Monthly Archives: December 2016

Touching up all rooms before the Castle release (I)

Hi! And Merry Christmas to everyone! I’m going to put the final touches to the Castle section of the game during the next weeks. In the meantime, I’m going to post a few of the latest edits I’m doing.  At … Continue reading

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Beware the truck!

Hi! Just a quick update today. The infamous missing flare lens effect is back after a looong vacations: [ngg_images source=”galleries” container_ids=”133″ sortorder=”1436,1435″ display_type=”photocrati-nextgen_basic_thumbnails” override_thumbnail_settings=”0″ thumbnail_width=”120″ thumbnail_height=”90″ thumbnail_crop=”1″ images_per_page=”20″ number_of_columns=”0″ ajax_pagination=”0″ show_all_in_lightbox=”0″ use_imagebrowser_effect=”0″ show_slideshow_link=”1″ slideshow_link_text=”[Show slideshow]” template=”/home/content/p3pewpnas04pod08_data05/91/2963091/html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]The … Continue reading

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Ashley in a Capsule (Room 329) and Technical Improvements – Part 3

Hi! Today’s post is filled with quite interesting stuff! Regular room update (room 329): This room has been the toughest in terms of the remastering process. The original had everything I fear the most: Laboratory, technological, and control panel textures. … Continue reading

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