxOWQ
The cannons on the other ship kinda contrast (proposital?)
https://imgur.com/jLDgPhH
Tiled texture on the platform
https://imgur.com/wivgkCz
Can you add 3D details where this texture is used?
BTW, can you add an exit for the ship? Looks like the room its closed. Where’s the ship can get out? XD
https://imgur.com/W4zAq3u
Butterfly effect
Is just me or you couldn update some cutscenes, even if a real time version exist, like the videos after the end of a mission?
https://imgur.com/a/VKSCJ6u
Isnt the pathway in chapter 2-2 after rescuing ashley supposed to be destroyed? I remember it being destroyed in all ports of the game. Cheers bro!
Yes, it is, why are you asking?
Ohh because it is not in this hd project. The screenshot i took shows the path still intact even though the “investigate” says it is not.
Ahh! I see. There are missing planks in the image, but I’m seeing in the original there is not even a single one.
Good eyes and memory.
Thanks! ;D
Glad i could help! I also noticed something in chapter 2-1 with the waterwheel. During the mini cutscene where you divert the flow of water, i noticed that there’s already water flowing going the waterwheel even though the water is still hasn’t reached it (BTW i have the gamecube and ps2 version of the game for comparison). Note that this is only during the cutscene. Its kind of a small thing but i remember the water flow working as it should in the GC/PS2 version. Again Nice Job with the mod i enjoyed this a whole lot more than the UHD version by capcom.
https://imgur.com/a/zHuD98w
Just gonna show you the picture. This is just an incredibly minor issue that i found that absolutely doesnt need to be fixed if you dont have enough time but i thought something that might need to notice
I don’t think my RE4 HD Project is working as intended. Whenever I move the files and patch the .exe file, the game doesn’t seem HD. I’ve seen others do it and it works and I’m doing the steps correctly. Putting all parts in one folder, extract part 1, replace bin32 and delete BIO4 and copy and paste and yet nothing. I just want it to look pretty 🙁
https://imgur.com/a/v772FcO
https://imgur.com/a/0mhUnXp
https://imgur.com/a/AptI9eQ
Check in OPTIONS –> Texture quality –> HD
I bet right now is set to “Original textures” 😉
maybe it is not a problem…or maybe i am a perfectionist…should visual inaccuracies….
it is about Ada’s move when running with Handgun punisher in Mercenaties. should change too.
Frist, thanks You guys help us change Ada’s move like PS2 version , on PS2 version CAPCOM change her running move to let her leg appear and fit her red dress (dress waving when jumping and running). On PS3 and orginal UHD PC version her move is like GAMECUBE version so her dress won’t waving when jumping and running, to me on PS3 it is like a strange iron sheets cover leg lol.
i found out when equip Handgun punisher, her running move turn back like PS3 and her dress stick with her leg…but if you equip Blacktail her dress won’t stick with her leg…you can see the pic or try it your self and know what i mean. hope you guys can fix her Punisher move like Blacktial one, thank you (smile)
https://truth.bahamut.com.tw/s01/202202/cc38cc5a8295546f72c62dc98c773448.JPG
https://truth.bahamut.com.tw/s01/202202/10a1e66ae9ba5e7a4c993af4c5d7e72d.JPG
[translated by google translate]
1. So, I’m making the game language only in English and reduce unnecessary files to reduce file size, is that possible? I’ve tried deleting some files and so far no problem. Deleted files details are in the [Deleted Files] folder.
2. Are you going to make small patches, like you said in a previous post ( https://www.re4hd.com/?p=9218#comment-191982 ) to remove motion sickness effects, such as blur effects (water, fire, room, explosions), when the player/enemy performs actions (kicks, hooks, punches, etc.) and other similar effects?. See the “Effects” Folder for some blurry examples.
3. When opening the scope in the weapon mine thrower, the texture quality is low and, in stage 4 mercenaries the water movement and/or water texture feels unsightly and doesn’t fit in the right place, maybe it would be more suitable to use the water texture on stage 3 mercenaries, but in blue?. Look for it in the “Additional” folder.
