Among the updates today are the first couple of instances where Albert’s materials are improving textures that had been previously updated. 🙂 I’ve also made some good / somewhat faster progress on the remaining Ganados.
[ngg src=”galleries” ids=”18″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”]Also, some updates on the project!
- The progress completed so far has been ported over to the Ultimate HD version and from this point forward we will be working primarily from that version.
- I’ll have the first official demo video of the first gameplay section of the game uploaded by tomorrow. It’s a high bit-rate file (14GB total), so it’s taking a while to upload to Youtube
- In the meantime, Albert has recorded a number of work-in-progress tours based on his texture progress. Please note, these are not the final textures – simply a test based on his custom textures:
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