Chapter 4 – FINAL Comparison Images

Hello everyone!

The 2 first Island areas are driving me crazy… Their geometry is a complete mess even after the first revision I did in the past!

Fortunately, I’ve checked the rest of the Island areas and most of the hard work is already done. By the time I did the first revision I already knew a lot of stuff about lighting, effects and baked shadows than during the Village and Castle first revisions. So, most of the remaining work in this final chapter 5 will be about enemies, touching up textures and the finest 3D improvements.

CLICK TO ENLARGE

Oh! Here’s a remastered Chapter 5 end of chapter background image in the form of 4K Wallpaper:

CLICK TO ENLARGE (4K WALLPAPER)

In the meantime, it’s time to share a complete comparison gallery about the entire Chapter 4. I’ve fixed that weird ear mapping Ashley has. The antihelix was completely wrong. You can clearly see it in a couple of cutscene comparison images down here.

Other than this, I’ve also improved some small details based on feedback as usual throughout the entire Chapter 4

Enjoy them!

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Walkthrough | Chapter 4-4 Fully Remastered

Hello everyone!

I hope all of you are ok. We’re still on lockdown here in Spain. Hopefully, we’ll be able to come back to a sort of normality within the next weeks!

Ok, Resident Evil 4 Remake: Right now it’s just a rumor, but I don’t really care if it’s done or not. Capcom’s latest remakes are way different from the original versions. The original game will still be unique and worthy of a remastered version.

Chapter 4-4: This final Castle chapter has only 4 rooms, but they are quite big and complex. The lighting was a real pain to optimize. I needed to deal with lots of technical limitations, but the results are quite satisfactory at the end.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Chapter End background image.
  • Remastered enemies textures and some slight 3D edits.

Enjoy the video and stay safe!

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Wallpapers, wallpapers…

Hello everyone!

These are weird days. Doubt and fear are everywhere. When I play RE3make I can’t help but see similarities with real life!

Chapter 4-4 is at 70%. In the meantime, I wanted to share with you a few Wallpapers. Just for fun.

As you can see, Ada’s wallpaper is a re-created render based on the End-of-Chapter 4-4 background image and it will appear in the game.

I also include a slightly corrected Ashley wallpaper (End-of-Chapter 4-1 to 4-3 background image) and 3 stage wallpapers.

Enjoy them.. and stay safe!

CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
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Walkthrough | Chapter 4-3 Fully Remastered

Hello everyone! I hope all of you are ok. These are confinement days for me and I guess they are also for some of you. Be patient and strong!

I’m lucky I can work from home (my official work I mean). And the project is not delayed because of the damned virus because… I have nothing better to do XD. So, today is time for another chapter!

This chapter is even shorter than the previous one. So, I finally decided to post it before RE3make is released.

I’ve spent a lot of time refining polygons and transparency issues here and there (specially in both mine area). And a few textures are now even further improved. Remember this is the first chapter that hasn’t received Cris’s second revision. So, my final revision from now on will include extra texture polishing.

Fortunately, the later areas of the game doesn’t need the same amount of care because my texture/model/lighting edit skills during my first revision were waaay better in these later part of the game than during my Village/Castle first revision.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small model and texture edits.
  • New and improved stage shadows where needed.
  • Remastered File and Chapter End background images.

On a different matter, I noticed the Novistadors in the previous chapter use a lower polygon version of the Novistadors we see in the area Ashley is abducted again. I guess the reason is the Gamecube had problems rendering all that ammount of Novistadors at the same time. I’ve corrected this and now the cave Novistadors model is also hi-poly (and even some extra mapping inaccuracies are fixed now!).

Here’s a comparison gif:

CLICK ON THE IMAGE FOR FULL SIZE COMPARISON

I hope you like the new 4K video! I’ll be waiting for your comments. Take care!!

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Walkthrough | Chapter 4-2 Fully Remastered

Hello again! A new video is here… in 4K! The game runs 100% smoothly in my new computer even at 4K and recording a 150mbps video at the same time!
I was a bit worried even in a new machine this game had performance issues but it’s not the case. Even the game was poorly optimized for PC it can run just fine in a high-end machine.

This chapter has only 4 rooms. And chapter 4-3 is almost done. But I guess I’ll wait Resident Evil 3 to be released before posting a new update so it won’t go unnoticed.

What’s new since the last July 2018 release:

  • Adjusted lighting and effects.
  • A lot of small model and texture edits.
  • Improved stage shadows where needed.
  • Remastered File and Chapter End background images.
  • Remastered new enemies’ textures and models (the 2 Gigantes).