Folders: https://drive.google.com/drive/folders/13jKRUC9acoZ2v4GuyVz3NB7m1A82TeVP
Maybe that’s all from me, thanks in advance ^^/
A series of visual inaccuracies reported on github. Will be updated as is necessary.
https://github.com/nipkownix/re4_tweaks/issues/140
^^ THIS ^^ is some really good stuff!!! How did you notice all those tiny little details? lol
I’d like to add that I dislike the way ammo boxes look on the inventory screen — the ammo boxes have a whitish tint around the edges (its not a big deal, however…) the original does not have a whitish tint around the edges of the ammo — I feel like the white edge on each box makes them look “flat” with no depth… is it possible to give the ammo a slight shadow on side of one edge? Like say only the top/left corner is white and the bottom/right corner is shaded? I think it would add a slight bit of visual depth to the ammo boxes within the inventory to reduce the white edges slightly (I hope you understand lol)
Also, I really prefer the original butterfly with the brown handle… I remember discussing that back when you (Albert) first posted pictures of the new butterfly change… I remember it being brown on Gamecube and I do not remember why you changed it? but its a minor nitpick, not a big deal 😛
There’s some other small stuff I’ve noticed but I’m sure you have your hands full as it is, so I
I’ll wait to see patch 1.1 before I nitpick things too much, since I have not actually downloaded v1.0 at this time (just looking at pictures for now lol)
The textures in the Mine Thrower’s scope appear inconsistent with the rest of the textures: https://steamcommunity.com/sharedfiles/filedetails/?id=2768424603
The centre dot is not actually in the centre when compared to the four big lines next to it. Some of the scope image’s textures, mainly the “arrows” and lines, look really sharp while others, mainly the texts, are really blurry and low-res. I’m not sure if they are supposed to look “out of focus”, but the current textures don’t give that impression in my opinion. Instead, it looks like these textures were missed during the retexturing process. The “out of focus” blurred textures have jagged edges and are clearly low-res, standing out from the rest of the project. In the screenshot it doesn’t look that bad, but in-game the scope elements are constantly rotating and moving, which makes the blurry and jagged edges flaws more easily noticable.
That’s it. Otherwise I’ve really loved the HD project. Besides some of the known issues that you’re already working on, this is the only flaw that I’ve encountered so far. Great job!
Can the flicker frequency of candle light be lower, or softer.
It’s a little dazzling.
Something red, possibly blood, comes from boarded windows that you knife.
https://www.youtube.com/watch?v=eXhEWO18BKw
Change the video from private to unlisted
Changed to Unlisted, but I just noticed it is hard to see the red bloodlike texture that comes out with the compression from Youtube.
Possible issue with the water? Very blurry looking and strange.
https://imgur.com/a/wxFaDUk
My eyes might deceive me but it appears as if the stock on the red9 is crooked and not inline
with the rest of the pistol
old: https://imgur.com/a/efXiqKw
new: https://imgur.com/a/Be99IWT
And the bolt of the pistol is too big and lacks the hollow cavity that was
textured in the original model
Bolt side view: https://gundigest.com/wp-content/uploads/Mauser-C96-14.jpg
Bolt angled view: https://gundigest.com/wp-content/uploads/Mauser-C96-4.jpg
Could also just be me but I think the stock also looks a bit wide but it’s hard finding a good
top down picture of one
https://mantheline.com/wp-content/uploads/2019/10/Nov5th-21-scaled.jpg
Hello!
It’s not crooked, it’s an optical illusion caused by the inclination of the stock 😉
I don’t know which bolt are you referring. And the model used is the examine model, so it’s the original model.
The stock has the exact wide size to make the gun fit inside it. I couldn’t make the ingame model stock’s length longer because it would clip Leon’s model
The original didn’t have the hole… so I guess the developers simply disregard the storage extra purpose of this type of gun’s stock.
https://upload.wikimedia.org/wikipedia/commons/thumb/d/d4/Mauser_C96_M1916_Red_9_6.JPG/800px-Mauser_C96_M1916_Red_9_6.JPG?20070813193544
Maybe slide would’ve been a better word
Here are some better pictures where I’ve highlighted the slide:
https://imgur.com/a/0xpjSAQ
Ok! Now I see what you were talking about
I’ve already fixed it ;D
Thanks!!
