Tag Archives: re4 hd

Separate Ways – Chapter 3 + BONUS

Hello! Better late than never. ;P Here’s a new update covering the 3rd Chapter of the Separate Ways Mini-game. There’s nothing new compared to what you’ve already seen in the Leon’s counterpart areas, nor the improvements we can do to … Continue reading

Tagged , , , , | 44 Comments

Separate Ways – Chapter 2 + BONUS

Hello everyone! Here comes the second chapter of our favorite spy mini-game. Everything mentioned in the last post is also applicable here: Remastered textures, no more PS2 remnants (other than the video cut-scenes), and tons of lighting adjustments (especially during … Continue reading

Tagged , , , , | 117 Comments

Separate Ways – Chapter 1

Hi! I’ve been making great progress with inventory-related work over the last 2 weeks (including overcoming the crashing issues when improving Leon’s inventory models), but I still want to polish it up a bit more before sharing the final results. … Continue reading

Tagged , , , , , | 63 Comments

The Mercenaries (Part 2)

Hello everybody! I’m back with renewed energy! This week, as expected, I’m showing you the other two Mercenaries stages. I’m especially proud of the results in the “Waterworld” stage. There were some weird and nonsensical shadows here and there and … Continue reading

Tagged , , , , | 71 Comments

Weapons & Mercenaries (Part I)

Here comes another update! It’s time to apply all of the knowledge and edits we made in the main game stages to the Mercenaries areas. I’ll show you in the following video the first and second rooms. I recorded 2 … Continue reading

Tagged , , , , | 87 Comments

Save/Load Typewriter Screen

Hello everyone! This is just a quick update. I wanted to show you this work in progress save/load screen. I’ve re-created all the pieces but the platen knob with Photoshop. This one was re-created and animated in 3D. I’ve been doing … Continue reading

Tagged , , , , , | 82 Comments

Back to the Village for Some Fresh Air (Part VIII) – END

Hello again! Finally, I’ve finished all Village area refinements. What does this mean exactly? This entire section finally received all needed 3-D, lighting, and effect adjustments, just like Castle section. So, the Progress Table now is accurate when it says … Continue reading

Tagged , , , , | 148 Comments

Back to the Village for Some Fresh Air (Part VII) – CHURCH

Hello! It’s time for another Village revision. Only 4 more rooms and I’ll reach the end of the lighting/effect/3D model Village revisions!  This time the post is focused on just one room: the church. The reason for this is that … Continue reading

Tagged , , , , , | 68 Comments

Back to the Village for Some Fresh Air (Part VI) – MISCELLANY

Hi! As I promised last time, I’m showing you a pair of cool improvements among the ragbag of edits I’m posting this week 🙂 Collision edits are now possible thanks to our tenacious friend Son of Persia, who’s assisting us during this … Continue reading

Tagged , , , , | 60 Comments

Back to the Village for Some Fresh Air (Part V)

Hello! Let’s continue with our Village area refinements post series! This time I’m resuming the “normal” Village progress update you saw in Parts I & II. This means I’m focusing mostly on 3D edits and some texture, lighting, and effect improvements … Continue reading

Tagged , , , , | 73 Comments