Back to the Village for Some Fresh Air (Part III)

It’s time to go back to the Village to apply everything I’ve learned during these last months about lighting and effects!

These last 2 weeks I’ve been touching up the first Village areas (the ones already improved in the two previous “Back to the Village” posts). In the following video you’ll see a small selection of those technical improvements. They are subtle and hard to notice sometimes unless you compare side-by-side, but I think the results are worth the effort.

Also, I’ve been playing a little with the fire effects and I’m pretty satisfied with the intense look it now has in comparison with the original PC effect.

As some of you already know, there was an effect in GC/Wii version of the game that was lost during the HD Revival Selection for the PS3/X360 porting process. It was never restored in later ports (PC/PS4/XONE). This effect consists of an extra layer of intensity over almost all fires in the game. It was like a subtle bloom effect around the fire textures. This effect became a reddish / yellowish filter that engulfed the entire screen. That’s why some rooms in the PS3 and later releases of the game have a different colour compared to the original GC / Wii versions.

We’ve restored the original colours, as you know, and now I’m trying to bring back some extra intensity to some of the fires, in an effort to correct the loss of that previously mentioned effect.

I’ve also included some extra nonsense footage at the end of the video. šŸ˜›

I hope you like all the edits! Have a great weekend!!

(Please, take a look at the video. Some edits can’t be captured with simple screenshots)


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Beautiful Sunrise (Rooms 331, 332 and 333 – END)

Hi everyone!

I still can’t believe I reached the end of the game… But there’s a lot of work left to do!
After this, I’m going back to the Village and I’ll apply everything we’ve learned about 3D, lighting, and effects. It should require just a portion of the time that was needed to do all the texture work. So, don’t panic! šŸ˜›

About this update: today I’m showing you comparison images of the last 3 rooms of the game. This time the texture and 3D work was of an average difficulty.

You’ll notice the typical texture and modeling updates.

Ashley’s shadow has been toned down. In fact, originally it was doubled! This seems to be a typical mistake in several rooms. Her shadow is sometimes placed twice and it makes it look terribly dark.

I also brought back some missing effects during the cut-scenes (Leon’s knife, lights, and sun bloom effects) and I fixed as much as possible the terrible water effect in the last cut-scene. It doesn’t look as beautiful as the Gamecube / Wii versions do, but at least they are not visually distracting anymore. šŸ™‚

As usual, enjoy the work in progress pictures and video and feel free to leave your comments and feedback!

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The Castle Release is Now LIVE!

Click here to proceed: Castle Release Instructions and Download

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It’s Time We Go Home… (Room 330)

Hello everyone!

It’s been a while since my last regular post. Well… I think this one won’t be all that “regular” either, but at least I’ll show you some new progress with the Island areas!

First of all, I wanted to share with you that I had surgery in my left eye a few days ago. It was nothing too serious: subcapsular cataracts. It’s a kind of cataract that affects even young people. Hey, but now I have a brand new crystalline! šŸ™‚ My right eye received its surgery 3 years ago, and so I finally have complete cyborg vision haha.

And just in case someone is wondering, this disease is hereditary and wasn’t caused by straining my eyes too much. I’m saying this because a lot of people tell me: “This happened because you spend too many hours in front of the screen!!!”

It’s been really annoying to work with a “fog filter” during all this time but I fended for myself pretty well. Here’s a re-creation of how my vision was before the surgery:

Now everything looks so clean and contrasted…

The main post-operative impact is that I lost the capacity to focus, which means that for the rest of my life I’ll need to use glasses for short distance viewing, no matter what.


That said, here are some of the work-in-progress comparison shots for room 330. This room is not as terrible as 329 was, but I’m really happy this is the last area with lab equipment.

I’ve been able to locate some of the original source photography and machinery used in this stage, and this saved me some re-creation time.

About the 3D edits: Almost everything has been remapped / remodeled / touched up. I also added a pair of fluorescent tubes with their corresponding light and bloom effects because there were 2 light sources in the room coming from nowhere.

As usual, I hope you enjoy the work in progress pictures and video!


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Life Update from Cris

Hi Everyone! This is an update to this post from late November where I indicated that my job was being eliminated and that I needed to figure out employment for my family.

I’m finally at a point where I know how things will proceed. Here’s the really fast version:

  • I’m becoming a stay at home dad, which will allow me to resume my work on the project (about 10 hours / week for now, and back to 20-25 hours per week in a few months).

And here are the details of what’s happened these last 4 months:

  • Finding another job in my company was not feasible because my family was not in a position to move to a new city
  • So, I completed the three certifications I needed to make me more marketable in my field
  • After a few weeks of applying, I received a job offer at a new company
  • On the same day, my wife received a job offer as well
  • I don’t enjoy my field of work, while she was hoping to be able to go back to work after a few years of taking care of the kids
  • So, we decided to swap roles (whew!)
  • I am resuming my work on the project at a rate of about 10 hours per week
  • Once the kids start school in a few months, I’ll have more time to spare, so I should be able to return to my previous time commitment at that point (whoo hoo!)
  • Down the road, if income becomes an issue then at least I’ll have the needed qualifications to find employment once again

Thank you to everyone for your support and encouragement. I feel very happy with how this has played out, and I’m relieved to have some certainty about the path forward. I look forward to being able to share my own progress updates again! šŸ™‚

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Look familiar? (XLIX)

Long time since the last “look familiar” entry! šŸ™‚

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The Castle Release Trailer!

Hi everyone! Today we’re happy to share a trailer for the upcoming Castle release, with some key information about the release date. Enjoy and please share! šŸ™‚

We will share more specifics as the date approaches. Thanks everyone!!


Touching up all rooms before the Castle release (III)


Let’s continue with the Pre-castle Release screenshots.

Again, I’ve done lots of lighting edits. Here I’m showing some of them. Even I’m alss doing effect refinements and replacements, I’m not sharing any of them because the differences are barely noticeable in a simple screenshot. So… you’ll have to check them by yourselves when the Castle section is out! šŸ™‚

Have a good weekend!

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Touching up all rooms before the Castle release (II)

Happy New Year to everyone! (with one week  delay :P)

Here goes a second batch! As I mentioned in the previous post, Iā€™m doing the final refinements to the Castle section of the game. These final edits consist of some aditional 3D work and lighting adjustments.

I’m really happy with the results and I can’t wait all of you to play the Castle pack so you’ll understand some of these changes šŸ™‚

Let’s back to work!

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Touching up all rooms before the Castle release (I)

Hi! And Merry Christmas to everyone!

I’m going to put the final touches to the Castle section of the game during the next weeks. In the meantime, I’m going to post a few of the latest edits I’m doing. 

At this point, I’d say this is the most we can do with this game! Textures, 3D edits,  lighting and effect edits…  Who would have imagined? … I definitely didn’t!!

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