Hola Albert no se si te lo han reportado antes pero vi este error hace un momento que jugaba.
Cuando tienes el inventario lleno e intentas agarrar un item en el area de Salazar una textura cambia rapidamente a la textura de numeros y letras
grabe video para que vea el bug.
https://drive.google.com/file/d/1VZAldlcrlb4M-a7-08_lgcDvzufbltWZ/view
Nota, si eh modificado algunas texturas, pero ninguna de ese mapa y los modelos menos :v
Carai!
Esta sí que es buena. Sí, a mí también me pasa.
No se si esto lo provoca el dll. Lo consultaré con los colegas.
Gracias por hacérmelo saber!!
Hey albert, este no es un problema visual sino aparentemente de audio, el cual ni siquiera se si es un problema, pero hay algunas ocasiones en las que leon al usar su comunicador, el sonido de “interferencia” no es el de siempre, un ejemplo se puede ver en este video (cosa que confirma que no soy solo yo)
en el 18:13 , el otro momento donde ocurre es despues de la escena donde estas amarrado a Luis, y en algunos otros momentos de la historia
https://youtu.be/K82EQTO5Frw
Si, es a propósito. Así era en la Gamecube.
https://youtu.be/iqYs9qRqQDI?t=1020
El sonido cuando es Leon quien llama es diferente que si es a él a quien le llaman.
Lo cual es lógico. Si llamas tú, la radio no hará ningún ruido antes de que la toques XD
Por algún error los dos sonidos eran el mismo en los archivos de audio en todos los ports del juego…
This comment is more a suggestion than a report, you guys know that water in the castles prison where we encounter the first novistators, i dont know if you guys are gonna agree with me, but i think that part should be darker, or at least the water that leon flushes out of that part should be darker and dirtier, i thik it looks too much clean for a place like that you know, hope ive helped 🙂
There’s apparently a bug occurring to Ashley’s pop star costume.
https://imgur.com/a/Abo4NpL
In the siege scene in 2-1, apparently Ashley’s default costume and the pop star costume overlap. I haven’t encountered this bug previously, and thought it was really weird
It’s fixed in the temporal patch I released a few weeks ago. So it will be fixed in the final 1.1 patch as well 😉
Thanks!
Hello Albert, some times the “lens flare” effect of the truck near the castle doesnt work
https://i.imgur.com/GXDU8Ib.jpg
Hello!
The game has this issue with lens flare effects even in the vanilla version: The lens flare effect in unstable if you minimize the game (or Alt+Tab to go to another program) and then you go back to the game. The lens flare gets bugged. If you restart the game, it gets fixed.
It’s an issue I’ve reported to my coder colleagues and we’ll try to fix 😉
Hola Albert, recuerdas que te mencione que si podias cambiar la descripcion del papel que habla sobre el lanzacohetes? bueno, aqui ya escribi una descripcion, a ver que opinas, de ser necesario la puedo hacer más larga.
https://docs.google.com/document/d/1Tp1S98bkxtH-eQgy8BgIDtjl9wzab0ShehVKG5u2fj4/edit?usp=sharing
Un texto muy molón! veré si encaja bien en el documento y te digo
Gracias por la currada!! 😀
Hello Albert, since you removed the laser from Luis’s Red 9, could you do the same with his bottlecap figure?
Oh Did I do that? haha
I’ll take a look!
yeah, since in gameplay his red9 doesn’t have a laser coming out of it, you removed it (good call) but you forgot to remove the laser from the bottlecap haha
A small gallery of bugs and other things i’ve noticed
https://imgur.com/a/rnvc291
and another thing, while some of the pickable files are hi res enough to be read without even picking them up, and zooming on them with the sniper rifles, some are a tad bit too low res, could you improve them a bit? the only one that comes at the top of my head is the one that has pictures of ada jumping trough a window, and the file about the parasites found in the novistador cell
Thanks!