I’ll be waiting for your feedback as usual! Have a great weekend 😀

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A glimpse at chapter 4-3 (Testing 4K Recording)

Hello everybody! Long time since the last video.

I’ve been doing regular progress as usual, but since my graphic card was dying I took the opportunity to get a new and super fast machine.

Right now I’m transferring all data to the new PC. In the meantime, I’ve tried the game in my new beast and the game runs smoothly at 4k, max game settings and max video recording quality!

Here’s the sample (NO AUDIO):

It’s fun how my old computer can’t even play the 4K Youtube video properly!

Only the second half of the underground mines remains to be done. After finishing it both chapters 4-2 and 4-3 will be ready. So, next thing I’m going to do is record the chapter 4-2 final revision video (finally!)

Thanks for the patinece!!!

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Chapter 4-2 is ready! Sort of…

Hello! I’ve finished the final revision for Chapter 4-2, but I’ve just bought a new video card because mine is slowly dying… So, I’ll have to wait a few days before recording the video.

In the meantime, I’ll be remastering 4-3, so, there won’t be further delay on the project progress.

I also want to share this:

I’m trying to find someone that lives in London and has a good camera to take pictures to these 2 locations. Please, reach us out via the “contact us” page or by leaving a comment down here if you can help!

Have a nice weekend!!

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Walkthrough | Chapter 4-1 Fully Remastered

Hello everybody again! I’m back with a new video that covers the entire chapter 4-1.

As you know this chapter is quite long (video is almost 2 hours!). I spent a lot of time re-creating shadows and adjusting lights and I also needed a entire week to properly re-created those 2 mini cutscenes that are prerendered videos (bridge and Verdugo, you can see it in the previous post)

Click on the picture to get full size image.

What’s new since the last July 2018 release:

  • Adjusted lighting and effects.
  • A lot of small model and texture edits.
  • Improved stage shadows where needed.
  • Remastered File and Chapter End background images.
  • Remastered new enemies’ textures and models (purple Zealots, the second Garrador, Verdugo, Krauser).
  • Re-created prerendered cutscenes (512 x 336 to 1920 x 1056 pixels)

I hope you like the video! It’s been a pain to edit it because Windows was doing something while I was recording it. You’ll notice some slowdown almost every minute. The slowdowns generated a sound delay in the recorded video… at the end of the video there was 1 min of accumulated sound delay… So, I had to manually find the slowdown moments and edit the audio to re-sync it again with the video! XD

Please, send me your comments about it as usual 🙂

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Chapter 3 – FINAL Comparison Images

Hello everyone! Here is the entire Chapter 3 summary in the form of comparison images as I did with the previous 2 chapters.

I’m in the middle of Chapter 4-1 final remaster stage. As you know, this chapter is really long, but I want to show you something special about it.

Maybe some people already know it, but the person who created the Ultimate trainer for this game (Raz0r) also was able to fix a few extra things like the infamous video resolution limitation this game has. To achieve this improvements it’s needed to allocate an additional .dll file in the same folder the bio4.exe file is.

And as you also know, Separate Ways cutscenes and 2 or 3 short cutscenes in the main campaing are prerendered low resolution videos. I tried to improve Separate Ways 1st cutscenes using AI upscaling and I re-created the 2 short low quality videos in chapter 4-1 (rotating bridge and Verdugo’s approaching scenes). Here’s the result:

Since this HD videos are only possible to include in the game using a 3rd party files, my idea is to share a separate pack with all the HD videos once the project is finished.

And here’s the huge Chapter 3 gallery. Enjoy it!!

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Walkthrough | Chapter 3-4 Fully Remastered

Happy Gray Thursday!

One month later, I’m back with a new chapter. Chapter 3-4. We’ll see Ashley struggling in HD!

Click picture for full resolution image

What’s new since the last July 2018 release:

  • Adjusted lighting and effects.
  • A lot of small model and texture edits.
  • Improved stage shadows where needed.
  • Remastered File and Chapter End background images.
  • Remastered new enemies’ textures and models (Armaduras).

The fisrt area Ashley passes through was the most complicated to retouch. It looked off in so many ways… But I didn’t want to change too many things and make it an unrecognizable room, of course, so I’ve had no choice but to deal with the existent elements in that area and simply make them to look more detailed.

Darkness engulfs Ashley

After adding more detail to the stage 3D models I’ve also touched up a bigger ammount of textures than in previous videos because I have now access to even more original source textures. So, some portions of the re-created textures have been replaced with the original texture, but in HD of course.

And finally, as usual, the new shadows add the final realism touch.

I hope you enjoy the video! It shows both European/American camera angles and also Japanese exclusive fixed camera angles (and a cool extra ;))

https://youtu.be/AE6qlX8jsJ0
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