Tag Archives: Resident Evil 4

Technical Improvements – Part 2: Colour, Water, Light Bloom, Positional Flashlight, and Enemy Shadows

Hi! This week I decided to share with you my progress regarding the technical issues I’m trying to improve throughout the game. Here goes another round of minor (or not that minor) fixes: Original GC/Wii colours: As some of you … Continue reading

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Project Update: Good News and Not-So-Good News (For Now)

Hi everyone.   This isn’t a standard update in the sense that I’m not sharing new screenshots. We have two items of news to share: one good, one temporarily not-so-good.    Here is the really fast version:   1. The … Continue reading

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Room 329 almost done!

Hello everyone! I’d like to share another preview comparison shot before posting the complete room 329 update. I see the light at the end of the tunnel! Enjoy these exceptionally huge renders! 🙂 Almost everything in this area was re-created button by button… … Continue reading

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Look familiar? (XLVIII)

Albert: Look familiar? (XLVIII) Final village door source locations. See HD: https://t.co/GKM2mdaxJc https://t.co/81ljwSYJdg #re4hdproject pic.twitter.com/M5wQmaGMiW — RE4 HD Project (@re4hdproject) November 14, 2016 ” template=”/home/content/p3pnexwpnas01_data03/91/2963091/html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]

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Brief Room 329 update!

This room will drive me crazy… Here go 2 huge comparison renders! After seeing them, I’ll ask you to take a look at every single detail of the entire place. Then, you’ll understand why this and the next room are … Continue reading

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Final Big Battle Against the Ganados (room 327)

Hello everyone! Today’s update covers the last big confrontation against Militia Ganados. This area contains quite generic textures and plain geometry. This makes inaccuracies quite easy to detect and to solve (for a change…). There was a specific issue in this … Continue reading

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Look familiar? (XLVII)

Albert: Look familiar? (XLVII) Another random wall in Barcelona's streets https://t.co/81ljwSH8lI #re4hdproject pic.twitter.com/lWSWtUIkVU — RE4 HD Project (@re4hdproject) October 22, 2016

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More Novistadors??

Hi everyone! After a really busy work week I’m happy to share progress from the Novistador nest right next to the 2 El Gigantes. In general the Novistadors make me uneasy, and so I get anxious about this room each time … Continue reading

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Regenerator Cell (Room 326)

Hi! This week I’m showing you the remastered result of a small and dark area. I really enjoyed redoing everything because the original was quite a mess (again…). Lots of cables and all the chains are now 3D. I added windows … Continue reading

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Psycho Leon! (Room 325)

Hello again! This week’s update will cover room 325: the ancient ruins where Leon shows his “love” for Ada. This place has plenty of textures based on pictures that Capcom took during their travel to Europe (a brief break after lots of rooms … Continue reading

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