Super small tiny inconsistency.
I noticed in Separate Ways; Chapter 2 near the eye scanner door there is a Merchant with orange plaga eyes. Then in Chapter 3 courtyard, he has normal blue eyes.
https://cdn.discordapp.com/attachments/412042883537960973/953670695538262046/unknown.png Seperate Ways, Elgante fight.
Podrias mejorar la textura de las cucarachas que hay en la carne podrida del cuarto donde esta un ganado en un horno?
Could you replace the siluettes of these 3 guns for guns actually featured in the game? I can think of the Striker, first shotgun and semi auto rifle
Hola, he notado que los ojos de ashley son de un color un poco más claro en la versión original de re4, es un detalle que podrían arreglar en el próximo parche. Saludos y gracias por el tremendo trabajo en el mod.
Hola!, una par de detallitos más que noté (con el parche):
El techo del cuarto con las placas de presión, (antes de el cuarto con picos en el techo) tiene múltiples veces una textura con efecto de mariposa que parece olvidaste (es muy borrosa):
https://imgur.com/a/RfYyz4m
Logré replicar el bug de la colmena de los novistador que no te pude enseñar antes, parece ser totalmente aleatorio (solo lo he visto 2 veces en mis 10 partidas):
https://imgur.com/a/IWtSjfS
Textura Invertida en el vino al que le disparas en la pintura
https://imgur.com/a/iyiv7Rw
Textura invertida en estas cajas en la zona de la isla (antes del ganado del horno):
https://imgur.com/a/YNh3Y9r
Colisión extraña dónde te tiran la primer roca:
https://imgur.com/a/0iGHMQz
En la versión beta había un árbol después de los primeros cables explosivos, en la versión final fue removido pero la colisión siempre ha permanecido ahí, en la screenshot Leon rodea dicha zona justo frente a él:
https://imgur.com/a/WH3CQj5
No recuerdo en que video ví esto, pero aquí se puede apreciar dicho árbol:
(minuto 5:52)
https://www.youtube.com/watch?v=H-mYrTkH2qI&ab_channel=SaacK
Será posible agregar sombra en Leon cuando pasas debajo de las escaleras que hay antes y después de la pelea con U3?:
https://imgur.com/a/jwaY8hb
Será posible no oscurecer el resto del mapa fuera de la jaula mientras peleas con U3, para mantener coherencia?:
https://imgur.com/a/l3CiDIA
Es posible cambiar el color/brillo en la Handcannon ligeramente?, (esto siempre me ha parecido así desde la ps2) ya que continuamente se ve fuera de lugar muy brillante, mucho más cuando estas en ángulo con reflejo:
https://imgur.com/a/Z6FqgcU
Una pregunta (seguro ya lo habías explicado). Porque ahora la broken butterfly es negra?, sé que había inconsistencias entre los diferentes modelos (negra o café), pero eso era cuanto al la empuñadura no? , ya que veo consistentemente que en todas las versiones el resto del arma es plateada (se ve mejor en mi opinión), y aquí ahora es un negro metálico.
Espero ansioso el próximo parche!.
muchas gracias!
muchos de estos ya están arreglados. Lo de la butterfly simplemente es que es de un metal oscuro. No todos los metales son del mismo tono de gris. En este caso es un gris oscuro y ya es así en el original
Hello Albert, Long time no see.
While playing the game, I found Part of the roof is black(on the edge) in 《separate ways》,but leon is in the village,it have Have color。
I think it’s some small mistakes,Attach a comparison picture。
See you, have a nice day.
https://imgur.com/tEqB5FH
https://imgur.com/1GDIc3p
https://imgur.com/5kVz2SX
hi,Albert,
i found in Leon S. Kennedy vsJack Krauser。when Jack Krauser fell,The floor under him ,Not HD enough。
Is there a way to make the floor more HD?(Krauser look like 4k,floor look like 720p)
On HD monitors, it’s very noticeable
https://imgur.com/u8g2HXn
hi,Albert,long time you see。
I also found in 《seperate ways》,Part of the village has black roof edges,but in 1-1 ,they have color。The black area is on the edge of part of the roof of the village。
I suspect this is a small bug。
I also checked《the mercenaries》,they are not black,only appear in 《seperate ways》
https://imgur.com/tqeEx9s
thanks! that’s how the shadows react to the smoothing groups of the 3D model. Probably the models are not 100 identical regarding smoothing groups and some shadows are “harder” in some models.
