Tag Archives: resident evil textures

The Next Release is Now Live!

As promised, our next release is now live! The link below will take you to the instructions and download links (please read the instructions carefully — you can do it while the files download): RE4HD Project – Release 3 – … Continue reading

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Announcement Trailer #3!

Hi everyone! We are happy to share this announcement with you! Take a look at the video (in fullscreen, of course) and then read the details below! Here are the details about what this release will include. Note: This does … Continue reading

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Menus and Explosions! (While We Are Preparing the BIG Post)

Hallelujah! … I finally had some time to share something 😛 I’ve been polishing tons and tons of small (and not so small) details these past few weeks, so the project continues at its usual rate. The only difference is … Continue reading

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RE2 20th Anniversary in Spain! – Gamuza.es Interviews us

¡Hoy es el 20 aniversario de Resident Evil 2 en España, y le hacemos una pedazo entrevista a Albert de RE4HD, el mod para Resident Evil 4 que hace que parezca un juego recien lanzado!#gamuzagaming #RE4HD #Entrevista #ResidentEvil2 https://t.co/Ku7w3Rajj1 — … Continue reading

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Island Improvements (Part V)

Hi! It’s been a while since the last post… But it’s all been for the best. I’ve done a lot of boring and time consuming mini-tasks: Multilanguage sub-screen menus: All text and textures in all 6 languages for the inventory, … Continue reading

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Island Improvements (Part IV) + Enemy Dynamic Lighting

Hello! Here’s a new round of Island area comparison shots showing the latest refinements (see gallery below). Also, I’d like to show you how the dynamic lighting looks now on enemies with torches and crossbows, along with some extra improvements … Continue reading

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Island Improvements (Part III) + Assignment Ada (END) + Surprise

Hello! Here is the surprise: As you can see, this is a cutscene using the “Special 1” costume option, which (as you probably know) gives Leon his costume from RE2. The surprise is that now Ada is wearing her RE2 … Continue reading

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Brief Update: Ganado Torches Casting Light, New Coin Chest

Hello! This is just a small update. I already posted the new coin chest in one of my answers in the previous post, but I also found a way to implement realtime light sources for the Ganado torches and I … Continue reading

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Island Improvements (Part II) + Assignment Ada (Part II) and more…

Hello everybody! Let’s continue with the Island / Assignment Ada remastering and refinement process. I’ve just made progress in 3 rooms: Room 307/40b (lab): I’ve polished some textures and 3D models (nothing really major was needed since my first revision). … Continue reading

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Island Improvements (Part I) + Assignment Ada (Part I)

Hello everybody and Happy New Year! This is the first post of 2018… time passes quickly… but nothing will stops us! So, let’s continue with the progress updates! Now I’m focusing on the lighting and effect improvements for Island areas … Continue reading

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