Tag Archives: resident evil textures

Back to the Village for Some Fresh Air (Part III)

It’s time to go back to the Village to apply everything I’ve learned during these last months about lighting and effects! These last 2 weeks I’ve been touching up the first Village areas (the ones already improved in the two previous … Continue reading

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Beautiful Sunrise (Rooms 331, 332 and 333 – END)

Hi everyone! I still can’t believe I reached the end of the game… But there’s a lot of work left to do! After this, I’m going back to the Village and I’ll apply everything we’ve learned about 3D, lighting, and … Continue reading

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The Castle Release is Now LIVE!

Click here to proceed: Castle Release Instructions and Download

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It’s Time We Go Home… (Room 330)

Hello everyone! It’s been a while since my last regular post. Well… I think this one won’t be all that “regular” either, but at least I’ll show you some new progress with the Island areas! First of all, I wanted … Continue reading

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Look familiar? (XLIX)

Long time since the last “look familiar” entry! šŸ™‚ Albert: Look familiar? (XLIX) Church / Village / Castle arch from Raglan https://t.co/81ljwSH8lI #re4hdproject pic.twitter.com/v5bLBrWcAP — RE4 HD Project (@re4hdproject) February 16, 2017

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Touching up all rooms before the Castle release (III)

Hello! Let’s continue with the Pre-castle Release screenshots. Again, I’ve done lots of lighting edits. Here I’m showing some of them. Even I’m alss doing effect refinements and replacements, I’m not sharing any of them because the differences are barely … Continue reading

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Touching up all rooms before the Castle release (II)

Happy New Year to everyone! (with one week  delay :P) Here goes a second batch! As I mentioned in the previous post, Iā€™m doing the final refinements to the Castle section of the game. These final edits consist of some … Continue reading

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Touching up all rooms before the Castle release (I)

Hi! And Merry Christmas to everyone! I’m going to put the final touches to the Castle section of the game during the next weeks. In the meantime, I’m going to post a few of the latest edits I’m doing.  At … Continue reading

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Beware the truck!

Hi! Just a quick update today. The infamous missing flare lens effect is back after a looong vacations: ” template=”/home/content/p3pnexwpnas01_data03/91/2963091/html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]The third image shows a slightly edited colours version of the lights. The original light was too white/cold … Continue reading

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Ashley in a Capsule (Room 329) and Technical Improvements – Part 3

Hi! Today’s post is filled with quite interesting stuff! Regular room update (room 329): This room has been the toughest in terms of the remastering process. The original had everything I fear the most: Laboratory, technological, and control panel textures. … Continue reading

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