I’ve corrected a few things of these buildings and ported the corrections to Separate Ways, so I’ve probably already unified it 😉
hi , i found a little texture bug in the island first fight where i can see through the floor. pretty sure you already know that but if not :
https://imgur.com/a/JqqNTSR
congrats on the mod anyways :p
thanks! yep that’s been corrected 😀
These statues have a weird transparency effect.
https://cdn.discordapp.com/attachments/735601211474182246/958771684024942722/Sem_titulo.png
they are glass statues. they are correct, the effect was lost in the ps2 port but it’s in the original GC version and all HD ports
No sabria decirlo pero el agua como que esta bug del puente en el primer escenario
https://www.youtube.com/watch?v=jYl8GBnCung
No sé por qué, es un fallo que ocurre de manera aleatoria a alguna gente, y no siempre. A mí me pasó un día y nunca más :/
Hi, Albert!
First of all, what an incredible job you and Chris did with the project. After all these years I can say that it was completely worth the wait. You guys are the utmost legends; and your work deserve no less than commends and praise.
Leaving a feedback here. On Separate Ways, when Ada gets the cable car key on the cabin (after defeating one of the chainsaw’s ladies), if we inspect the key, we are going to notice that the word “Teleferico” it’s written on it. However, it is flipped horizontally on both sides. I assume this was an overlook and that the texture simply needs to be flipped.
Here are some screenshots showing it: https://photos.app.goo.gl/5SVvnTZuSXVZzCMu6
https://photos.app.goo.gl/qqW9n9Qzy2eS5VQRA
Hope this helps, and again, fantastic work!
Thank you!
Yes, you are right! I’ve already corrected it 🙂
Behind Leon before the chapter ends when Ada is taking him to the island, there is a bit of blurriness. Don’t know if that is on just my side, wasn’t able to get a SS of it but hopefully yall can take a look on your side. If it is on me, maybe let me know how to fix it. It isnt a big deal since its like a few seconds in frame but to just let yall know.
Do you mean the Blurriness in the background? This is the Depth of Field during cutscenes. It was in the original Gamecube/Wii versions, you can remove it using the re4_tweaks menu (press F1 ingame) or by editing the ini file inside the Bin32 folder
suggestion: can you make the dead zombies not disappear?
we have no memory restrictions like in dated consoles
Could you replace the siluettes of these 3 guns for the ones you see in the final game?
https://i.imgur.com/q7h6c2O.jpg
Sorry, I don’t understand what do you mean
That sign leon is aiming at, shows the siluettes of 3 guns, a shotgun of some sort, an AWP rifle, and a tmp, could the siluettes of the awp and the shotgun be replaced by the starting shotgun and sniper rifle respectively?
Hi, not sure if already addressed, sorry if so.
The wine bottle you have to shoot in the castle has it’s letters in reverse, could you flip the label correctly please? It’s where there’s a painting of a meal & wine bottle & you shoot the painting where the bottle is?
Hope alls well, take care.
Yes, it’s fixed!
Basically, it’s all done. It’s just I’m in the final weeks of the 3D animator degree. So I need all the time to get the best results for the final projects of the course
Great to hear you’re doing well, good luck as always.
oh & please consider the dead body request above to ? It’d be great to have them not disappear after fighting. Exciting idea!
https://imgur.com/a/yjuOWRS
Here’s just a couple screenshots I took that showcase the issue I’m having. It’s a very weird (and sometimes distracting) problem. A lot of the cutscenes (gameplay unaffected) have this motion blur effect. I play at a 32:9 aspect ratio and while I haven’t swapped to different aspect ratios to see if the issue will persist, I sincerely doubt it has anything to do with aspect ratio I’m playing at because it’s very clear that the blur effect mentioned is persistent within the 16:9 aspect ratio that the HD Steam version supports to begin with.
