Finally! Chapter 5-3 is ready… Hello everyone. It took me a lot of time to complete this chapter.
The 2 new enemies in this area had by far the most difficult to re-create textures. Both, Krauser (and all the shirt-no shirt-mutated variations) and U-3 (and its intricate huge 8 textures)
The next most time-consuming task in this chapter was the puzzle panel in the final area. Also, the most complicated stage/item textures I’ve re-created…
The rest of the work has been the usual and these are the differences compared to the pack we released on 2018:
- Adjusted, improved and new lighting and effects.
- Re-created and restored some textures.
- A lot of small stage model edits.
- New and improved stage shadows where needed.
- Remastered Files and Chapter End background images.
- Remastered enemies textures and some slight 3D edits.
There’s something that took me a lot of research hours: The blood effect on U-3 when it mutates. Maybe some of you noticed the “monster inside the monster” is covered of blood when it hatches. That effect is corrupted in the HD PC port. No matter what I do, the blood texture never appears.
That effect is only on screen during 10 seconds or so, then it will disappear. But I noticed the PS2/old PC port replaced that effect by using a covered in blood version of the textures. So, the blood remains there forever. This gave me the idea of doing the same (but with a slightly lower amount of blood).
The blood will be permanent, but I don’t think it’s a problem.
I hope you like the video and don’t hesitate to comment on it!
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