Tag Archives: Resident Evil 4

Touching up all rooms before the Castle release (II)

Happy New Year to everyone! (with one week  delay :P) Here goes a second batch! As I mentioned in the previous post, Iā€™m doing the final refinements to the Castle section of the game. These final edits consist of some … Continue reading

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Touching up all rooms before the Castle release (I)

Hi! And Merry Christmas to everyone! I’m going to put the final touches to the Castle section of the game during the next weeks. In the meantime, I’m going to post a few of the latest edits I’m doing.  At … Continue reading

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Beware the truck!

Hi! Just a quick update today. The infamous missing flare lens effect is back after a looong vacations: ” template=”/home/content/p3pnexwpnas01_data03/91/2963091/html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]The third image shows a slightly edited colours version of the lights. The original light was too white/cold … Continue reading

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Ashley in a Capsule (Room 329) and Technical Improvements – Part 3

Hi! Today’s post is filled with quite interesting stuff! Regular room update (room 329): This room has been the toughest in terms of the remastering process. The original had everything I fear the most: Laboratory, technological, and control panel textures. … Continue reading

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Technical Improvements – Part 2: Colour, Water, Light Bloom, Positional Flashlight, and Enemy Shadows

Hi! This week I decided to share with you my progress regarding the technical issues I’m trying to improve throughout the game. Here goes another round of minor (or not that minor) fixes: Original GC/Wii colours: As some of you … Continue reading

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Project Update: Good News and Not-So-Good News (For Now)

Hi everyone.   This isn’t a standard update in the sense that I’m not sharing new screenshots. We have two items of news to share: one good, one temporarily not-so-good.    Here is the really fast version:   1. The … Continue reading

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Room 329 almost done!

Hello everyone! I’d like to share another preview comparison shot before posting the complete room 329 update. I see the light at the end of the tunnel! Enjoy these exceptionally huge renders! šŸ™‚ Almost everything in this area was re-created button by button… … Continue reading

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Look familiar? (XLVIII)

Albert: Look familiar? (XLVIII) Final village door source locations. See HD: https://t.co/GKM2mdaxJc https://t.co/81ljwSYJdg #re4hdproject pic.twitter.com/M5wQmaGMiW — RE4 HD Project (@re4hdproject) November 14, 2016 ” template=”/home/content/p3pnexwpnas01_data03/91/2963091/html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]

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Brief Room 329 update!

This room will drive me crazy… Here go 2 huge comparison renders! After seeing them, I’ll ask you to take a look at every single detail of the entire place. Then, you’ll understand why this and the next room are … Continue reading

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Final Big Battle Against the Ganados (room 327)

Hello everyone! Today’s update covers the last big confrontation against Militia Ganados. This area contains quite generic textures and plain geometry. This makes inaccuracies quite easy to detect and to solve (for a change…). There was a specific issue in this … Continue reading

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