Please ignore this. For anyone else having this issue: make sure your GC blur option is disabled. I was just being stupid and didn’t notice I had it enabled.
Hello
I’m experiencing a bug where I can’t see which button to press on actions, the game always says it’s “o” button. That goes for everything, picking up items, opening doors, quick time events (the worst part to have this bug), etc.
Nevermind, I got it fixed by disabling “FallBackToEnglishKeyIcons”
Hi,
First That’s an awesome mod ! Congrats and thank you.
-I noticed some animations happening at double speed. This looks like a glitch from 30 to 60fps.
I can name, the water in the first river, the jetski scene and the lava in the fire temple flowing too fast.
Some treasure chests seems to open fast too
And more noticeable, The armor crumbling way too fast when you dodge the swings, and I think it’s the same for the 6 you fight in chapter 4-1
-I’m not sure if it’s a bug or not but the headshot buff of the silencer doesn’t work. If it’s possible to have it work, too bad, I was really hoping it would. ^^
-There’s also a few upside down textures. Most of them are on reused and flipped assets, so I believe it’s not really possible to correct and it’s barely noticeable because those are often mainframes with upside down labels on buttons.
Two are a bit more noticeable. There are 3 upside down paintings in the art gallery in 4-1. Just in the corridor leading to both grails.
There is an upside down computer screen in the room where Leon and Ashley
I also stumble on several staff names like Capcom and Mikami on a machine near the end of the game, is that some kind of easter egg ? ^^
Sorry, I have no screenshot right now, but I’ll try to link some later.
https://ibb.co/S0FsC3d
Hi. I Want to fix this.
I’m having a problem with the keyboard icons not showing up correctly on the screen, is there some way to fix this?
Here’s the link: https://www.reddit.com/user/CrazyDiamondo97/comments/uv0f4n/help_re4_keyboard_bug/
I think newer re4_tweaks dll file fixes the problem
It’s included in the provisional 1.0 pack and in the future definitive 1.0 pack
You can download here too
https://github.com/nipkownix/re4_tweaks/releases
remember to uncheck the “disable broken filter03” box. This filter is needed to improve certain visuals when using the HD project.
Weird looking visual in the Castle segment, as if there is a big mirror floating outside.
https://imgur.com/a/fZBY04d
thank you! the shadow mesh needs to be adjusted 😉
hi,Albert,
long time you see。
I found after updating the latest installation package,,Part of the village has black roof edges,The black area is on the edge of part of the roof of the village。in leon 1-1.
https://imgur.com/a/8IDemsf
Also, this door of the castle is broken. Can they be repaired?
https://imgur.com/yyzrwut
thanks! easy to fix 🙂
both things are now fixed! thanks! 🙂
Some letters on these bottles are in reverse, it’s the room where the first regenerator attack is.
https://imgur.com/AuXW2SN
https://imgur.com/gXXQBK5
thanks!
Playing through the game i noticed saddlers cutscenes he has ugly black hole around his neck again when cutscenes talking to leon. Is the light flickering in this game going to be switched off again?
https://cdn.discordapp.com/attachments/663406242085077022/978598612105838592/unknown.png
The chimney is missing geometry and rendering nothing in this particular cutscene [right before leon meets luis in the cabin fight]. On the vanilla game, this chimney is rendered fully.
This is only noticeable on wider aspect ratios since otherwise the camera doesn’t expand that wide to reveal the missing geometry. So this is probably why it went unnoticed. Testing this should be fairly simple, just set image scaling to “GPU” on your graphics driver and make a 32:9 aspect ratio custom resolution [for example: 3840×1080]
Hello! It’s a really special case where the light doesn’t reach certain vertical faces of certain models, such as the bookshelf (behind the door, you can see its vertical frame is also black) and the new modeled bricks of the chimney are also completely vertical.
