Tag Archives: resident evil textures

Weapons & Mercenaries (Part I)

Here comes another update! It’s time to apply all of the knowledge and edits we made in the main game stages to the Mercenaries areas. I’ll show you in the following video the first and second rooms. I recorded 2 … Continue reading

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Save/Load Typewriter Screen

Hello everyone! This is just a quick update. I wanted to show you this work in progress save/load screen. I’ve re-created all the pieces but the platen knob with Photoshop. This one was re-created and animated in 3D. I’ve been doing … Continue reading

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Back to the Village for Some Fresh Air (Part VIII) – END

Hello again! Finally, I’ve finished all Village area refinements. What does this mean exactly? This entire section finally received all needed 3-D, lighting, and effect adjustments, just like Castle section. So, the Progress Table now is accurate when it says … Continue reading

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Back to the Village for Some Fresh Air (Part VII) – CHURCH

Hello! It’s time for another Village revision. Only 4 more rooms and I’ll reach the end of the lighting/effect/3D model Village revisions!  This time the post is focused on just one room: the church. The reason for this is that … Continue reading

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Back to the Village for Some Fresh Air (Part VI) – MISCELLANY

Hi! As I promised last time, I’m showing you a pair of cool improvements among the ragbag of edits I’m posting this week 🙂 Collision edits are now possible thanks to our tenacious friend Son of Persia, who’s assisting us during this … Continue reading

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Back to the Village for Some Fresh Air (Part V)

Hello! Let’s continue with our Village area refinements post series! This time I’m resuming the “normal” Village progress update you saw in Parts I & II. This means I’m focusing mostly on 3D edits and some texture, lighting, and effect improvements … Continue reading

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Back to the Village for Some Fresh Air (Part IV) – WATER!!

Hello everybody! This week’s update is all about broken water effects and my attempts to restore things to the original GC/Wii look (as much as possible). I’m not sure how… but I got some decent results! 😀 I was even … Continue reading

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Back to the Village for Some Fresh Air (Part III)

It’s time to go back to the Village to apply everything I’ve learned during these last months about lighting and effects! These last 2 weeks I’ve been touching up the first Village areas (the ones already improved in the two previous … Continue reading

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Beautiful Sunrise (Rooms 331, 332 and 333 – END)

Hi everyone! I still can’t believe I reached the end of the game… But there’s a lot of work left to do! After this, I’m going back to the Village and I’ll apply everything we’ve learned about 3D, lighting, and … Continue reading

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The Castle Release is Now LIVE!

Click here to proceed: Castle Release Instructions and Download

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