Hello everybody! I finally went deeper into the castle the last weeks and here are the results in the form of a video as usual.
What’s new since the last July 2018 release:
Adjusted lighting and effects.
Slight model and texture edits.
Improved stage shadows where needed.
Remastered File and Chapter End background images.
Remastered new enemies’ textures and models (not finished yet).
I’ve also touched up a lot of things in the Village area according to the feedback we’ve been receiving lately (specially lighting adjustments) and this is another reason that made me to take so much time to finish this chapter.
Sorry for taking so long to make a new post. I’ve been touching up previous chapter according to some feedback I’ve received from the latest video (and decorating my new home, too)
NOTE: The site has been hacked and Cris restored it from a prior backup. Unfortunately all comments about this post have been lost…
This chapter is quite short compared to other parts of the game. There are almost no texture 3D edits other than the ones I made in the daytime version of the same areas. The important edits I’ve done (compared to the July, 2018 release) are related to light and effects stuff.
I’m sure I forgot to comment in the new video a lot of things I’ve improved, but I reached a point I can’t remember what and when I’ve remastered certain details ;P
Anyway, hope you like it! And if you like all weird and complicated stuff about this project take a look at the final part of the video. I’ve improvised all those explanations, so don’t expect any accurate tutorial XD
Hello everyone. I just wanted to share with you that I finally finished Chapter 2-1 (!!!)
It’s not that I need to justify the wait, but I want to explain a bit so all of you can understand why sometimes some things take much more time than expected to be done.
In this case a lot of things happened in the last month (both personal and technical matters).
The personal part is that I’m moving right now. This is a good thing for me because I’ve been suffering some anxiety problems the last 2-3 years and I wasn’t able to handle major changes in my life. I’m working on that, and I’ve improved a lot the way I manage my thoughts and the way I see all the things that happen around me. It’s not easy, but it’s possible!
I’d be lying if I said the last 2 years weren’t bad and almost terrible sometimes for me, and even then I’ve been able to continue with the project. I guess this is good proof that there’s no way we’ll stop until it’s fully complete!
That is the main reason the post has this title. I guess some people will understand me. If not… lucky you! ;P (Also, it references the weight Leon has to suffer every time Ashley is unable to climb down a ladder XD ).
The technical reasons have been… the damn cut-scene models!! You can’t imagine how time-consuming it was to find out what the problem was when I edited Ashley’s model. This game is terribly restrictive! I’ll delve into this in the video I’ll post next week. 😉
Hello! Since this chapter is taking me more time than I thought, I’m posting this update before posting the walkthrough video just to let you know the work hasn’t stopped at all!
It’s just that the El Gigante textures and countless seam issues all over his body have been really time-consuming… And I’ve already made all kinds of stage corrections here and there.
What’s left to finish the chapter:
Revise some stage models, shadows, and textures (mostly copy-paste from the daytime version of the same areas). The Merchant cave in the lake is finished and the other areas just need minimal corrections.
Finalize Saddler (currently 75% complete)
Finalize Ashley (currently 90% complete)
Re-create the Ashley Instructions Manual screenshots.
Hi! I’m working on the new characters and enemies from Chapter 2-1 and I wanted to share a pair of work-in-progress pics in the meantime before I publish the video. El Gigante, Saddler, and the final stage refinements are half done.
As you know I’m doing things as fast as possible. So, thank you again to everyone for the patience, support and comments. 🙂
It’s been an entire month! I thought this chapter would be easier to polish but I found a lot of things that could be improved. And that’s what I did. So, now all Chapter 1 is fully remastered (but awaiting for your feedback, of course)
¡ATENCIÓN! ¡EL VÍDEO ESTÁ COMENTADO EN CASTELLANO!
I tried to make a shorter video this time… but I failed XD I can’t do brief explanations! At least, the audio quality is good this time! As usual, it has Spanish and English subs.
What’s new in the video compared to the July 13th release pack:
Leon’s model has been slightly improved.
I’ve corrected most of the things people commented on in previous posts
The snake texture is now fully remastered
All weapons and items are fully remastered (in the inventory, in-game and examine view)