It would be nice to know if there are more ultrawide screen issues, so I can try to fix them all
Small complaint , but the instrument panel in the police car at the very beginning is mirrored. I was zooming in on various textures to see how good the textures are (fantastic work, by the way), and this was glaringly obvious.
https://i.imgur.com/5aJptiP.jpeg
Thanks! easy to fix ;D
Followed the instructions in the guide and am met with this texture of Leon:
https://imgur.com/a/pPlHBIN
Is there a possible issue with the automatic installer that was linked?
I’m seeing all Leon textures are the old low resolution textures, so it seems it wasn’t installed properly, but I can’t imagine what the problem could be :/
Hey Albert, how are you doing? Hope you’re doing well with your course project. Anyway, would you mind sharing you’re thoughts on the announced RE4 Remake? I personally thought it’s pretty cool that it seems to be basically a new game, even more so than the RE2 and 3 Remakes were to their original counterparts. I mean, I think all of the originals are still relevant, but RE4 still plays very much like a modern game, specially with the work you guys make, while most people will probably just play the RE2 and 3 Remakes, for instance. Anyway, thought? Are excited to see what they’ll do with it? After so many years your relation with this game must be very special. Hope you’re doing well and thanks again for sharing such a magnificent work with us all.
hi,Albert,
long time you see。
I found that in the ada story, the weeds in the village seem to have strange transparent edges,I marked it on the map,This problem also exists in leons level
https://imgur.com/gcHPRbK
https://imgur.com/my2N2yS
https://imgur.com/0C54xHB
and,This one has strange deformation marks on the handle of this cabinet。This problem also exists in leons level too.
https://imgur.com/BfwiufG
https://imgur.com/Tkpcgc2
and,The map border is broken here,maybe i think you need to check these map boundaries?
https://imgur.com/bkZbd9w
Hello!
Thanks for the feedback and images!
the transparency issue with the weeds can’t be fixed because this game has a lot of limitations with transparencies (for example, Ada and Ashley’s eyelashes and hair conflicts during cutscene)
This is another case: there are lots of layers with transparent elements: shadows, the several plants, the fog… some of them are stage models, some others (even some plants) are treated as effects by the game, and there’s no way I can correct the transparency order between stage and effect transparencies. That’s why there’s still some transparencies issue in the game here and there
Handle and map border corrected! (there were even bigger shadow issues in that same cliff if you move to the left of that image)
hi,Albert,
It’s me again,have a nice weekend。
in 4-1,Room for stone crusher,These sacks are so dark。
https://imgur.com/Pbcsf5w
and in the 4-3 ,in this small maze full of traps,These bones are not in HD。 (they are fuzzy compared to the skull),Their location is on the floor and next to the scepter,about four or five。
https://imgur.com/C6phtig
and on the next map,before riding the long minecart,there is an ugly(deformation?) stone。
https://imgur.com/H2MY1BC
I also noticed a small problem,in 1-1,In this room that cannot be opened, the windows appear to be transparent.But in mercenary mode, they are normal。
https://imgur.com/DjJoLRp
I hope I didn’t give you any trouble,Because you know,My English is poor。
Thanks again!
No problems at all 🙂
Sacks: fixed
Bones: fixed
Wall UV deformation: fixed
House windows: I’ll fix them tomorrow (good eyes!)
Sorry, I seem to have sent three duplicates…
Hola Albert que tal. El mod está increíble pero me pregunto por qué sucede este error de texto.
https://imgur.com/oSIMK60
Apenas iba avanzando hasta el primer encuentro con Luis cuando me di cuenta que cuando le doy a examinar a los objetos del inventario la descripción me sale en inglés. Sucede lo mismo con las descripciones de los objetos de compra, venta y trucado.
Hola! creo que lo has puesto en Twitter, verdad? XD
Como decía, hay un parche aquí en la web que lo arregla, que lo publiqué hace unas semanas.
La versión 1.1 que saldrá dentro de poco también lo tiene arreglado e incluirá algún que otro arreglo más (sutilezas), por si no te importa esperar 😉
Jajaja xD Bueno sí, es que me pareció la manera más directa pero creo que mejor dejo el comentario aquí. Por cierto noté un efecto medio raro de “twitching” en el candelabro negro de la iglesia donde rescatas a Ahsley por primera vez. Concretamente sucede durante la cinemática donde te encuentras a Saddler. No pude tomar una captura así que la saqué de youtube. Tal vez es un error del juego mismo pero lo dejo por si acaso.
https://imgur.com/gallery/5FNaQqF
Ahh si.. el infame candelabro tembloroso… Es un fallo de los 60fps! Tardé un montón en descubrirlo. Había gente que me lo decía y yo como siempre jugaba a 30fps, pues no sabía de qué me hablaban…
A ver si mis colegas programadores pueden arreglarlo también algún día ;D
hi,Albert,
It’s me again,have a nice weekend。
Once again I found some small problems,
first,leon’s black Mafia suit,There’s a gap at the corner in his mouth,and he hair(Hairline) look unnatural,There are two gaps(There are two holes in the hair)。could you please check it?
https://imgur.com/zL0MIl2
in 1-2,This cabinet has weird dividers,The pattern on the clapboard seems to be wrong
https://imgur.com/TWe4UML
Butterfly patterns on stones in this area, about four or five stones。
https://imgur.com/6HcXJ0A
The pattern on this box is upside down
https://imgur.com/7qIvT8q
In this room,The corner has a twist pattern,also,The wire on the right appears to be stretched
https://imgur.com/BiRmFQA
a crooked window on the roof,it seems blurry。
https://imgur.com/5dIKquT
in 1-1,In the village,these pillows it seems blurry。But in the house where Leon woke up by the lake at night,Pillows looks high definition。
https://imgur.com/gTP0L3X
At the same time, I found these kettles to look weird,They are placed on several tables in the village。
https://imgur.com/PdqXEh6
The church in the distance doesn’t seem to be HD,walls look blurry(But I don’t think the problem is obvious)
https://imgur.com/UIQ1yOS
And then some little problems——
In the clearing where the giant was first encountered,The chains on the fence gate are flying in the air
https://imgur.com/BPEbSCj
On a rainy night, there is a scene of a floodgate and a cave,Rain creates strange ripples on leon’s white scarves。
https://imgur.com/VsvllP4
on this map,This wall is blurry,The location of this wall is on the sluice gate
https://imgur.com/eK1pRHK
I really don’t know what to do without translation software,have a nice day.
oh,questions about leon’s black Mafia suit(these holes in the hair),I think the reason is that this costume is from ps2,
Because the machine performance configuration is very poor(ps2),So when making character modeling,Game makers can only reduce the number of blocks in the game character modeling,
This is to ensure the frame rate。
I think that’s why Ashley’s armor, face looks ugly(you have fixed the problem)
——So, can you please check out the character modeling for the Lyon Mafia costume?
Oh yeah, it’s a PS2 model… The head is already HD, and I adjusted the hat a bit
I’ve added a hair lock over his left ear, so it doesn’t “empty”
Thanks again!
Don’t worry, it’s all clear enough with the image and description 😉
I’ll try to do my best
About the rain effect over white textures, that image distortion is normal. This is how the rain effect works. It’s not noticeable over most textures, but it’s a bit apparent over bright textures. Keep in mind the graphic/visual tricks used in this game to simulate water, fog, etc are quite old, some of them haven’t aged well…
In ultrawide resolution (5120 x 1440, fullscreen doesn’t matter), the destination and typewriter icons on the map are affected by zooming: https://drive.google.com/file/d/1SrDhFsr1wk69RrkMlHr5pGwXr-P2y_Xy/view?usp=sharing. They’re only in their correct locations if you completely zoom in.
Fix isn’t necessary if ultrawide users zoom in completely, but still would be good to fix I think. Thanks for this awesome mod!
Huh, never noticed this one.
The way I changed the icon positions for ultrawide was really hacky, to be honest. Mostly because I don’t have an ultrawide monitor to test adjustments for myself. Sorry.
I’ll try to take another look in the future.
Thanks! No rush. I can manage. Great job on this project!
There’s a part of the castle floating in the air after the Salazar Boss fight.
https://imgur.com/a/FOBr29Z